{"hero1":{"heroSkillsEnhanced":[{"levels":"[[\"Cooldown\",\"5.0\",\"4.8\",\"4.5\",\"4.2\",\"4.0\",\"3.8\"],[\"Base Damage\",\"325\",\"380\",\"435\",\"490\",\"545\",\"600\"]]","cd":5000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bb5c442af92ad01e1ece1bb17019aa20.png","name":"Phantom Stomp","description":"Barbiel leaps forward, dealing 325( +120% Total Physical Attack) (Physical Damage) to enemy units in the area where he lands and slowing them by 40% for 1s.","_key":"8lZbP4uK51zhM4aL2KZcQR"},{"description":"Barbiel charges forward in a designated direction, and knocks back all enemies on the path. Deals 300( +50% Total Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZcRr","levels":"[[\"Cooldown\",\"7.5\",\"7.0\",\"6.5\",\"6.0\",\"5.5\",\"5.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":7500,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a16dee29a598d3055fabcd534f2eaeb5.png","name":"Phantom Charge"}],"heroLearningCurve":"hard","midPower":7,"slug":{"current":"leomord/best-builds-guide","_type":"slug"},"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/021d63c8b353ee8c9c9b8908cba94f26.png","name":"The Oath Keeper","description":"Leomord's Basic Attacks are guaranteed to critically strike against enemies below 35% Max HP, dealing 200% damage.","_key":"8lZbP4uK51zhM4aL2KZcTH"},{"_key":"8lZbP4uK51zhM4aL2KZcUh","levels":"[[\"Cooldown\",\"6.0\",\"5.7\",\"5.4\",\"5.1\",\"4.8\",\"4.5\"],[\"Base Shield\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base Damage\",\"500\",\"560\",\"620\",\"680\",\"740\",\"800\"]]","cd":6000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/63cf2fc7e766ed603f566f84fa47b0e5.png","name":"Momentum","description":"Leomord gains a 150( +150% Total Physical Attack) shield and begins channeling, slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500( +180% Total Physical Attack) (Physical Damage) to enemies hit (scales with channel time) and slowing them by 40% for 1s.\nLeomord can cast this skill again to actively interrupt the channeling."},{"levels":"[[\"Cooldown\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\",\"9.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":14000,"effect_info":["81:Blink:a269c6","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/51f237245f60b68fa3c2c07fbf317210.png","name":"Decimation Assault","description":"Leomord quickly charge towards a designated direction, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies near his path and destination and slowing them by 30% for 1s.","_key":"8lZbP4uK51zhM4aL2KZcW7"},{"_key":"8lZbP4uK51zhM4aL2KZcXX","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Base Damage\",\"350\",\"450\",\"550\"],[\"Physical & Magic DEF Increase\",\"40\",\"60\",\"80\"]]","cd":55000,"effect_info":["71:Summon:617fc6","72:Morph:617fc6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f8e02ac588f66fdfb2339e9c5d4e54d.png","name":"Phantom Steed","description":"Leomord summons (Barbiel) to rush into the battlefield and knock back all enemies in its way, dealing 350( +100% Total Physical Attack) (Physical Damage) to enemies on the path.\nIf (Barbiel) comes in contact with Leomord, they will enter a mounted state.\n(Mounted State): Leomord gains a brand-new set of skills. He can cast his Basic Attack in a circular area and even while moving. Additionally, he gains extra 60 Movement Speed and 40 Physical & Magic Defense."}],"pickRate":0.26,"patchNote":null,"_updatedAt":"2024-02-16T06:01:07Z","heroGrade":45.68833333333333,"pros":[{"_key":"73f92b3e6bfc","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Decent aoe.","_key":"f43b1130ec140","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"e156c34868c3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent damage ","_key":"cb0602b13abd"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_key":"f1d6a624df280","_type":"span","marks":[],"text":"Has escape and chasing mechanism."}],"level":1,"_type":"block","style":"normal","_key":"79db08904721"}],"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Weak against Crowd Controll","_key":"8485b4338d32","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"f480f55da76e","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"weak against a hero with high mobility","_key":"2fd672a57b2a0"}],"level":1,"_type":"block","style":"normal","_key":"fcb409c2588e","listItem":"number"}],"image":{"hotspot":{"y":0.39487179487179497,"height":0.6461538461538463,"_type":"sanity.imageHotspot","width":1,"x":0.5},"_type":"image","asset":{"_ref":"image-576cabbaeac08fef07a817299351a8f9cb29fc29-240x390-webp","_type":"reference"},"crop":{"right":0,"top":0.07179487179487182,"left":0,"bottom":0.28205128205128194,"_type":"sanity.imageCrop"}},"winRate":49.13,"earlyPower":5,"latePower":8,"id":"04ce1da7-7dbf-4344-ada3-8bf11f05a20a","youtubeGuides":null,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"_key":"7214ee81148a","markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}]},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]}],"notes":"He excels in team battles. Nowadays, ranking matchups hardly ever feature a strong Leomord player. Leomord may be a nightmare for your squad when facing a skilled Leomord player on an opposition team, despite the fact that he can carry the game if well-farmed.