{"hero1":{"_updatedAt":"2024-02-16T06:00:58Z","banner":{"_type":"image","asset":{"_ref":"image-d354bb7e5b3f219f22addff8de2ceace8e2d170b-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-620b8eddeacf77935bc2e3ffee748e84bd74502b-177x250-webp","_type":"reference"}},"midPower":8,"heroRoles":[{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_key":"a9eccdb8c54c3","_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \""},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_key":"a9eccdb8c54c9","_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a "},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6046ffea0319b2d8376f5f4fe362cd71.png","name":"Noumenon Energy Core","description":"After not taking damage for 5s, Lolita gains a 300 (+40*Hero Level) shield for 20s. Allied heroes who approach Lolita within the next few seconds will also receive a shield.","_key":"xNl3bWJSx0txaFvNIImeQx","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"]},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/11d431b1bce9fb19e4932452cafb52ee.png","name":"Charge","description":"Lolita dashes in the target direction and enhances her next Basic Attack within 4s. The enhanced Basic Attack deals 200( +100% Total Physical Attack) plus 7.5% of the target's Max HP as (Physical Damage), stuns the target for 0.8s, and allows Lolita to jump to the target's location.\nThe enhanced Basic Attack deals 200( +100% Total Physical Attack) plus 50% of the target's Max HP as (Physical Damage) against Minions.","_key":"xNl3bWJSx0txaFvNIImeXd","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"200\",\"255\",\"310\",\"365\",\"420\",\"475\"],[\"Extra Damage\",\"7.5%\",\"8.0%\",\"8.5%\",\"9.0%\",\"9.5%\",\"10.0%\"]]","cd":10000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"]},{"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/23da5e5dee7dc618dab310db578c3b39.png","name":"Guardian's Bulwark","description":"Lolita raises her shield to block all incoming ranged Basic Attacks and (Projectiles) from the target direction.\n(Use Again:) Lolita launches a blast of energy in the target direction that explodes on the first enemy hit, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies in the explosion range. Each blocked attack increases this damage by 35% (up to 210%).","_key":"xNl3bWJSx0txaFvNIImeeJ","levels":"[[\"Cooldown\",\"17.5\",\"17.0\",\"16.5\",\"16.0\",\"15.5\",\"15.0\"],[\"Skill Cost\",\"90\",\"95\",\"100\",\"105\",\"110\",\"115\"],[\"Base damage\",\"300\",\"340\",\"380\",\"420\",\"460\",\"500\"]]","cd":17500,"effect_info":["52:Shield:59a86f","33:Damage:c77955"]},{"_key":"xNl3bWJSx0txaFvNIImekz","levels":"[[\"Cooldown\",\"48.0\",\"43.0\",\"38.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Min Damage\",\"350\",\"500\",\"650\"],[\"Max Damage\",\"700\",\"1000\",\"1300\"]]","cd":48000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2285f82f53a22a9ca5c1603331509b75.png","name":"Noumenon Blast","description":"Lolita gains the shield from her Passive effect and begins channeling, slowing enemies in a fan-shaped area by 75%. After channeling for 2s, Lolita slams her hammer on the ground, dealing 350( +100% Total Physical Attack)-700( +200% Total Physical Attack) (Physical Damage) to enemies in the same area and stunning them for 2s.\n(Use Again:) Lolita stops channeling and immediately slams her hammer on the ground."}],"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"Good in both roles.","_key":"4477f363c1450"}],"level":1,"_type":"block","style":"normal","_key":"b515723ed9ea","listItem":"number","markDefs":[]},{"style":"normal","_key":"f81315614dd7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Offense and defense advantage.","_key":"0d734c7a95b20"}],"level":1,"_type":"block"},{"_key":"82e5cc49e091","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a very effective CC ultimate, excellent in team fights.","_key":"79d0f378fd110"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Team fighting frontline hero.","_key":"8b84b84980a30","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"abc72a5e9808"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can have an element of surprise.","_key":"c944bc27bb490"}],"level":1,"_type":"block","style":"normal","_key":"bc7f9dec495c"},{"style":"normal","_key":"9c14f348aec6","listItem":"number","markDefs":[],"children":[{"_key":"2caf13f3765b0","_type":"span","marks":[],"text":"Good initiator."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"2f969c726c05","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good counterattack, thanks to her 2nd skill.","_key":"7c97685396fe0"}]},{"style":"normal","_key":"825ebde94f85","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Versatile in both roles.","_key":"dd5317fcfae20","_type":"span"}],"level":1,"_type":"block"},{"children":[{"text":"Strong Ganking in late game.","_key":"642ebed7eb510","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"9cd5c78c4322","listItem":"number","markDefs":[]}],"cons":[{"style":"normal","_key":"431ad2d96a7e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow Mobility.","_key":"a3df48bf827e0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"Can’t attack alone, needs teamwork.","_key":"ae458c734e6e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"06f93b58694e","listItem":"number"},{"style":"normal","_key":"e1346bd03d53","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short-legged blink skill.","_key":"55909ffbe6930"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Vulnerable when overwhelmed by the enemy team.","_key":"02be78a13ddb0"}],"level":1,"_type":"block","style":"normal","_key":"c674b0b98ef5","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"cf45d84a736a","listItem":"number","markDefs":[],"children":[{"text":"Skills can be easily