{"hero1":{"id":"8345fafd-4ed4-4fa1-85eb-066357ec575e","name":"Kaja","heroGrade":40.263333333333335,"pickRate":0.37,"notes":"If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.","heroSpecialties":[{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}]},{"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"patchNote":null,"slug":{"current":"kaja/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Flicker SS - Skill Combo","skillCombo":["3","2","1"],"_key":"28da3d16ffb3"}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26dd0cc96757d1a91a709f08ffc02e1e.png","name":"Wrath Sanction","description":"Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage.\nThe Max HP-based damage is increased by 200% against minions and creeps.","_key":"tRzYaguU9TSX2YU6Hj7Qv0","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e0504b84a58a5b817204547e5f9a4179.png","name":"Ring of Order","description":"Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s.\nEach time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).","_key":"tRzYaguU9TSX2YU6Hj7QyO","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"135\",\"165\",\"195\",\"225\",\"255\",\"285\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50},{"cd":13000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0fd6bf12f42942c2079d81ba35423e50.png","name":"Lightning Bomb","description":"Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.","_key":"tRzYaguU9TSX2YU6Hj7R1m","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]"},{"_key":"tRzYaguU9TSX2YU6Hj7R5A","levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Magic Defense Steal\",\"10\",\"15\",\"20\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf3205aa000b788fa0ac904b71ef664d.png","name":"Divine Judgment","description":"Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration.\nKaja can drag the suppressed enemy along with him."}],"heroSkillsEnhanced":[],"heroLearningCurve":"hard","winRate":46.9,"latePower":6,"_updatedAt":"2024-02-16T06:01:16Z","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-58f36ed42e70c02962f7fb982b0125efe7bb2c8b-500x281-jpg"}},"banRate":0.45,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}]}]}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long CC time.","_key":"6a3874f0044e0"}],"level":1,"_type":"block","style":"normal","_key":"b5adb1cb5eee"},{"children":[{"_type":"span","marks":[],"text":"Very painful.","_key":"94859a1b169e0"}],"level":1,"_type":"block","style":"normal","_key":"0d6f4c11e1f5","listItem":"number","markDefs":[]},{"style":"normal","_key":"df8b306853bc","listItem":"number","markDefs":[],"children":[{"_key":"c5820c72d6aa0","_type":"span","marks":[],"text":"AOE 1st skill."}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Scary Ganker.","_key":"bf43ea77b6ae0"}],"level":1,"_type":"block","style":"normal","_key":"ad26b7349c00","listItem":"number","markDefs":[]},{"children":[{"text":"Counter for Fanny.","_key":"1fb204148e360","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2e479781970d","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"2d624ea013a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Damage.","_key":"8b2c852405360"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can easily Single Out the Main Target.","_key":"9b8547b171b90"}],"level":1,"_type":"block","style":"normal","_key":"cd41acb304a1","listItem":"number"},{"_key":"d9e57568358d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Effect which cannot be cancelled.","_key":"63ba784c12120"}],"level":1,"_type":"block","style":"normal"}],"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Squishy.","_key":"6d03863fb1320","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2f06fda46514"},{"_type":"block","style":"normal","_key":"39162d7acf1f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cant last in teamfights.","_key":"572dda9f4b070"}],"level":1},{"_type":"block","style":"normal","_key":"b6ac87132eb3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Dead when CCed.","_key":"e415612076690"}],"level":1},{"children":[{"marks":[],"text":"Very High Cooldowns on Skills.","_key":"db83e5acc4860","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ef6d6817d8ff","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Needs little Practice on aiming his Skills.","_key":"e9fb5d0f81190"}],"level":1,"_type":"block","style":"normal","_key":"a367d35c1593","listItem":"number","markDefs":[]}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-62458e99f14eda6f05c5f2a247c561bfb59bdb37-177x250-webp"}},"heroScaling":"normal","earlyPower":5,"midPower":6},"hero2":{"heroScaling":"normal","winRate":47.71,"banRate":0.11,"id":"0333ac57-d514-4e13-929b-c870d57bc4ab","name":"Gusion","skillCombo":[{"_key":"a4150e77798c","_type":"combo","description":"Burst Mode: Full Skill Combo","skillCombo":["2","1","1","2","3","2","1","1","2","3"]},{"description":"Burst