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"banner":{"_type":"image","asset":{"_ref":"image-bd8824a71cfd188dec69e92ae41f6e26e1d12766-500x281-jpg","_type":"reference"}},"heroScaling":"normal","banRate":0.03,"name":"Leomord","skillCombo":[{"skillCombo":["1","2","3","4","5"],"_key":"a2c82811a51a","_type":"combo","description":"Attack Mode Full Skill Combo"}]},"hero2":{"name":"Diggie","youtubeGuides":null,"heroGrade":68.60416666666667,"heroLearningCurve":"hard","heroScaling":"normal","banRate":111.26,"latePower":7,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Guard","_key":"3b0383d169320","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_key":"94017999a1e3","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"9518aeee33c90","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Support","_key":"d405e1d327db0","_type":"span"},{"_key":"d405e1d327db1","_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team ."}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"719045d0bc8c0","_type":"span"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"_updatedAt":"2024-02-16T06:00:11Z","heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High skill cooldown.","_key":"4896ebb2d1e10"}],"level":1,"_type":"block","style":"normal","_key":"8e1102385ed8","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"80430773612a","listItem":"number","markDefs":[],"children":[{"text":"His Ultimate ( Time Journey) Cooldown is high.","_key":"5dc0925282370","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"57720e78b165","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"No Escape skills.","_key":"5ad17efe18540","_type":"span"}],"level":1}],"pickRate":0.48,"notes":"Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.","earlyPower":4,"midPower":5,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}]},{"markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"id":"743b2ea2-ee48-4a13-b20a-13c07da46992","slug":{"current":"diggie/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","1","1","2"],"_key":"73a3f76ccaab"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/88b36115e70c003ec5d81a67012aee28.png","name":"Young Again","description":"Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.","_key":"8lZbP4uK51zhM4aL2KZhPr"},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/92ee31edbaef8f8163d61fc63fb7d062.png","name":"Auto Alarm Bomb","description":"Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%.\nDiggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form.\nUp to 5 owl alarms can exist at the same time.","_key":"8lZbP4uK51zhM4aL2KZhRH","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"500\",\"520\",\"540\",\"560\",\"580\",\"600\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"_key":"8lZbP4uK51zhM4aL2KZhSh","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Base Damage\",\"150\",\"200\",\"250\",\"300\",\"350\",\"400\"]]","cd":15000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae1901963b97702b73481b6b18486d8d.png","name":"Reverse Time","description":"Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%.\nIf the enemy escapes too far away, the final pull will be triggered early."},{"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e316d7911c30282b97332ffa1ad116cd.png","name":"Time Journey","description":"Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.","_key":"8lZbP4uK51zhM4aL2KZhU7","levels":"[[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Basic Shield\",\"650\",\"825\",\"1000\"]]","cd":60000,"effect_info":["42:CC Immune:b19d60","61:Speed Up:4f9cb8"]}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has Decent Crowd Control (Slow, Pull).","_key":"33a0dff42f7b0"}],"level":1,"_type":"block","style":"normal","_key":"1211860eccd8"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free Purify from his Ultimate, Time Journey.","_key":"c25356ac25170"}],"level":1,"_type":"block","style":"normal","_key":"b79754e1aa2e","listItem":"number"},{"style":"normal","_key":"d73889a2b3bb","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.","_key":"60a44da971200","_type":"span"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"39a4eb51a372","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"If he being eliminates, he can be transform being Egg and invicible.","_key":"baef3b692b440"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-0a5b27e80098073e1509e11b5a470b4378de4963-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-fbc7d2720fa1314a92f62894a1e5577f175cd864-177x250-webp","_type":"reference"}},"winRate":56.01,"patchNote":null}}