{"hero1":{"_updatedAt":"2024-02-16T06:01:07Z","slug":{"current":"lesley/best-builds-guide","_type":"slug"},"cons":[{"markDefs":[],"children":[{"_key":"9c02cd49d4390","_type":"span","marks":[],"text":"No CC skills."}],"level":1,"_type":"block","style":"normal","_key":"f9f218eebf23","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"31f69bf5ece6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Item dependent.","_key":"08529cb126750"}]},{"_type":"block","style":"normal","_key":"7d21db495d23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerability.","_key":"214ede1b31e10"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-611d2f809f39868de8c71fe2d7c58a61ed48fe46-500x287-jpg","_type":"reference"}},"earlyPower":6,"image":{"_type":"image","asset":{"_ref":"image-a859b3d98c9cd0a18101eb2ac529eb585ed233fc-177x250-webp","_type":"reference"}},"heroGrade":47.1125,"midPower":7,"latePower":8,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null}],"id":"b8673bc1-576e-4863-9b38-1608ff9ebb43","youtubeGuides":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/9646f24259b68d9ce6ad3054fb8f7e2d.png","name":"Lethal Shot","description":"If Lesley doesn't take damage for 5 seconds, her next Basic Attack gains extra range and 50% Critical Chance and deals 50 (Lethal Shot) (20% extra damage against minions).\nEach point of fixed Physical Penetration Lesley acquires is converted into 0.5% Critical Damage, but her base Critical Damage is reduced to 140%.\nLesley's Basic Attack restores 5 points of energy and her Lethal Shot doubles the amount of energy restored. The cooldown of Lethal Shot resets each time Lesley casts a skill.","_key":"tRzYaguU9TSX2YU6Hj7WKK","levels":"null","cd":5},{"cd":5000,"effect_info":["74:Conceal:617fc6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/9489e5f56c8d5e40aacb1b298342bf47.png","name":"Master of Camouflage","description":"Lesley enters the Camouflage state, gaining double Energy Regen, 40% extra Movement Speed, and 85–135 extra Physical Attack.\nThe state lasts 3 seconds or until Lesley takes or deals damage. Enemies can detect Lesley's position through distortions of their surroundings.","_key":"tRzYaguU9TSX2YU6Hj7WNi","levels":"[[\"Cooldown\",\"5.0\",\"4.4\",\"3.8\",\"3.2\",\"2.6\",\"2.0\"],[\"Attack Bonus\",\"85\",\"95\",\"105\",\"115\",\"125\",\"135\"]]"},{"cd":10000,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/c54b3cd362ccdb8c3e315174a6402aea.png","name":"Tactical Grenade","description":"Lesley throws a tactical grenade in the target's direction while slightly jumping back, dealing 150–300 to enemies in a cone and knocking them back.\nLesley can cast this skill during the Ultimate Snipe to cancel the state and immediately fire a Fatal Bullet at the target. The attack is only triggered when there are unfired Fatal Bullets left.\n","_key":"tRzYaguU9TSX2YU6Hj7WR6","levels":"[[\"Cooldown\",\"10.0\",\"9.4\",\"8.8\",\"8.2\",\"7.6\",\"7.0\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]"},{"description":"Lesley [gains vision to nearby enemies and can lock] onto the target enemy hero and fires 4 Lethal Bullets in succession, each dealing 250–350 ( +80% Extra Physical Attack) (+enemy's 5% Lost HP) (Physical Damage) and restoring 10 energy on hit. The Bullets can be blocked by other enemy heroes.\nIf this skill is interrupted, each remaining Bullet reduces the skill cooldown by 10%.\nPassive: Lesley's Crit Chance is increased by 5%–15%.","_key":"tRzYaguU9TSX2YU6Hj7WUU","levels":"[[\"Base Damage\",\"250\",\"300\",\"350\"]]","cd":40000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmweb.youngjoygame.com/web/mlweb/image/res/miya/skill/dc861ff99ac2db09dfa300c5051b58aa.png","name":"Ultimate Snipe"}],"heroSkillsEnhanced":[],"heroScaling":"late","notes":"* Use her passive to hit the enemy first before using her first skill to maximize the damage dealt.\n* Prioritize the attack speed and critical equipments.\n* Be patient early on, you will get shine late game.\n* Use your 1st skill when Claude is using his ulti. Lesley won’t get hit.