Mode: Skill Combo Variation","skillCombo":["1","1","2","3","2","1","1","2","3"],"_key":"04ae5b2a48c9","_type":"combo"}],"image":{"_type":"image","asset":{"_ref":"image-7bbf84c91c16392a74a0d434dbc87b14893b4d3a-177x250-webp","_type":"reference"}},"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_key":"f487884badad4","_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, "},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6","_type":"span","marks":[]},{"text":"Assassins","_key":"f487884badad7","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430","_type":"span"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"5b4e5f41224c0","_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b"},{"children":[{"marks":[],"text":"Agile and quick","_key":"8f7062d7803a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}]}]}],"patchNote":null,"slug":{"current":"gusion/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"pros":[{"_key":"325993984e93","listItem":"number","markDefs":[],"children":[{"text":"High burst damage against enemies.","_key":"c9330e0f81bf0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"ea9a18cd2db3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good mobility, allowing him to be active in ganks and teamfights.","_key":"0322584353610"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"text":"OP to Early Game.","_key":"f7b05625261d0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"519972bb171e"},{"_key":"b0da9012cc1b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"An amazing hero to snowball out of control once he gets his kills.","_key":"4f6d314ad2ce0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"6dcf78f104dd","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Early power spike once he gets his ultimate.","_key":"91ea9080fb710"}]}],"earlyPower":5,"midPower":8,"notes":"Gusion has long been one of Mobile Legends' most well-liked characters. He was a hero that was somewhat broken and overpowered for a while. Multiple times, skill changes or nerfs have been applied by developers. He remains a highly effective and high-tier assassin despite all of these nerfs and modifications.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]}],"heroSkills":[{"description":"After every 3 skill casts, Gusion's the next Basic Attack deals extra (Magic Damage) equal to 15% of the target's lost HP and heals Gusion by 80% of the damage dealt.","_key":"ocx9AHs9lR2j8Tc8nqCvdy","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b0e3900747857e34afaba969709ef48a.png","name":"Dagger Specialist"},{"name":"Sword Spike","description":"Gusion throws a dagger in the target direction, dealing 200( +50% Total Magic Power) (Magic Damage) to the first enemy hit and marking them.\n(Use Again): Gusion moves behind the marked enemy, dealing them 200( +100% Total Magic Power) (Magic Damage).","_key":"ocx9AHs9lR2j8Tc8nqCvmO","levels":"[[\"Cooldown\",\"9.0\",\"8.4\",\"7.8\",\"7.2\",\"6.6\",\"6.0\"],[\"Skill Cost\",\"70\",\"75\",\"80\",\"85\",\"90\",\"95\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Extra Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":9000,"effect_info":["33:Damage:c77955","81:Blink:a269c6"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/906162d20d39d672c4b3c9b113eab8a1.png"},{"cd":11000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/37a7e0bc2fd4bfae395427c32e5d9c43.png","name":"Shadowblade Slaughter","description":"Gusion throws a volley of daggers in the target direction, each dealing 110( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 6% for 2s (multiple daggers' slow effects can stack, up to 30%).\n(Use Again): Gusion recalls the daggers, each dealing 65( +40% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"ocx9AHs9lR2j8Tc8nqCvuo","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Skill Cost\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"]]"},{"levels":"[[\"Cooldown\",\"28.0\",\"24.0\",\"20.0\"],[\"Skill Cost\",\"100\",\"50\",\"0\"]]","cd":28000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/94dc5d88ba57ba0996baa8918bd86d06.png","name":"Incandescence","description":"Gusion dashes to the target location, resetting the cooldown of (Sword Spike) and (Shadowblade Slaughter).\n(Use Again): Gusion dashes a short distance in the target direction.\nIf 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nuked.","_key":"d121f29989e90"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low teamfight presence and lacks manfight capability except for his passive.","_key":"3652ae6e373c0"}],"level":1,"_type":"block","style":"normal","_key":"25e2edb999ab","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-e9894d07129803d58196913a5e4370561c9fd8be-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","latePower":8,"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroGrade":47.1375,"pickRate":0.73}}