{"hero1":{"heroLearningCurve":"easy","winRate":48.09,"slug":{"current":"layla/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-212a9796d8d3fe4801828915fc838cd8cfb0666f-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-3b9be238cf2da4bce148c11b544c79e86fe3d6b6-177x250-webp","_type":"reference"}},"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}]}]}],"heroSkills":[{"_key":"54ABPPjKKJ1dPISoBd34qN","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c2f45340c8275152f1eb6b6449e3b06.png","name":"Malefic Gun","description":"Layla deals increased damage to enemies farther away from her (starting at 100% and increasing to 130% at 6 units away). This does not include Turrets."},{"name":"Malefic Bomb","description":"Layla fires a Malefic Bomb in the target direction, dealing 200( +80% Total Physical Attack) (Physical Damage) to the first enemy hit (can critically strike).\nUpon hitting an enemy, Layla's Basic Attacks and (Void Projectile) gain extra range for 3s, and she gains 60% extra Movement Speed that decays over 1.2s. The duration of the Movement Speed boost is doubled if an enemy hero is hit.","_key":"54ABPPjKKJ1dPISoBd34uP","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"40\",\"45\",\"50\",\"55\",\"60\",\"65\"],[\"Base Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]","cd":6000,"effect_info":["31:Burst:c77955","62:Buff:4f9cb8"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2e0d77e4b3f5379cd1acfca017aa3d0a.png"},{"_key":"54ABPPjKKJ1dPISoBd34yR","levels":"[[\"Cooldown\",\"7.5\",\"7.3\",\"7.1\",\"6.9\",\"6.7\",\"6.5\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Extra Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"]]","cd":7500,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f5461a615f6eac85f0aaac34d9049c63.png","name":"Void Projectile","description":"Layla fires an orb of Malefic Energy at the target enemy that explodes on hit, dealing 170( +65% Total Physical Attack) (Physical Damage) to targets in the area and applying a (Magic Mark) on them for 3s.\nWhen Layla hits an enemy with a (Magic Mark), she deals 100( +35% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.25s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ebc9a3f2fe46162adadcd42dbed5b889.png","name":"Destruction Rush","description":"Layla fires a blast of Malefic Energy in the target direction, dealing 500( +150% Total Physical Attack) (Physical Damage) to enemies in a line.\n(Passive:) The range of Layla's (Void Projectile) and Basic Attacks is increased by 0.6 units. Her sight range is also slightly increased each time this skill is upgraded.","_key":"54ABPPjKKJ1dPISoBd352T","levels":"[[\"Cooldown\",\"37.0\",\"32.0\",\"27.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Range Increase\",\"0.6\",\"1.2\",\"1.8\"],[\"Base Damage\",\"500\",\"650\",\"800\"]]","cd":37000,"effect_info":["31:Burst:c77955","62:Buff:4f9cb8"],"mana":130}],"heroScaling":"late","latePower":9,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has the furthest range out of all marksmen in the late game + Deals higher damage depending on the range + Scales well into the late game + One of the only marksmen to deal great damage with both her attacks and skills - Late gamer","_key":"8fce029e18390"}],"_type":"block","style":"normal","_key":"80b8bb880a55"}],"cons":[{"style":"normal","_key":"81a20abfb219","markDefs":[],"children":[{"text":"No mobility; relies on Flicker as she does not have any escape skill – Reliant on items and levels – Relies on positioning to deal damage, making her easily skirmished by high burst heroes – Very squishy in all stages of the game.","_key":"d6e739f4e626","_type":"span","marks":[]}],"_type":"block"}],"midPower":6,"notes":"Good Marksman Late Game Hero Not Recommended in Organized Team May Be Failure Due to Easy to Pick Off","heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal","_key":"2005480ed226"},{"style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"id":"70bbdf72-c011-4423-a78b-417a1883158c","name":"Layla","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"2ab7c46a62a5"}],"heroGrade":43.98916666666666,"pickRate":0.54,"banRate":0.66,"earlyPower":4,"patchNote":null,"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroSkillsEnhanced":[]},"hero2":{"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.","heroSkills":[{"description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast"},{"description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. 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If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a576647f698f"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"id":"ec910900-9e63-40ad-b72f-76b469febbe6","_updatedAt":"2024-01-30T00:15:08Z","youtubeGuides":null,"heroSkillsEnhanced":[],"heroLearningCurve":"hard","heroScaling":"normal","earlyPower":5,"midPower":7,"name":"Chou","slug":{"current":"chou/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-a87c6126bcfebfb4b8a8587c68b70e8ce35e4c71-500x281-jpg","_type":"reference"}},"heroGrade":43.089166666666664,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"patchNote":null,"skillCombo":[{"skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5","_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1"}],"pros":[{"_key":"07131987ff70","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Burst Damage.","_key":"f3bc962a3e7a0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"68c6525ee962","listItem":"number","markDefs":[],"children":[{"_key":"bbb9bc9d05370","_type":"span","marks":[],"text":"Strong Pushing."}],"level":1,"_type":"block","style":"normal"},{"_key":"78c943e2c7ab","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Damage advantage to Late Game.","_key":"67e7386068900"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"6aaf408b2a19","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Also Good as Semi Tank.","_key":"4d325c046d4a0"}]},{"children":[{"_type":"span","marks":[],"text":"Great Combo Skills.","_key":"5f9169c7b2110"}],"level":1,"_type":"block","style":"normal","_key":"5d99512ac16c","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"Has good CC skill (Airborne and Knockback).","_key":"0e3dd72247db0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0ba73d022180","listItem":"number"},{"_type":"block","style":"normal","_key":"76c1713d998e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good Trick of enemy using his ultimate into his Turret.","_key":"f59aa16331f10"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-b0b113779d320e4ba05ce0ae0ead147afd6aa102-177x250-webp","_type":"reference"}},"pickRate":0.83}}