\n* Use basic attack and when passive is activate again, use the first skill.","patchNote":null,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal"}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"_key":"b2f7bcc88da6","markDefs":[],"children":[{"_key":"f487884badad0","_type":"span","marks":[],"text":"An "},{"_key":"f487884badad1","_type":"span","marks":["strong"],"text":"assassin"},{"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"marks":["strong"],"text":"assassins","_key":"f487884badad5","_type":"span"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"e8b887daecc20","_type":"span","marks":[],"text":"Being nimble, low HP"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet"},{"markDefs":[],"children":[{"_key":"8f7062d7803a0","_type":"span","marks":[],"text":"Agile and quick"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet"}]}],"name":"Lesley","skillCombo":[{"_type":"combo","description":"Poke: Skill Combo","skillCombo":["1","1","1","3"],"_key":"41aa1c5ebe8e"}],"pros":[{"_key":"1cfb513121c3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very long range.","_key":"ff9330ee8e410"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Insane damage.","_key":"f638be0f03040","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"949e6d54011f"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Moderately high mobility.","_key":"2b4d80c8e6010"}],"level":1,"_type":"block","style":"normal","_key":"6a75a07c87a7"},{"children":[{"_type":"span","marks":[],"text":"Easy to be played.","_key":"d9f8826e692d0"}],"level":1,"_type":"block","style":"normal","_key":"81186404969d","listItem":"number","markDefs":[]}],"heroLearningCurve":"medium","winRate":47.5,"pickRate":0.8,"banRate":0.15},"hero2":{"heroScaling":"normal","id":"1e632c23-dedf-41a0-9456-4123bb075d91","name":"Ling","_updatedAt":"2024-02-16T06:00:57Z","pros":[{"level":1,"_type":"block","style":"normal","_key":"07f58c60d3a3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great mobility.","_key":"09ae333712990"}]},{"_type":"block","style":"normal","_key":"f32754783e28","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unique ability to climb walls.","_key":"f2333ae9a6980"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"d31b73d866e3","listItem":"number","markDefs":[],"children":[{"_key":"b88a996a33cf0","_type":"span","marks":[],"text":"Amazing burst damage."}]},{"style":"normal","_key":"4b6adb59d8af","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent ganking capability.","_key":"99912459d1820"}],"level":1,"_type":"block"}],"cons":[{"_type":"block","style":"normal","_key":"6250b085cc62","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Kinda squishy like most Assassins.","_key":"0abdeaea75e60"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow farming speed.","_key":"2409ea2be1ec0"}],"level":1,"_type":"block","style":"normal","_key":"54b6e3661615"},{"children":[{"_key":"fcd216b268b60","_type":"span","marks":[],"text":"Did I mention he is squishy?"}],"level":1,"_type":"block","style":"normal","_key":"5e2d4c5c380f","listItem":"number","markDefs":[]},{"_key":"aaeb7887d2ec","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Requires practice to memorize wall locations.","_key":"8b07761ab50c0"}],"level":1,"_type":"block","style":"normal"}],"banner":{"asset":{"_ref":"image-1a05f425446b0ec7c23ebbcff4f9f110cc7566f1-500x281-jpg","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-28b323aa07d84d4dd7e7f604b92270506a417e48-100x100-webp","_type":"reference"}},"notes":"Playstyle: Ling is best played as an aggressive assassin who can quickly close the gap on enemy heroes and deliver burst damage.\nStrengths: High burst damage potential, strong mobility.\nWeaknesses: Squishy, skill dependent, vulnerable to crowd control, high skill ceiling.","heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/assassin"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span"},{"text":"assassins","_key":"f487884badad3","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_key":"f487884badad8","_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing."}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}]},{"children":[{"text":"The typical assets that they may have include:","_key":"ee5c14389e430","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047"},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_key":"8f7062d7803a0","_type":"span","marks":[],"text":"Agile and quick"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet"}]}],"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}],"_type":"block"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"798055139227"}]}],"youtubeGuides":null,"heroSkillsEnhanced":[],"heroLearningCurve":"insane","banRate":0.13,"latePower":8,"patchNote":null,"slug":{"current":"ling/best-builds-guide","_type":"slug"},"heroSkills":[{"cd":0,"description":"Ling's superb Lightness Skill allows him to leap among walls. He gains 4 extra Lightness Points per second when he's on a wall and 5 extra Lightness Points each time he deals damage.\nLing gains 2 times Crit Chance from all sources but only has 140% Crit Damage.","levels":"null","name":"Cloud Walker","note":"
Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Crit Damage
The ratio of Crit Damage to Basic Damage. The default is 200%.