avoided.","_key":"67fab98c5ae20","_type":"span","marks":[]}]},{"_key":"ef954c30ab1b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Shield cannot block all skills and melee attacks.","_key":"b4718ffdecde0"}],"level":1,"_type":"block","style":"normal"}],"banRate":0.42,"latePower":8,"id":"9616f4ba-34e6-4475-94d5-2c75f6c20693","name":"Lolita","skillCombo":[{"_type":"combo","description":"Flicker SS - Skill Combo (Tip: Use SS while in the bush to conceal skill)","skillCombo":["3","1","2"],"_key":"9e638db4b2a7"}],"heroGrade":50.82333333333334,"heroLearningCurve":"medium","winRate":49.38,"earlyPower":7,"notes":"In the majority of team combinations, Lolita is a great selection. She can be used from the beginning of the game in a very attacking or defensive manner. She is a great tank to counter a particular enemy lineup because she also effectively counters several meta heroes.","heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Crowd Control","_key":"827d501315370","_type":"span","marks":["strong"]},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"patchNote":null,"slug":{"current":"lolita/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroScaling":"normal","pickRate":0.16},"hero2":{"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/10d06e3f14e1a21afc08885db1468add.png","name":"Mecha Legs","description":"Bruno gains 2% extra Crit Chance each time he deals damage with his skills (up to 10 stacks).\nBruno has higher Physical Attack but only gains 80% extra Attack Speed from all sources.","_key":"t4KNznwwOQT44odcjEx9XC"},{"levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"Skill Cost\",\"75\",\"85\",\"95\",\"105\",\"115\",\"125\"],[\"Base Damage\",\"145\",\"180\",\"215\",\"250\",\"285\",\"320\"]]","cd":10000,"effect_info":["33:Damage:c77955","22:Slowed:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/587ff402073b0e64b636b9b5f577a812.png","name":"Volley Shot","description":"Bruno kicks a Powerball on his next Basic Attack, dealing 145( +100% Total Physical Attack) (Physical Damage) to the target, slowing them by 30%, and speeding up by 30% for 0.5s.\nThe Powerball then bounces back toward Bruno and lands on the ground. He or allied heroes can retrieve the Powerball for another attack and reduce the cooldown of (Flying Tackle) by 1s.","_key":"t4KNznwwOQT44odcjEx9fG"},{"name":"Flying Tackle","description":"Bruno makes a slide tackle in the target direction, dealing 140( +40% Total Physical Attack) (Physical Damage) to enemies in his path and stunning them for 0.5s.\nIf the Powerball is bouncing back, Bruno also draws the Powerball toward him.","_key":"t4KNznwwOQT44odcjEx9nK","levels":"[[\"Skill Cost\",\"60\",\"55\",\"50\",\"45\",\"40\",\"35\"],[\"Base Damage\",\"140\",\"165\",\"190\",\"215\",\"240\",\"265\"]]","cd":7000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/35cc27cfe19cbcd92e0430930af7e160.png"},{"levels":"[[\"Cooldown\",\"38.0\",\"33.0\",\"28.0\"],[\"Skill Cost\",\"140\",\"160\",\"180\"],[\"Base Damage\",\"250\",\" 350\",\"450\"],[\"Physical Defense Reduced\",\"4%\",\"6%\",\"8%\"],[\"Extra Damage\",\"150\",\"210\",\"270\"]]","cd":38000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":140,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a1a25d8d4fd6dc608d689e7601126bd3.png","name":"Worldie","description":"Bruno kicks his Energy Ball at the target enemy hero, dealing 250( +83% Total Physical Attack) (Physical Damage) and knocking them back. The Energy Ball then bounces between nearby enemies up to 10 times, each time dealing 150( +50% Total Physical Attack) (Physical Damage). Each hit also reduces the enemy's Physical Defense by 4% for 8s (up to 3 stacks).","_key":"t4KNznwwOQT44odcjEx9vO"}],"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Squishy.","_key":"764e48ba523e0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"772f55f97750"},{"markDefs":[],"children":[{"text":"Short blink skill.","_key":"856534a3d96e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"4e31b52a3899","listItem":"number"},{"_key":"435a8e85cc73","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak against CC.","_key":"c8d2cb6f782d0","_type":"span"}],"level":1,"_type":"block","style":"normal"}],"pickRate":1.54,"patchNote":null,"slug":{"current":"bruno/best-builds-guide","_type":"slug"},"pros":[{"_type":"block","style":"normal","_key":"b2bc018d250f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can deal high critical damage because of his passive.","_key":"a5e07af2bd4b0"}],"level":1},{"style":"normal","_key":"40c5e585992c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to use","_key":"dc22d22a2b670"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"e5490bd7f709","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unlike other marksmen, He have 2 CC Skills (Stun, and Knockback).","_key":"5f4547b930920"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-29c6eeefe1d2e5d3f57f3ae5061d1c311daf56b4-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","winRate":52.23,"midPower":7,"heroRoles":[{"name":"Marksman","image":{"asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}],"id":"9376f0e6-0585-412d-a1e4-991bca27d9ad","heroScaling":"late","banRate":0.24,"earlyPower":5,"latePower":8,"youtubeGuides":null,"_updatedAt":"2024-02-16T06:00:21Z","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"759207dd91fe"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-57fb6a6da60108e773e9447337cae36de6cee4a1-500x281-jpg","_type":"reference"}},"heroGrade":46.835833333333326,"notes":"Bruno's assault range and placement ability make him one of the easiest marksman heroes in the current patch to master. With his high attack range, positioning and poking skills, CC, and high critical chance, he possesses practically everything. But the majority of gamers undervalue this hero, sometimes failing to even consider him.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}]}]}],"name":"Bruno"}}