{"hero1":{"slug":{"current":"layla/best-builds-guide","_type":"slug"},"heroGrade":43.98916666666666,"heroLearningCurve":"easy","pickRate":0.54,"latePower":9,"heroSpecialties":[{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_key":"5371898323974","_type":"span","marks":["strong"],"text":"Reap"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"patchNote":null,"pros":[{"_type":"block","style":"normal","_key":"80b8bb880a55","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has the furthest range out of all marksmen in the late game + Deals higher damage depending on the range + Scales well into the late game + One of the only marksmen to deal great damage with both her attacks and skills - Late gamer","_key":"8fce029e18390"}]}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"No mobility; relies on Flicker as she does not have any escape skill – Reliant on items and levels – Relies on positioning to deal damage, making her easily skirmished by high burst heroes – Very squishy in all stages of the game.","_key":"d6e739f4e626"}],"_type":"block","style":"normal","_key":"81a20abfb219"}],"banner":{"_type":"image","asset":{"_ref":"image-212a9796d8d3fe4801828915fc838cd8cfb0666f-500x281-jpg","_type":"reference"}},"banRate":0.66,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"text":"Marksman","_key":"337382e694cc0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal"}]}],"notes":"Good Marksman Late Game Hero Not Recommended in Organized Team May Be Failure Due to Easy to Pick Off","id":"70bbdf72-c011-4423-a78b-417a1883158c","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"2ab7c46a62a5"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c2f45340c8275152f1eb6b6449e3b06.png","name":"Malefic Gun","description":"Layla deals increased damage to enemies farther away from her (starting at 100% and increasing to 130% at 6 units away). This does not include Turrets.","_key":"54ABPPjKKJ1dPISoBd34qN"},{"_key":"54ABPPjKKJ1dPISoBd34uP","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"40\",\"45\",\"50\",\"55\",\"60\",\"65\"],[\"Base Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]","cd":6000,"effect_info":["31:Burst:c77955","62:Buff:4f9cb8"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2e0d77e4b3f5379cd1acfca017aa3d0a.png","name":"Malefic Bomb","description":"Layla fires a Malefic Bomb in the target direction, dealing 200( +80% Total Physical Attack) (Physical Damage) to the first enemy hit (can critically strike).\nUpon hitting an enemy, Layla's Basic Attacks and (Void Projectile) gain extra range for 3s, and she gains 60% extra Movement Speed that decays over 1.2s. The duration of the Movement Speed boost is doubled if an enemy hero is hit."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f5461a615f6eac85f0aaac34d9049c63.png","name":"Void Projectile","description":"Layla fires an orb of Malefic Energy at the target enemy that explodes on hit, dealing 170( +65% Total Physical Attack) (Physical Damage) to targets in the area and applying a (Magic Mark) on them for 3s.\nWhen Layla hits an enemy with a (Magic Mark), she deals 100( +35% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.25s.","_key":"54ABPPjKKJ1dPISoBd34yR","levels":"[[\"Cooldown\",\"7.5\",\"7.3\",\"7.1\",\"6.9\",\"6.7\",\"6.5\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Extra Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"]]","cd":7500,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":65},{"levels":"[[\"Cooldown\",\"37.0\",\"32.0\",\"27.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Range Increase\",\"0.6\",\"1.2\",\"1.8\"],[\"Base Damage\",\"500\",\"650\",\"800\"]]","cd":37000,"effect_info":["31:Burst:c77955","62:Buff:4f9cb8"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ebc9a3f2fe46162adadcd42dbed5b889.png","name":"Destruction Rush","description":"Layla fires a blast of Malefic Energy in the target direction, dealing 500( +150% Total Physical Attack) (Physical Damage) to enemies in a line.\n(Passive:) The range of Layla's (Void Projectile) and Basic Attacks is increased by 0.6 units. Her sight range is also slightly increased each time this skill is upgraded.","_key":"54ABPPjKKJ1dPISoBd352T"}],"image":{"_type":"image","asset":{"_ref":"image-3b9be238cf2da4bce148c11b544c79e86fe3d6b6-177x250-webp","_type":"reference"}},"earlyPower":4,"winRate":48.09,"midPower":6,"name":"Layla","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroSkillsEnhanced":[],"heroScaling":"late"},"hero2":{"skillCombo":[{"_type":"combo","description":"Flicker SS - Control Mode: Full Skill Combo","skillCombo":["3","2","2","1"],"_key":"4b2ab487ce54"}],"image":{"asset":{"_ref":"image-92169a162ab5ae8ef472732eb707d04ed89fb5ad-177x250-png","_type":"reference"},"_type":"image"},"heroScaling":"normal","winRate":50.3,"banRate":55.18,"earlyPower":5,"notes":"The best tank in Mobile Legends is probably Tigreal. He currently holds the #1 spot on the tier list of Tank heroes thanks to his effective crowd management, outstanding endurance, and strong initiation abilities.