Crit Damage Dealt = Original Damage × (200% + All Crit Damage Increase % - All Crit Damage Decrease %).
Ling's superb Lightness Skill helps him leap among walls. When resting on the wall, He gains 4 Lightness Points per second when he's on a walland 5 extra Lightness Points each time he deals damage. Ling gains 2 times Crit Chance from all sources but only has 140% Critical Damage.
"},{"cd":20000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ba95f9632d9d8dc3c180034b9907969c.png","name":"Finch Poise","description":"(Passive): Ling’s Critical Chance is permanently increased by 2.5%.\n(Active): Ling casts his Lightness Skill, leaping onto the designated wall, entering (half-stealth) state, restoring Lightness Points more quickly and gaining 30% Movement Speed. If Ling receives damage, he will leave the (half-stealth) state. If he is controlled, he will fall onto the ground and be slowed by 30% for 2s. When using this skill to jump from a wall to another, it will reset the Cooldown and refresh the (half-stealth) state.","levels":"[[\"Cooldown\",\"20.0\",\"20.0\",\"20.0\",\"20.0\",\"20.0\",\"20.0\"],[\"Skill Cost\",\"30\",\"30\",\"30\",\"30\",\"30\",\"30\"],[\"Critical Chance\",\"2.5%\",\"4%\",\"5.5%\",\"7%\",\"8.5%\",\"10%\"]]","note":"Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Half-Stealth
Enter Half-Stealth State within the duration, won't be easily spotted visually by the enemy but can be targeted by skills.
Passive: Ling’s Critical Chance is permanently increased by 2.5%–10%.
Active: Ling casts his Lightness Skill, leaping onto the designated wall, entering half-stealth state, restoring Lightness Points more quickly and gaining 30% Movement Speed. If Ling receives damage, he will leave the half-stealth state. If he is controlled, he will fall onto the ground and be slowed by 30% for 2 seconds. When using this skill to jump from a wall to another, it will reset the Cooldown and refresh the half-stealth state.
Ling charges in a designated direction and stabs the nearby enemies at his destination, dealing 300–400 (+40% Total Physical Attack) Physical Damage.
If Ling casts this skill when he is on the wall, he'll dash to the target location on the ground, dealing 300–400 (+40% Total Physical Attack) Physical Damage to enemies within a small area and slowing them down by 30% for 1.5 seconds. If this attack critically strikes, the enemies will be slowed by extra 45% for 0.75 seconds.
Defiant Sword is regarded as Basic Attack, can trigger attack effects, and restores 35–60 HP for Ling each time it hits an enemy.
Physical Basic Attack
Deal Physical DMG to enemies. It can trigger ATK Effect and Physical Lifesteal. ATK EffectBoth Physical and Magic Basic ATK trigger
ATK Effects
For example. the Devour Effect of Demon Hunter Sword, the Weakness Finder effect of Marksman Emblem, etc.
Ling leaps into the air, becoming invincible and gaining 10% extra Movement Speed for 1.5 seconds. He can move freely when in the air. He then lands on the ground, dealing 250–450 (+100% Total Physical Attack) Physical Damage to enemies in the area, knocking those in the center airborne for 1 second, and creating a Sword Field for 8 seconds.
Four Tempest of Blades will also appear on the edge of the Sword Field. Ling can touch them to reduce the cooldown of Finch Poise by 4 seconds, reset the cooldown of Defiant Sword, and gain 25 Lightness points.
Invincible
You are immune to enemy CC and damage effects within the duration.
Untargetable
You are immune to enemy damage effects within the duration. It doesn't remove any existing damage effects or damage over time.
Airborne
A state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.