{"hero1":{"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","1","3"],"_key":"e1be03215ca6"}],"image":{"_type":"image","asset":{"_ref":"image-84ff019cc280540d4c1d2ea96285ad6149ae88a8-100x100-webp","_type":"reference"}},"midPower":8,"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}]}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:01:16Z","pros":[{"level":1,"_type":"block","style":"normal","_key":"3fc042f7e738","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hybrid Attack (Physical & Magical).","_key":"22fbfe2d966c0"}]},{"_key":"4e4883f376ed","listItem":"number","markDefs":[],"children":[{"_key":"75ce0e3d19110","_type":"span","marks":[],"text":"Great Damage."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very OP in the Early Game.","_key":"3b83698fe9bc0"}],"level":1,"_type":"block","style":"normal","_key":"46825ace68cf","listItem":"number"},{"_type":"block","style":"normal","_key":"2d289fed2925","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Attack While Walking.","_key":"911131a1aa980"}],"level":1},{"style":"normal","_key":"b8a287050ff0","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Wide Range of Attacks.","_key":"77c512de928d0","_type":"span"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-17408a1dab3b319bc29ea639aee9cd5ab54c4aeb-500x281-jpg","_type":"reference"}},"banRate":0.04,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a2554f33e526"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"patchNote":null,"slug":{"current":"kimmy/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqCSeR","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/25bdf0db1076cfc4b584efe67fbfd006.png","name":"Chemist's Instinct","description":"Kimmy can move and aim in other directions when using her Spray Gun, but is often less accurate. Kimmy's Spray Gun attack restores 5 energy on hit and deals ( +23% Total Physical Attack)( +25% Total Magic Power) (Magic Damage) (scales with level, up to 115%, but only benefits from 75% of Kimmy's (Magic Lifesteal)).\nKimmy cannot gain extra Attack Speed and will convert every 10% Attack Speed she receives into 5 Movement Speed. Kimmy restores 15 energy each time she kills an enemy."},{"_key":"ocx9AHs9lR2j8Tc8nqCSmr","levels":"[[\"Base Damage\",\"35\",\"35\",\"35\",\"35\",\"35\",\"35\"],[\"Physical Bonus\",\"23%\",\"24%\",\"25%\",\"26%\",\"27%\",\"28%\"],[\"Magic Bonus\",\"25%\",\"26%\",\"27%\",\"28%\",\"29%\",\"30%\"]]","cd":0,"effect_info":["32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c586025b5ec7198f2296c0319f96fa5d.png","name":"Energy Transformation","description":"(Hold): Kimmy continuously shoots Chemical Bolts in the target direction, each bolt consuming 5 energy and dealing 35( +23% Total Physical Attack)( +25% Total Magic Power) (Magic Damage) to the enemy hit. Chemical Bolts that fail to hit an enemy will explode at the end of its path, dealing the same amount of damage to nearby enemies.\nThe Chemical Bolts can critically strike, but only benefit from 40% of Kimmy's Spell Vamp."},{"levels":"[[\"Cooldown\",\"14.0\",\"13.4\",\"12.8\",\"12.2\",\"11.6\",\"11.0\"],[\"Base Damage\",\"14\",\"16\",\"18\",\"20\",\"22\",\"24\"],[\"Energy Regen\",\"30\",\"32\",\"34\",\"36\",\"38\",\"40\"]]","cd":14000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b24e9e59352a0d20754af74fd91bf857.png","name":"Chemical Refinement","description":"Kimmy shoots out enhanced Chemical Spray and recoils in the opposite direction. Enemies that come into contact with the Spray left on the path will take 14( +30% Total Physical Attack)( +40% Total Magic Power) (Magic Damage) every 0.5s and be slowed by 40% for 4s.\nKimmy also restores 30 energy upon casting this skill.","_key":"ocx9AHs9lR2j8Tc8nqCSvH"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e03812ae96d7705fefac1a01fcfa3519.png","name":"Maximum Charge","description":"After a period of charging, Kimmy launches a Luminous Chemical Attack in a designated direction. The projectile will explode upon hitting an enemy or reaching the maximum range, dealing 130( +100% Total Physical Attack)( +115% Total Magic Power)-238( +185% Total Physical Attack)( +211% Total Magic Power) (Magic Damage) to the primary target (scales with charging time) and 83% damage to nearby enemies.\nKimmy restores 30 energy if this skill hits an enemy.","_key":"ocx9AHs9lR2j8Tc8nqCT3h","levels":"[[\"Cooldown\",\"28.0\",\"24.0\",\"20.0\"],[\"Min Damage\",\"130\",\"195\",\"260\"],[\"Max Damage\",\"238\",\"356\",\"474\"]]","cd":28000,"effect_info":["31:Burst:c77955"]}],"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"f25b8866411e0","_type":"span","marks":[],"text":"Does not have Attack Speed."}],"level":1,"_type":"block","style":"normal","_key":"2dc36bf6bd96"},{"style":"normal","_key":"6104aef050ea","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Sluggish Movement Speed.","_key":"3d807d570cbf0","_type":"span"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"f81a504628c9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Hard To Play.","_key":"f81f1f1a54740"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Fragile Durability.","_key":"2bb778f5d0700"}],"level":1,"_type":"block","style":"normal","_key":"a7e208cc7ff0","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"157171376b0a0","_type":"span","marks":[],"text":"Attacks That Require High Accuracy."