{"hero1":{"slug":{"current":"julian/best-builds-guide","_type":"slug"},"banner":{"asset":{"_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp"}},"heroScaling":"early","pickRate":0.54,"latePower":8,"name":"Julian","skillCombo":[{"skillCombo":["1","3","5"],"_key":"18ec5a344d37","_type":"combo","description":"Attack Mode - Enhanced Sword Skill Combo"},{"_key":"7443c76c1147","_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"]},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"d98143f0b176"},{"_key":"80fdc4202dc3a3e63bf11da14685bd86","_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"]},{"_key":"35e7040b7d2e2b90dde68beea4aa2e80","_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"]}],"heroSkillsEnhanced":[{"cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png","name":"Enhanced Scythe","description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]"},{"_key":"ZccwsDFrtrRul9YDUBIHSt","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png","name":"Enhanced Sword","description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash."},{"_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s."}],"heroLearningCurve":"hard","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}]}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png","name":"Smith's Legacy","description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null"},{"cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png","name":"Scythe","description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy.","_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]"},{"levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword","description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V"},{"_key":"ZccwsDFrtrRul9YDUBIHCd","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s."}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8"}],"level":1,"_type":"block","style":"normal","_key":"9261660c9c70"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short Cooldowns. ","_key":"e075dcfe3994"}],"level":1,"_type":"block","style":"normal","_key":"c8eae724a2e6"},{"markDefs":[],"children":[{"marks":[],"text":"High Mobility. ","_key":"6a0020ad6731","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"aabafa49a055","listItem":"number"},{"_type":"block","style":"normal","_key":"ae9aa4dcc15c","listItem":"number","markDefs":[],"children":[{"_key":"cada21548ef3","_type":"span","marks":[],"text":" Excels in Duels. "}],"level":1},{"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}],"level":1}],"heroGrade":56.22583333333334,"banRate":0.18,"earlyPower":9,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]}],"id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","youtubeGuides":null,"cons":[{"style":"normal","_key":"b321e1e84e36","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – ","_key":"1d44547d3e17"}],"_type":"block"}],"winRate":50.85,"midPower":9,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal."},"hero2":{"pros":[{"style":"normal","_key":"72e89df9e7a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hight Durability.","_key":"9cdd1436180b0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"46ce1d850183","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a large burst damage.","_key":"f57bea07d0d60"}]},{"level":1,"_type":"block","style":"normal","_key":"021e91bd48be","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good hp regeneration ability.","_key":"94ee38a160730"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"9f03df4872500","_type":"span","marks":[],"text":"Strong play in early and late games."}],"level":1,"_type":"block","style":"normal","_key":"4a44d333289c"},{"children":[{"_type":"span","marks":[],"text":"Good in Teamflight or solo lane.","_key":"5b2e54744e800"}],"level":1,"_type":"block","style":"normal","_key":"1522276c96ad","listItem":"number","markDefs":[]}],"cons":[{"_key":"09259b6321ee","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks crowd control ability.","_key":"ece5dccc61390"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to lock one target.","_key":"015bb852e3ac0"}],"level":1,"_type":"block","style":"normal","_key":"8ee7644d2829"},{"children":[{"text":"Must Always remember Timing.","_key":"05b8812ab20a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"44f659a61cda","listItem":"number","markDefs":[]},{"_key":"35435b571f80","listItem":"number","markDefs":[],"children":[{"text":"Quite difficult to play.","_key":"8765edc032150","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"0fb03dc0369b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low mobility.","_key":"bae66cbdd8030"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-2a5d22e7d287005ff7388d9a3f4f39b1b5c61c16-100x100-webp"}},"heroGrade":42.39083333333333,"earlyPower":4,"latePower":7,"_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"x.borg/best-builds-guide","_type":"slug"},"notes":"Borg is a very promising hero in Mobile Legends thanks to its outstanding potential in team fights or solo lanes. You may perform X. either as an offlaner or sidelaner, borg. You may simply strike your opponent with a flaming tornado that can fly to your opponent, especially when your opponent is gathered.","winRate":50.23,"pickRate":1.37,"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZX2B","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a8e68ea73b1e94d374d94702c3eaae5.png","name":"Firaga Armor","description":"X.Borg's Firaga Armor inherits 120% of his Max HP and takes all damage for X.Borg while it's active. When the Armor is consumed, X.Borg will disengage from the Armor and roll to the direction chose by your Joystick, he takes no damage in the process. The energy of his Armor is gradually regenerated while X.Borg is in the Armorless State. When energy is full, X.Borg re-equips the Armor and restore the Armor to 30% of his Max HP.\nX.Borg's fire damage causes enemies to warm up, and enemies with highest temperature will drop Firaga supplies when they take flame damage. Picking up a Firaga supply restores 10% of Armor HP, or 10 energy while in Armorless State."},{"levels":"[[\"Base Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"]]","cd":4000,"effect_info":["32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9f94ae214f972632dfe24f7834ab1060.png","name":"Fire Missiles","description":"X.Borg activates the flamethrower and shoots flames in a designated direction, dealing 25( +60% Total Physical Attack) (Physical Damage) continuously for 2s (only 75% damage against minions). Enemies whose temperature has reached the limit will take (True Damage).\nArmorless State: The attack range becomes narrower but longer, while the damage is reduced to 60% of that in the Armor state.","_key":"8lZbP4uK51zhM4aL2KZX3b"},{"name":"Fire Stake","description":"X.Borg shoots 5 Fire Stakes at the edge of the fan-shaped indicator and retrieves them after 1.7s, each dealing 50( +20% Total Physical Attack) (Physical Damage) and pulling the enemies in the path toward him. Firaga Supplies in the path will also be retrieved if touched by Fire Stakes.\nArmorless State: X.Borg adjusts Fire Stake Launcher to increase its range and shorten the distance between Fire Stakes.","_key":"8lZbP4uK51zhM4aL2KZX51","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Base Damage\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"]]","cd":12000,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15882f2bd7927071e772cc2b5064b87c.png"},{"levels":"[[\"Cooldown\",\"30.0\",\"27.0\",\"24.0\"],[\"Base Damage\",\"200\",\"225\",\"250\"],[\"True Damage\",\"300\",\"500\",\"700\"]]","cd":30000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf92afb09c0c304aa369d79ee4cef7f7.png","name":"Last Insanity","description":"X.Borg charges forward in a designated direction, shooting fire around to deal 200( +130% Extra Physical Attack) (Physical Damage) and slowing enemies by 25%. If he hits an enemy hero during the charge, he will stop charging and slow the target by extra 40%. The whole process lasts 3s. Then he self-explodes to cause 300 and 15% of (True Damage) of target's Max HP. The explosion destroys the current Firaga Armor and deals 50% damage and puts himself under (Armorless State), where this skill cannot be used.\nHe can move again according to the direction of Joystick after he self-explodes.\n(Use Again): End the flame spray and self-explode right away.","_key":"8lZbP4uK51zhM4aL2KZX6R"}],"banner":{"_type":"image","asset":{"_ref":"image-0cd2ceb2ed414ec1c4a7758202d55d04440d8006-500x281-jpg","_type":"reference"}},"youtubeGuides":null,"heroSkillsEnhanced":[],"id":"9b3d1236-10fe-4b48-a910-451fbf84bcc0","name":"X.Borg","heroScaling":"normal","banRate":4.63,"midPower":6,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"be41bf399b72"}],"heroLearningCurve":"medium"}}