{"hero1":{"_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long CC time.","_key":"6a3874f0044e0"}],"level":1,"_type":"block","style":"normal","_key":"b5adb1cb5eee","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very painful.","_key":"94859a1b169e0"}],"level":1,"_type":"block","style":"normal","_key":"0d6f4c11e1f5","listItem":"number"},{"_type":"block","style":"normal","_key":"df8b306853bc","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"AOE 1st skill.","_key":"c5820c72d6aa0","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"ad26b7349c00","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Scary Ganker.","_key":"bf43ea77b6ae0","_type":"span"}]},{"_key":"2e479781970d","listItem":"number","markDefs":[],"children":[{"text":"Counter for Fanny.","_key":"1fb204148e360","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"2d624ea013a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Damage.","_key":"8b2c852405360"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Can easily Single Out the Main Target.","_key":"9b8547b171b90"}],"level":1,"_type":"block","style":"normal","_key":"cd41acb304a1","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Effect which cannot be cancelled.","_key":"63ba784c12120"}],"level":1,"_type":"block","style":"normal","_key":"d9e57568358d","listItem":"number"}],"winRate":46.9,"heroSpecialties":[{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}]},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"id":"8345fafd-4ed4-4fa1-85eb-066357ec575e","skillCombo":[{"description":"Flicker SS - Skill Combo","skillCombo":["3","2","1"],"_key":"28da3d16ffb3","_type":"combo"}],"banner":{"_type":"image","asset":{"_ref":"image-58f36ed42e70c02962f7fb982b0125efe7bb2c8b-500x281-jpg","_type":"reference"}},"patchNote":null,"name":"Kaja","heroSkills":[{"name":"Wrath Sanction","description":"Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage.\nThe Max HP-based damage is increased by 200% against minions and creeps.","_key":"tRzYaguU9TSX2YU6Hj7Qv0","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26dd0cc96757d1a91a709f08ffc02e1e.png"},{"cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e0504b84a58a5b817204547e5f9a4179.png","name":"Ring of Order","description":"Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s.\nEach time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).","_key":"tRzYaguU9TSX2YU6Hj7QyO","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"135\",\"165\",\"195\",\"225\",\"255\",\"285\"]]"},{"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0fd6bf12f42942c2079d81ba35423e50.png","name":"Lightning Bomb","description":"Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.","_key":"tRzYaguU9TSX2YU6Hj7R1m","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":13000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"]},{"name":"Divine Judgment","description":"Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration.\nKaja can drag the suppressed enemy along with him.","_key":"tRzYaguU9TSX2YU6Hj7R5A","levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Magic Defense Steal\",\"10\",\"15\",\"20\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf3205aa000b788fa0ac904b71ef664d.png"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"2f06fda46514","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"6d03863fb1320"}]},{"listItem":"number","markDefs":[],"children":[{"text":"Cant last in teamfights.","_key":"572dda9f4b070","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"39162d7acf1f"},{"level":1,"_type":"block","style":"normal","_key":"b6ac87132eb3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Dead when CCed.","_key":"e415612076690"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very High Cooldowns on Skills.","_key":"db83e5acc4860"}],"level":1,"_type":"block","style":"normal","_key":"ef6d6817d8ff"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Needs little Practice on aiming his Skills.","_key":"e9fb5d0f81190"}],"level":1,"_type":"block","style":"normal","_key":"a367d35c1593"}],"image":{"_type":"image","asset":{"_ref":"image-62458e99f14eda6f05c5f2a247c561bfb59bdb37-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","heroScaling":"normal","pickRate":0.37,"notes":"If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]},{"name":"Support","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"children":[{"marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"slug":{"current":"kaja/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"heroGrade":40.263333333333335,"banRate":0.45,"earlyPower":5,"midPower":6,"latePower":6},"hero2":{"notes":"Even though his first talent has a silent effect during Dark Night Falls, if the Helcurt user were slow, the enemy may still dodge Deadly Stinger. Helcurt is unquestionably a decent choice for the current meta and is a fantastic choice for rank games.","heroGrade":49.73916666666666,"heroLearningCurve":"medium","heroScaling":"early","banRate":0.17,"earlyPower":6,"image":{"_type":"image","asset":{"_ref":"image-61afa85bf660681184fa41fad7e0a116af9f7e2a-177x250-webp","_type":"reference"}},"pickRate":0.34,"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"marks":["strong"],"text":"Push","_key":"741623fafe390","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391","_type":"span"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[]}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]}],"_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Assassinate Attack Mode Skill Combo (Full stack of Deadly Stingers)","skillCombo":["3","1","2"],"_key":"d9829e186864"}],"heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Helcurt can be a squishy hero in the early game.","_key":"a4d3790237430"}],"level":1,"_type":"block","style":"normal","_key":"0f091cd4b67a","listItem":"number"},{"_key":"6f4f614f4491","listItem":"number","markDefs":[],"children":[{"_key":"3d587c074c450","_type":"span","marks":[],"text":"Deals less damage in low levels."