{"hero1":{"banner":{"_type":"image","asset":{"_ref":"image-d9ef4d8da556b6b501710f4c6d77e0048b37cf84-500x281-jpg","_type":"reference"}},"heroGrade":51.78833333333334,"heroScaling":"early","id":"135d0dd5-b9d1-492a-9f0e-0e6bb2f0a67e","heroLearningCurve":"hard","winRate":52.63,"pickRate":0.84,"banRate":0.35,"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Push","_key":"741623fafe390","_type":"span","marks":["strong"]},{"_key":"741623fafe391","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly."}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"77796c34f6ab0","_type":"span"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"midPower":8,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"_updatedAt":"2024-02-16T06:00:21Z","youtubeGuides":null,"pros":[{"style":"normal","_key":"8a4f4d392af9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very tough in the early game.","_key":"719a61ee6baa0"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Fast cooldown skill.","_key":"b753884e6e9b0"}],"level":1,"_type":"block","style":"normal","_key":"d5247ef2a684","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"Has hight mobility.","_key":"1289c7cad1e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"edbd9f983bfb"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult to target opponents.","_key":"27eff2e6fa0f0"}],"level":1,"_type":"block","style":"normal","_key":"4d7eaf6894c6","listItem":"number"}],"cons":[{"style":"normal","_key":"01bd8fb38071","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Ultimate use that rely on timing.","_key":"2df3aa64fdcf0","_type":"span"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not a late game hero.","_key":"51894f8738e40"}],"level":1,"_type":"block","style":"normal","_key":"ce411534094c"},{"style":"normal","_key":"fb18a7a2ebca","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"It’s hard to focus on attacking one target.","_key":"fb14cc3ade590"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Difficult for beginners to play.","_key":"51000a40a83e0"}],"level":1,"_type":"block","style":"normal","_key":"223577de1764","listItem":"number","markDefs":[]},{"_key":"38bf5a3f1eea","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easily lose if one against one.","_key":"57c53e97a7010"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-935f117a72da7b82653b85d32b4c4ce0a8502657-100x100-webp","_type":"reference"}},"earlyPower":6,"notes":"Lylia is a very powerful mid-lane hero in Mobile Legends who enjoys gaining early levels and gear. She is a burst-damage dealing mage. The hero can snowball games by herself from the mid-lane when used to her maximum ability.","patchNote":null,"name":"Lylia","slug":{"_type":"slug","current":"lylia/best-builds-guide"},"skillCombo":[{"_key":"0d084c533a68","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","2","1","3"]}],"heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqC3Bo","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8936f908b9b0de284af481271439fac7.png","name":"Angry Gloom","description":"Lylia gets power from Gloom, increasing her Movement SPD by 15%. Each Gloom upgrade further increases this bonus by 5%.\nGloom gains an upgrade every time he devours Shadow Energy, up to 5 times. Gloom upgrade increases the detonation damage of Shadow Energy."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1667a5c88363a8930305136ac0463812.png","name":"Magic Shockwave","description":"Lylia sends out Gloom with a shockwave, dealing 250( +100% Total Magic Power) (Magic Damage) to enemies in a line and slowing them by 30% for 1.5s.\nIf Gloom touches Shadow Energy, he will devour and detonate it.","_key":"ocx9AHs9lR2j8Tc8nqC3KE","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2a4ddf441567836c8e6e5b574a968f4d.png","name":"Shadow Energy","description":"Lylia condenses Shadow Energy at the target location, dealing 100( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 80%.\nShadow Energy can be detonated by Gloom's devour, dealing 250( +100% Total Magic Power) (Magic Damage) to the enemies nearby. Each Gloom upgrade increases the detonation damage by 30%, up to 120%.\nLylia starts with the skill Shadow Energy.","_key":"ocx9AHs9lR2j8Tc8nqC3Se","levels":"[[\"Skill Cost\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\",\"160\"],[\"Explosive Damage\",\"250\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":1000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/28d4af5e46ff65de16a23c975132e67a.png","name":"Black Shoes","description":"Lylia returns to the Black Shoes' location 4s ago and restores all Shadow Energy charges, her HP and Mana to the previous state, and an extra 10% Max HP. She also gains 20% extra Movement Speed for 2s.","_key":"ocx9AHs9lR2j8Tc8nqC3b4","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"120\",\"60\",\"0\"],[\"HP Regen\",\"10%\",\"15%\",\"20%\"],[\"Duration\",\"2\",\"3\",\"4\"]]","cd":45000}],"heroSkillsEnhanced":[],"latePower":9},"hero2":{"skillCombo":[{"skillCombo":["1","3","5"],"_key":"18ec5a344d37","_type":"combo","description":"Attack Mode - Enhanced Sword Skill Combo"},{"_key":"7443c76c1147","_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"]},{"_key":"d98143f0b176","_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"]},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"80fdc4202dc3a3e63bf11da14685bd86"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"],"_key":"35e7040b7d2e2b90dde68beea4aa2e80"}],"heroSkillsEnhanced":[{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png","name":"Enhanced Scythe","description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"name":"Enhanced Sword","description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash.","_key":"ZccwsDFrtrRul9YDUBIHSt","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s.","_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]}],"image":{"_type":"image","asset":{"_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp","_type":"reference"}},"banRate":0.18,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}]},{"_key":"7214ee81148a","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"slug":{"current":"julian/best-builds-guide","_type":"slug"},"youtubeGuides":null,"cons":[{"markDefs":[],"children":[{"_key":"1d44547d3e17","_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – "}],"_type":"block","style":"normal","_key":"b321e1e84e36"}],"banner":{"_type":"image","asset":{"_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png","_type":"reference"}},"pickRate":0.54,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}]}]}],"patchNote":null,"winRate":50.85,"id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","name":"Julian","_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png","name":"Smith's Legacy","description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null","cd":0},{"_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]","cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png","name":"Scythe","description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy."},{"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword","description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"]},{"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s.","_key":"ZccwsDFrtrRul9YDUBIHCd","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"9261660c9c70","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8","_type":"span"}]},{"_type":"block","style":"normal","_key":"c8eae724a2e6","listItem":"number","markDefs":[],"children":[{"_key":"e075dcfe3994","_type":"span","marks":[],"text":"Short Cooldowns. "}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mobility. ","_key":"6a0020ad6731"}],"level":1,"_type":"block","style":"normal","_key":"aabafa49a055","listItem":"number"},{"_key":"ae9aa4dcc15c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Excels in Duels. ","_key":"cada21548ef3"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[],"children":[{"marks":[],"text":" Early to Late Game","_key":"3b843f23f006","_type":"span"}]}],"heroGrade":56.22583333333334,"heroLearningCurve":"hard","earlyPower":9,"midPower":9,"heroScaling":"early","latePower":8,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal."}}