{"hero1":{"winRate":52.87,"banRate":52.31,"midPower":7,"banner":{"asset":{"_ref":"image-1bae23382015728621261b37f38c66893a542f10-500x282-jpg","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-178c49b0ee4c95a0ce594ae1e6666d87fb98c88f-177x250-webp","_type":"reference"}},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3","2","2"],"_key":"c62b8d78a32f"}],"heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"10fd77922d20","listItem":"number","markDefs":[],"children":[{"text":"Mostly her skills are single target not multi target.","_key":"22bff4c7072a0","_type":"span","marks":[]}]},{"level":1,"_type":"block","style":"normal","_key":"5f4735389516","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"566dedc380330"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"acf41235500b0","_type":"span","marks":[],"text":"Very slow movement speed."}],"level":1,"_type":"block","style":"normal","_key":"0bf610a8a228"},{"children":[{"text":"2nd skill can be blocked blink by Minsitthar’s ultimate.","_key":"8417e9efaae00","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"e7249b25d782","listItem":"number","markDefs":[]}],"heroLearningCurve":"medium","heroScaling":"late","pickRate":3.06,"id":"88f0c3af-5b15-412e-b85b-d17172769237","slug":{"current":"karrie/best-builds-guide","_type":"slug"},"patchNote":null,"latePower":9,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/marksman"},"description":[{"markDefs":[],"children":[{"text":"Marksman","_key":"337382e694cc0","_type":"span","marks":["strong"]},{"marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"earlyPower":6,"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"pros":[{"level":1,"_type":"block","style":"normal","_key":"f9cc710d5f96","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has high Burst Damage.","_key":"3ceb3c6f70cb0"}]},{"style":"normal","_key":"393a62a31772","listItem":"number","markDefs":[],"children":[{"_key":"c9d9a92b649d0","_type":"span","marks":[],"text":"Easy Farming (spell Retribution required)."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"dfe14077b2d1","listItem":"number","markDefs":[],"children":[{"_key":"d75d6793786b0","_type":"span","marks":[],"text":"Can easily kill enemy tank heroes because of her Passive."}]}],"heroGrade":63.72666666666667,"notes":"One of Mobile Legends' top hypercarry marksmen is Karrie. Her abilities are simple to grasp but challenging to perfect. However, if she performs effectively, she might be your team's best carry. She is, however, a little challenging to play in the solo queue if your allies don't grasp her rotation style.","heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}]},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]}],"name":"Karrie","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a77e3ba849a5970a794fd296abaaade4.png","name":"Lightwheel Mark","description":"Karrie's Basic Attacks and skills apply a (Lightwheel Mark) on hit. Once the number of (Lightwheel Marks) on an enemy reaches five, the marks will turn into an actual lightwheel, dealing them (True Damage) equal to 8%-12% of their Max HP (up to 300 against creeps).","_key":"ocx9AHs9lR2j8Tc8nqDAmj","levels":"null"},{"description":"Karrie releases a sphere of surging energy in the target direction, dealing 250( +90% Total Physical Attack) (Physical Damage) to enemies in its path. The sphere will stop upon hitting an enemy hero or reaching its max travel distance, continuously dealing 150( +20% Total Physical Attack) (Physical Damage) to nearby enemies and slowing them by 80% for 1s.","_key":"ocx9AHs9lR2j8Tc8nqDAv9","levels":"[[\"Skill Cost\",\"40\",\"45\",\"50\",\"55\",\"60\",\"65\"],[\"Base Damage\",\"250\",\"275\",\"300\",\"325\",\"350\",\"375\"],[\"Continuous Damage\",\"150\",\"160\",\"170\",\"180\",\"190\",\"200\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9ccc1d02808dc6d1acf28c37f36c3eff.png","name":"Spinning Lightwheel"},{"cd":5000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":35,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/213822d60de326e8be384eeb21d7941f.png","name":"Phantom Step","description":"Karrie dashes in the target direction while releasing a lightwheel to the nearest enemy, dealing them 150( +70% Total Physical Attack) (Physical Damage) and applying a (Lightwheel Mark) to them.