{"hero1":{"pros":[{"_type":"block","style":"normal","_key":"8a4f4d392af9","listItem":"number","markDefs":[],"children":[{"text":"Very tough in the early game.","_key":"719a61ee6baa0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Fast cooldown skill.","_key":"b753884e6e9b0"}],"level":1,"_type":"block","style":"normal","_key":"d5247ef2a684","listItem":"number"},{"_type":"block","style":"normal","_key":"edbd9f983bfb","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has hight mobility.","_key":"1289c7cad1e80"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Difficult to target opponents.","_key":"27eff2e6fa0f0"}],"level":1,"_type":"block","style":"normal","_key":"4d7eaf6894c6","listItem":"number","markDefs":[]}],"earlyPower":6,"patchNote":null,"heroGrade":51.78833333333334,"winRate":52.63,"id":"135d0dd5-b9d1-492a-9f0e-0e6bb2f0a67e","name":"Lylia","slug":{"current":"lylia/best-builds-guide","_type":"slug"},"youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-d9ef4d8da556b6b501710f4c6d77e0048b37cf84-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-935f117a72da7b82653b85d32b4c4ce0a8502657-100x100-webp","_type":"reference"}},"banRate":0.35,"notes":"Lylia is a very powerful mid-lane hero in Mobile Legends who enjoys gaining early levels and gear. She is a burst-damage dealing mage. The hero can snowball games by herself from the mid-lane when used to her maximum ability.","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"skillCombo":[{"skillCombo":["2","1","2","1","3"],"_key":"0d084c533a68","_type":"combo","description":"Attack Mode Skill Combo"}],"heroSkills":[{"name":"Angry Gloom","description":"Lylia gets power from Gloom, increasing her Movement SPD by 15%. Each Gloom upgrade further increases this bonus by 5%.\nGloom gains an upgrade every time he devours Shadow Energy, up to 5 times. Gloom upgrade increases the detonation damage of Shadow Energy.","_key":"ocx9AHs9lR2j8Tc8nqC3Bo","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8936f908b9b0de284af481271439fac7.png"},{"name":"Magic Shockwave","description":"Lylia sends out Gloom with a shockwave, dealing 250( +100% Total Magic Power) (Magic Damage) to enemies in a line and slowing them by 30% for 1.5s.\nIf Gloom touches Shadow Energy, he will devour and detonate it.","_key":"ocx9AHs9lR2j8Tc8nqC3KE","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1667a5c88363a8930305136ac0463812.png"},{"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2a4ddf441567836c8e6e5b574a968f4d.png","name":"Shadow Energy","description":"Lylia condenses Shadow Energy at the target location, dealing 100( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 80%.\nShadow Energy can be detonated by Gloom's devour, dealing 250( +100% Total Magic Power) (Magic Damage) to the enemies nearby. Each Gloom upgrade increases the detonation damage by 30%, up to 120%.\nLylia starts with the skill Shadow Energy.","_key":"ocx9AHs9lR2j8Tc8nqC3Se","levels":"[[\"Skill Cost\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\",\"160\"],[\"Explosive Damage\",\"250\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":1000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"name":"Black Shoes","description":"Lylia returns to the Black Shoes' location 4s ago and restores all Shadow Energy charges, her HP and Mana to the previous state, and an extra 10% Max HP. She also gains 20% extra Movement Speed for 2s.","_key":"ocx9AHs9lR2j8Tc8nqC3b4","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"120\",\"60\",\"0\"],[\"HP Regen\",\"10%\",\"15%\",\"20%\"],[\"Duration\",\"2\",\"3\",\"4\"]]","cd":45000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/28d4af5e46ff65de16a23c975132e67a.png"}],"cons":[{"_type":"block","style":"normal","_key":"01bd8fb38071","listItem":"number","markDefs":[],"children":[{"_key":"2df3aa64fdcf0","_type":"span","marks":[],"text":"Ultimate use that rely on timing."}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not a late game hero.","_key":"51894f8738e40"}],"level":1,"_type":"block","style":"normal","_key":"ce411534094c","listItem":"number"},{"_type":"block","style":"normal","_key":"fb18a7a2ebca","listItem":"number","markDefs":[],"children":[{"_key":"fb14cc3ade590","_type":"span","marks":[],"text":"It’s hard to focus on attacking one target."