}],"level":1,"_type":"block","style":"normal","_key":"897a15110351"}],"heroGrade":46.1875,"heroLearningCurve":"hard","heroScaling":"normal","winRate":44.58,"id":"46656c5b-aec5-46e8-af8a-b137b2c152c7","latePower":8,"youtubeGuides":null,"pickRate":0.13,"earlyPower":5,"notes":"When compared to more established marksmen like Yi Sun-Shin and Wanwan, Kimmy performs exceptionally well in the early and middle stages of the game but typically doesn't scale well into the late game. This means that playing Kimmy will require you to complete the game as quickly is possible because otherwise, late-game heroes would overpower you.","name":"Kimmy"},"hero2":{"id":"e63e00ee-ae36-458a-9621-abaf7f1aa2a1","pros":[{"_key":"6f600e163935","listItem":"number","markDefs":[],"children":[{"text":"Has extremely high durability.","_key":"74474164e3900","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"af5e4f4ec643","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can offlane very easily and also harass his enemies.","_key":"ca52296b25d10"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Can easily initiate a fight.","_key":"0961e218430f0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e8f362cc2152","listItem":"number"},{"markDefs":[],"children":[{"text":"Can tank and also heal at the same time which makes him a very good pick for fights which are longer.","_key":"6594134b158e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"9106a36776b5","listItem":"number"},{"markDefs":[],"children":[{"_key":"5228782f0d380","_type":"span","marks":[],"text":"Can directly ignore enemy backline and directly gank + Enemy carry which helps your team to target more easily."}],"level":1,"_type":"block","style":"normal","_key":"029d67f96647","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-2a9f77a868896b6ecc96d43e63a9ada2eef72d0f-177x250-webp","_type":"reference"}},"heroScaling":"normal","heroRoles":[{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}]},{"markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}]},{"_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]}],"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span"}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"name":"Hylos","youtubeGuides":null,"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks the ability to deal a final blow to his enemies.","_key":"26ba05aad7820"}],"level":1,"_type":"block","style":"normal","_key":"0472830364d6"}],"pickRate":0.15,"patchNote":null,"_updatedAt":"2024-02-16T06:00:58Z","heroLearningCurve":"medium","winRate":50.6,"earlyPower":5,"midPower":8,"notes":"One of the rare heroes who can tank and heal themselves simultaneously is him. Due to his AoE damaging abilities, he can also deal respectable damage in team battles. Hylos performs best when starting battles or intervening when a teammate's attention is diverted during a fight.","slug":{"current":"hylos/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"4c4cf22c369f"}],"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a22fd3d66f2f408958b515113312e0d.png","name":"Thickened Blood","description":"Hylos gains 1.5 extra Max HP for every 1 extra Max Mana he possesses.\nWhen out of Mana, Hylos can use his HP for skill casts.","_key":"tRzYaguU9TSX2YU6Hj7YeH","levels":"null","cd":0},{"cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21d45b4c6117aab4f4b75185bacb6de8.png","name":"Law and Order","description":"Hylos strikes the target enemy hero or creep with the power of nature, dealing them 300( +80% Total Magic Power) (Magic Damage) and stunning them for 1s.","_key":"tRzYaguU9TSX2YU6Hj7Yhf","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15cb2a345e382497440d5ffe2fc01af5.png","name":"Ring of Punishment","description":"Hylos releases the (Ring of Punishment), dealing 100( +5% Total Magic Power) (Magic Damage) to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 5% for 2.5s (up to 10 stacks). Each stack also increases the enemy's damage taken from the (Ring of Punishment) by 5%. The (Ring of Punishment) consumes 30 Mana per second when it's active.\n(Use Again): Hylos cancels the (Ring of Punishment).","_key":"tRzYaguU9TSX2YU6Hj7Yl3","levels":"[[\"Damage Per Second\",\"100\",\"140\",\"180\",\"220\",\"260\",\"300\"],[\"Movement Speed Reduction\",\"4%\",\"4%\",\"5%\",\"5%\",\"6%\",\"6%\"],[\"Damage Increase\",\"5%\",\"8%\",\"11%\",\"14%\",\"17%\",\"20%\"],[\"Mana Cost\",\"30\",\"40\",\"60\",\"90\",\"120\",\"150\"]]","cd":1000,"effect_info":["32:AoE:c77955","23:Debuff:cd5d6d"],"mana":0},{"_key":"tRzYaguU9TSX2YU6Hj7YoR","levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"HP Regen\",\"3%\",\"4%\",\"5%\"],[\"Movement Speed Bonus\",\"60%\",\"65%\",\"70%\"],[\"Slowing Effect\",\"70%\",\"75%\",\"80%\"]]","cd":50000,"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f822115ff2a7ff7dc87652ccae5cfbef.png","name":"Glorious Pathway","description":"Hylos sends a gust of wind in the target direction, creating a pathway for 6s. When on the pathway, he recovers 3% Max HP per second and gains Slow Immunity. Allies moving along the wind current will gain 60% extra Movement Speed, while enemies moving against it will be slowed by 70%."}],"banner":{"asset":{"_ref":"image-15d80f5aac9f56aaed9adccf838eefe21626e0f8-500x281-jpg","_type":"reference"},"_type":"image"},"heroGrade":49.37916666666666,"banRate":0.1,"latePower":9}}