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]},{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"id":"83dc01a8-14f4-45de-b441-65e1e0ee1b38","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"url":"https://www.youtube.com/watch?v=3Neni8zfNqw&ab_channel=Meruem","tags":["MECHANICS","BUILD"],"uploadDate":"Aug 19, 2022","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-9418dc2208fa9922a8a9f5354f64bea82a3190aa-1280x720-png"}},"description":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share a Tigreal's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nBest Build\nhttps://mlbbhero.com/tigreal-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbrafaela #mlrafaela #rafaela","_key":"b831de5d5c10","title":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25"}]},"heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"df9eb7b25f00","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great Initiator.","_key":"176069656adf0","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"90b3975d3e0a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great amount of crowd control tools.","_key":"6623d72e900b0"}]},{"children":[{"marks":[],"text":"High Durability.","_key":"f0ff618f401a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"07da8f6abd62","listItem":"number","markDefs":[]},{"children":[{"text":"Great zoning off enemies.","_key":"916fe2f8865e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2993e5b7ce28","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy to use.","_key":"d0ceecd85d7c0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6e544ecf74d2"}],"heroLearningCurve":"easy","pickRate":1.91,"latePower":9,"name":"Tigreal","slug":{"current":"tigreal/best-builds-guide","_type":"slug"},"midPower":7,"_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d0a86a0bebfae542a9e2d1a46cd3a221.png","name":"Fearless","description":"Tigreal gains a stack of (Fearless) each time he uses a skill or is hit by a Basic Attack. After getting 4 stacks, Tigreal will consume all (Fearless) stacks to block the next incoming Basic Attack (including attacks from Turrets).\n[C8Attacks from Minions do not grant] (Fearless) [C8stacks nor trigger its effect].","_key":"9J69fmuQAuTX78L7bTSIGO","levels":"null","cd":0},{"cd":7000,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb1ec9710eee34f00172a7f4dfa4390d.png","name":"Attack Wave","description":"Tigreal smashes the ground with his hammer and sends a shockwave that erupts 3 times in the target direction, each time dealing 270( +70% Total Physical Attack) (Physical Damage) to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5s.","_key":"9J69fmuQAuTX78L7bTSIL4","levels":"[[\"Cooldown\",\"7.0\",\"6.4\",\"5.8\",\"5.2\",\"4.6\",\"4.0\"],[\"Base Damage\",\"270\",\"320\",\"370\",\"420\",\"470\",\"520\"]]"},{"name":"Sacred Hammer","description":"Tigreal charges in the target direction, dealing ( +100% Total Physical Attack) (Physical Damage) to enemies along the way and pushing them to the end of the charge.\n(Use Again): Tigreal can use this skill again within 4s, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in front of him and knocking them airborne for 1s.","_key":"9J69fmuQAuTX78L7bTSIPk","levels":"[[\"Cooldown\",\"12.5\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\"],[\"Airborne Damage\",\"280\",\"300\",\"320\",\"340\",\"360\",\"380\"]]","cd":12500,"effect_info":["83:Charge:a269c6","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3e86282b58bee7437cef63d4c753d668.png"},{"levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"270\",\"350\",\"430\"]]","cd":45000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb946aafc7d6bc600c90ec0925ca434f.png","name":"Implosion","description":"Tigreal pulls nearby enemies to himself for brief period before slamming his shield down, dealing 270( +130% Total Physical Attack) (Physical Damage) and stunning enemies for 1.5s.\n[C8The first half of the channeling can be interrupted by control effects, but will not trigger the Ultimate's cooldown. The second part of the channeling cannot be interrupted except by Suppression.]","_key":"9J69fmuQAuTX78L7bTSIUQ"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"2f4f56d5bce0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be killed quite easily.","_key":"9967086eabec0"}]},{"markDefs":[],"children":[{"text":"Can be interrupted while using ultimate.","_key":"4988ba057e170","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a3911a3b37e8","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long cool-down duration.","_key":"f3d6e8f06fb20"}],"level":1,"_type":"block","style":"normal","_key":"b3515e5e5c02"},{"_key":"056a23f4f9f4","listItem":"number","markDefs":[],"children":[{"_key":"f5314ea1fb5f0","_type":"span","marks":[],"text":"Useless without teamwork."}],"level":1,"_type":"block","style":"normal"}],"banner":{"asset":{"_ref":"image-c6bb6568d35f60a26579319fa7f6f8e07eaa2bcb-500x281-jpg","_type":"reference"},"_type":"image"},"heroGrade":61.8475,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}]}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}]}}