}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult for beginners to play.","_key":"51000a40a83e0"}],"level":1,"_type":"block","style":"normal","_key":"223577de1764"},{"_type":"block","style":"normal","_key":"38bf5a3f1eea","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easily lose if one against one.","_key":"57c53e97a7010"}],"level":1}],"heroLearningCurve":"hard","pickRate":0.84,"midPower":8,"_updatedAt":"2024-02-16T06:00:21Z","heroSkillsEnhanced":[],"heroScaling":"early","latePower":9,"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391","_type":"span"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"52f6369aaa730","_type":"span"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}]},"hero2":{"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"name":"Chou","_updatedAt":"2024-01-30T00:15:08Z","slug":{"current":"chou/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pickRate":0.83,"banRate":0.16,"midPower":7,"id":"ec910900-9e63-40ad-b72f-76b469febbe6","pros":[{"children":[{"_type":"span","marks":[],"text":"High Burst Damage.","_key":"f3bc962a3e7a0"}],"level":1,"_type":"block","style":"normal","_key":"07131987ff70","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong Pushing.","_key":"bbb9bc9d05370"}],"level":1,"_type":"block","style":"normal","_key":"68c6525ee962","listItem":"number"},{"style":"normal","_key":"78c943e2c7ab","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Damage advantage to Late Game.","_key":"67e7386068900"}],"level":1,"_type":"block"},{"style":"normal","_key":"6aaf408b2a19","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Also Good as Semi Tank.","_key":"4d325c046d4a0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Combo Skills.","_key":"5f9169c7b2110"}],"level":1,"_type":"block","style":"normal","_key":"5d99512ac16c"},{"style":"normal","_key":"0ba73d022180","listItem":"number","markDefs":[],"children":[{"text":"Has good CC skill (Airborne and Knockback).","_key":"0e3dd72247db0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"style":"normal","_key":"76c1713d998e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good Trick of enemy using his ultimate into his Turret.","_key":"f59aa16331f10"}],"level":1,"_type":"block"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against to early game.","_key":"527eefb6fa1c0"}],"level":1,"_type":"block","style":"normal","_key":"2b65b4b93e26","listItem":"number"},{"_key":"a46ffa8d95b5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can’t Ultimate in bush.","_key":"b42b079f9c840"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many Fast Hands.","_key":"1abdbcc473490"}],"level":1,"_type":"block","style":"normal","_key":"277f94496cb7","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"2nd skill cannot immune Suppression effect.","_key":"ad9033762c120"}],"level":1,"_type":"block","style":"normal","_key":"7c5fd8638039"},{"style":"normal","_key":"def010d3d859","listItem":"number","markDefs":[],"children":[{"text":"Also very Difficult of many various control.","_key":"f6bbd269b3070","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"9c83e03c583e","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"His Ultimate 2nd phase is can interrupted by CC skills.","_key":"8cb4211518280","_type":"span"}],"level":1}],"heroLearningCurve":"hard","heroScaling":"normal","skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1","skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-b0b113779d320e4ba05ce0ae0ead147afd6aa102-177x250-webp","_type":"reference"}},"earlyPower":5,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"patchNote":null,"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast","description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH","levels":"null"},{"_key":"8lZbP4uK51zhM4aL2KZmQh","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Base Damage\",\"180\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":11000,"effect_info":["32:AoE:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/96411a75fad89ea104580a9c5c6c47e9.png","name":"Jeet Kune Do","description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. On the 3rd cast, Chou also knocks enemies hit airborne.\nHitting an enemy hero with the 3rd cast resets the cooldown of (Shunpo)."},{"levels":"[[\"Physical PEN\",\"15\",\"20\",\"25\",\"30\",\"35\",\"40\"],[\"Shield Absorb\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":5000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70cab7dd36f899b39ebac9661dad6fc7.png","name":"Shunpo","description":"Chou dashes in the target direction, gaining Control Immunity during the dash and 15 Physical Penetration and a 200( +200% Extra Physical Attack) shield for 2s afterward.","_key":"8lZbP4uK51zhM4aL2KZmS7"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/acbf9a87dd77dcd327f0f96e1d045cb2.png","name":"The Way of Dragon","description":"Chou strikes a roundhouse kick at the target enemy hero, dealing them 400( +200% Extra Physical Attack) (Physical Damage) and knocking them back.\n(Use Again): Chou launches a flurry of blows on the enemy in mid-air, dealing at least 400( +200% Extra Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZmTX","levels":"[[\"Cooldown\",\"34.0\",\"34.0\",\"34.0\"],[\"Base Damage\",\"400\",\"450\",\"500\"],[\"Chase Damage\",\"400\",\"450\",\"500\"]]","cd":34000,"effect_info":["21:CC:cd5d6d","31:Burst:c77955"]}],"banner":{"asset":{"_ref":"image-a87c6126bcfebfb4b8a8587c68b70e8ce35e4c71-500x281-jpg","_type":"reference"},"_type":"image"},"heroGrade":43.089166666666664,"winRate":44.7,"latePower":7,"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent."}}