}],"level":1,"_type":"block","style":"normal"},{"_key":"757c8962efe6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be countered by CC heroes.","_key":"b7a315f4eedb0"}],"level":1,"_type":"block","style":"normal"}],"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_key":"f487884badad0","_type":"span","marks":[],"text":"An "},{"text":"assassin","_key":"f487884badad1","_type":"span","marks":["strong"]},{"_key":"f487884badad2","_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, "},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"marks":["strong"],"text":"assassins","_key":"f487884badad5","_type":"span"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block"},{"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}]},{"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1},{"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1},{"style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block"}]}],"patchNote":null,"id":"0b572d4f-dbc7-40d7-b9d2-5f64afc0c39d","pros":[{"children":[{"marks":[],"text":"Helcurt has a blink skill that can be used to escape or ambush enemies in every lane.","_key":"e97b36dfd08f0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"adcc0106236f","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"956a848d58a7","listItem":"number","markDefs":[],"children":[{"_key":"4d6e6b9cb7440","_type":"span","marks":[],"text":"Helcurt’s main damage is his 2nd skill itself, it deals true damage when completely stacked."}]},{"_key":"8a41708b3842","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has an advantage in 1v1 fights.","_key":"07bf81cfb7bf0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Ultimate can get immediate assist, means easy gold.","_key":"df925bcc2f100"}],"level":1,"_type":"block","style":"normal","_key":"75bd9fa2fa57","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"He can be itchy and painful in the late game.","_key":"fe6cd27acf950"}],"level":1,"_type":"block","style":"normal","_key":"ce18e85ae24b","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-8e7712ad096819eff08e084c6e6799661a58cb2a-500x281-jpg","_type":"reference"}},"winRate":51.78,"midPower":8,"name":"Helcurt","slug":{"current":"helcurt/best-builds-guide","_type":"slug"},"heroSkills":[{"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ceda9c30200dbf04414edc825156ba07.png","name":"Race Advantage","description":"Enemy heroes who inflict control effects on Helcurt will be silenced for 1.5s. Cooldown: 4s.","_key":"tRzYaguU9TSX2YU6Hj7Xdc","levels":"null","cd":0},{"description":"Helcurt blinks to the target location, dealing 150( +70% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% (decays over 1.5s). Hitting an enemy hero or creep with this skill grants Helcurt 1 (Deadly Stinger).\n(Dark Night Falls): Enemies hit are also silenced for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7Xh0","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10000,"effect_info":["81:Blink:a269c6","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fe9d2aac058acce7fae31e434482866a.png","name":"Shadow Transition"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/32aad062b18a4cf58f42407aad817bca.png","name":"Deadly Stinger","description":"Helcurt fires all (Deadly Stingers) in the target direction, each stinger dealing 180( +80% Extra Physical Attack) (Physical Damage) to enemies hit (only 70% damage against minions and creeps) and slowing them by 8% (can stack) for 3s. The Stingers are viewed as Basic Attacks, can trigger attack effects, but cannot critically strike.\n(Passive): Helcurt gains 1 (Deadly Stinger) on each Basic Attack (up to 5). The number of Stingers will begin to drop after 8s.","_key":"tRzYaguU9TSX2YU6Hj7XkO","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"]]","cd":4000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":70},{"description":"Helcurt summons the (Dark Night), greatly reducing all enemy heroes' sight range for 3.5s. He also gains 10% extra Attack Speed and 65% extra Movement Speed for 8s and 1 (Deadly Stinger). The number of Stingers won't drop during the night. (Dark Night Falls) has no effect on enemy Helcurt.\n(Passive): Helcurt's Attack Speed is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7Xnm","levels":"[[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Movement Speed Bonus\",\"65%\",\"70%\",\"75%\"]]","cd":60000,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02151bd167d1f8c5f524b60c2554825f.png","name":"Dark Night Falls"}],"latePower":8}}