{"hero1":{"name":"Leomord","slug":{"current":"leomord/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[{"description":"Barbiel leaps forward, dealing 325( +120% Total Physical Attack) (Physical Damage) to enemy units in the area where he lands and slowing them by 40% for 1s.","_key":"8lZbP4uK51zhM4aL2KZcQR","levels":"[[\"Cooldown\",\"5.0\",\"4.8\",\"4.5\",\"4.2\",\"4.0\",\"3.8\"],[\"Base Damage\",\"325\",\"380\",\"435\",\"490\",\"545\",\"600\"]]","cd":5000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bb5c442af92ad01e1ece1bb17019aa20.png","name":"Phantom Stomp"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a16dee29a598d3055fabcd534f2eaeb5.png","name":"Phantom Charge","description":"Barbiel charges forward in a designated direction, and knocks back all enemies on the path. 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Nowadays, ranking matchups hardly ever feature a strong Leomord player. Leomord may be a nightmare for your squad when facing a skilled Leomord player on an opposition team, despite the fact that he can carry the game if well-farmed.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500( +180% Total Physical Attack) (Physical Damage) to enemies hit (scales with channel time) and slowing them by 40% for 1s.\nLeomord can cast this skill again to actively interrupt the channeling.","_key":"8lZbP4uK51zhM4aL2KZcUh","levels":"[[\"Cooldown\",\"6.0\",\"5.7\",\"5.4\",\"5.1\",\"4.8\",\"4.5\"],[\"Base Shield\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base Damage\",\"500\",\"560\",\"620\",\"680\",\"740\",\"800\"]]","cd":6000},{"effect_info":["81:Blink:a269c6","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/51f237245f60b68fa3c2c07fbf317210.png","name":"Decimation Assault","description":"Leomord quickly charge towards a designated direction, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies near his path and destination and slowing them by 30% for 1s.","_key":"8lZbP4uK51zhM4aL2KZcW7","levels":"[[\"Cooldown\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\",\"9.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":14000},{"effect_info":["71:Summon:617fc6","72:Morph:617fc6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f8e02ac588f66fdfb2339e9c5d4e54d.png","name":"Phantom Steed","description":"Leomord summons (Barbiel) to rush into the battlefield and knock back all enemies in its way, dealing 350( +100% Total Physical Attack) (Physical Damage) to enemies on the path.\nIf (Barbiel) comes in contact with Leomord, they will enter a mounted state.\n(Mounted State): Leomord gains a brand-new set of skills. He can cast his Basic Attack in a circular area and even while moving. Additionally, he gains extra 60 Movement Speed and 40 Physical & Magic Defense.","_key":"8lZbP4uK51zhM4aL2KZcXX","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Base Damage\",\"350\",\"450\",\"550\"],[\"Physical & Magic DEF Increase\",\"40\",\"60\",\"80\"]]","cd":55000}],"image":{"hotspot":{"width":1,"x":0.5,"y":0.39487179487179497,"height":0.6461538461538463,"_type":"sanity.imageHotspot"},"_type":"image","asset":{"_ref":"image-576cabbaeac08fef07a817299351a8f9cb29fc29-240x390-webp","_type":"reference"},"crop":{"_type":"sanity.imageCrop","right":0,"top":0.07179487179487182,"left":0,"bottom":0.28205128205128194}},"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"youtubeGuides":null,"earlyPower":5,"winRate":49.13},"hero2":{"banner":{"_type":"image","asset":{"_ref":"image-ec5d3f5dd7d3c4c9b9193862abcb0aa240fba8bb-500x281-jpg","_type":"reference"}},"image":{"asset":{"_ref":"image-3ff714a982dbdb87a14e2e6570e268d53c239dce-100x100-webp","_type":"reference"},"_type":"image"},"winRate":53.5,"id":"95563894-0427-45e7-8eb4-ce1c9678a93a","_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"_key":"76e7dd90bfec","_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","3","2","2","2","1","2","2","2","1"]}],"pickRate":0.43,"notes":"Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"patchNote":null,"name":"Harith","pros":[{"_key":"5fdad66c2328","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low skill cooldown.","_key":"32e1c0c6b66a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"480b5b2057f7","listItem":"number","markDefs":[],"children":[{"text":"Lane pusher.","_key":"271dc9501bc50","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Nuker.","_key":"8e9af4d98f2c0"}],"level":1,"_type":"block","style":"normal","_key":"948ea73030f4","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"d8629f62c27c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not squishy.","_key":"6f5aa9b69ec00"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High escape.","_key":"1a033a34439a0"}],"level":1,"_type":"block","style":"normal","_key":"b940503619d8","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_key":"ff4b50d146810","_type":"span","marks":[],"text":"Can be initiator."}],"level":1,"_type":"block","style":"normal","_key":"0791b4840fea"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can burst.","_key":"0a0751d7b3a00"}],"level":1,"_type":"block","style":"normal","_key":"ff09d5e15272","listItem":"number"},{"markDefs":[],"children":[{"text":"Mobility.","_key":"e3673701afbc0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"f36124eab22b","listItem":"number"}],"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Weak in Early game.","_key":"21815a5157ef0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e3db0507a2ff","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to use.","_key":"c384715aa3e80"}],"level":1,"_type":"block","style":"normal","_key":"67cbc414eb52","listItem":"number"},{"markDefs":[],"children":[{"text":"Weak against high tier CC (Suppress, Freeze, Airborne, etc.).","_key":"f4accaeff8020","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"4bd3057e2922","listItem":"number"}],"earlyPower":5,"midPower":7,"latePower":8,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqCNtl","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a50b3a4438d97c5f3cd74c8cccd1f0bd.png","name":"Key Insight","description":"Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes)."},{"effect_info":["32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a7e14aa15e1a47fc5411dba41f5627b6.png","name":"Synchro Fission","description":"Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.","_key":"ocx9AHs9lR2j8Tc8nqCO2B","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base DMG\",\"216\",\"248\",\"280\",\"312\",\"344\",\"376\"],[\"Burst DMG\",\"540\",\"620\",\"700\",\"780\",\"860\",\"940\"]]","cd":5000},{"levels":"[[\"Cooldown\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Shield Absorb\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base DMG\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":9300,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/140c2dfb01edfaa7fbb75b473a56c436.png","name":"Chrono Dash","description":"Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.","_key":"ocx9AHs9lR2j8Tc8nqCOAb"},{"levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"]]","cd":40000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/907e56f4046432607f5b3d0549654be2.png","name":"Zaman Force","description":"Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. \nIf Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively.","_key":"ocx9AHs9lR2j8Tc8nqCOJ1"}],"heroSkillsEnhanced":[],"heroGrade":46.85083333333333,"heroScaling":"normal","banRate":0.14,"slug":{"_type":"slug","current":"harith/best-builds-guide"},"youtubeGuides":null,"heroLearningCurve":"insane"}}