\n(Dual Wield): Karrie releases two lightwheels instead.","_key":"ocx9AHs9lR2j8Tc8nqDB3Z","levels":"[[\"Cooldown\",\"5.0\",\"4.6\",\"4.2\",\"3.8\",\"3.4\",\"3.0\"],[\"Skill Cost\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Base Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]"},{"name":"Speedy Lightwheel","description":"Karrie enters the Dual Wield mode for 6s, during which she gains 20% extra Movement Speed and releases two lightwheels on each Basic Attack, each lightwheel dealing 65% damage.","_key":"ocx9AHs9lR2j8Tc8nqDBBz","levels":"[[\"Cooldown\",\"40.0\",\"40.0\",\"40.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\"],[\"Duration\",\"6\",\"8\",\"10\"],[\"ATK Damage\",\"65%\",\"70%\",\"75%\"]]","cd":40000,"effect_info":["62:BUFF:4f9cb8","31:Burst:c77955"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20c58f147b2e5284960ac9ef6c89a2da.png"}]},"hero2":{"heroGrade":48.614999999999995,"id":"15102d66-766b-474f-867f-df7e6c3422f6","name":"Benedetta","slug":{"current":"benedetta/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"68ce2d96c19d"},{"description":"Attack Mode Skill Combo Variation","skillCombo":["1","3","2"],"_key":"41fcabc7a514","_type":"combo"}],"pros":[{"children":[{"_type":"span","marks":[],"text":"High Burts Damage.","_key":"19020e8e40f80"}],"level":1,"_type":"block","style":"normal","_key":"ccd24339f697","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Effective Skill Escape Mechanisms.","_key":"57093376d4170"}],"level":1,"_type":"block","style":"normal","_key":"717c0705a83c"},{"_key":"a92627158d3d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Fast Offensive Gameplay.","_key":"2f617a265f630"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a50871885c61","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent Immune Ability.","_key":"e2b86cf0a3c40"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"3c501786644b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hero Given Free.","_key":"f05324195b9b0"}],"level":1}],"cons":[{"_key":"2623e4a803b1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unfriendly For Beginners.","_key":"a939ce9eef420"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complex Skill Set.","_key":"425e2b3c853a0"}],"level":1,"_type":"block","style":"normal","_key":"60c1602a79a8"},{"level":1,"_type":"block","style":"normal","_key":"290cbaf87f7e","listItem":"number","markDefs":[],"children":[{"_key":"80483c2982560","_type":"span","marks":[],"text":"Covered Area Uniforms."}]},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Not Suitable For Teamfight.","_key":"8c42ea4934450","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"637c3a03ea37"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks Crowd Control.","_key":"ea51cf1271af0"}],"level":1,"_type":"block","style":"normal","_key":"ec7dfff44cca"}],"image":{"_type":"image","asset":{"_ref":"image-7b2b9fd509d7c075895c1f0ac3cef4e7ad1d715f-100x100-webp","_type":"reference"}},"banRate":0.71,"notes":"Although Benedetta is a very skilled assassin, she must use her passive to inflict the most damage since all of her talents are Blink.","heroSkills":[{"name":"Elapsed Daytime","description":"When holding down the (Basic Attack) button, Benedetta enters the Swordout state and keeps gathering the Sword Intent. 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Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]}],"_updatedAt":"2024-02-16T06:00:21Z","youtubeGuides":null,"heroLearningCurve":"hard","heroScaling":"normal","winRate":52.64,"earlyPower":6,"heroRoles":[{"name":"Fighter","image":{"asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"},"_type":"image"},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/assassin"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_key":"f487884badad3","_type":"span","marks":["strong"],"text":"assassins"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"marks":["strong"],"text":"Assassins","_key":"f487884badad7","_type":"span"},{"_key":"f487884badad8","_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing."}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430","_type":"span"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span"}]},{"_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal"}]}]}}