{"hero1":{"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png","name":"Smith's Legacy","description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null"},{"name":"Scythe","description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy.","_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]","cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png"},{"description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword"},{"levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s.","_key":"ZccwsDFrtrRul9YDUBIHCd"}],"heroSkillsEnhanced":[{"name":"Enhanced Scythe","description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png"},{"levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png","name":"Enhanced Sword","description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash.","_key":"ZccwsDFrtrRul9YDUBIHSt"},{"cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s.","_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]"}],"heroLearningCurve":"hard","midPower":9,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"winRate":50.85,"heroSpecialties":[{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"patchNote":null,"youtubeGuides":null,"skillCombo":[{"description":"Attack Mode - Enhanced Sword Skill Combo","skillCombo":["1","3","5"],"_key":"18ec5a344d37","_type":"combo"},{"_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"],"_key":"7443c76c1147"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"d98143f0b176"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"80fdc4202dc3a3e63bf11da14685bd86"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"],"_key":"35e7040b7d2e2b90dde68beea4aa2e80"}],"pros":[{"style":"normal","_key":"9261660c9c70","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short Cooldowns. ","_key":"e075dcfe3994"}],"level":1,"_type":"block","style":"normal","_key":"c8eae724a2e6"},{"style":"normal","_key":"aabafa49a055","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mobility. ","_key":"6a0020ad6731"}],"level":1,"_type":"block"},{"style":"normal","_key":"ae9aa4dcc15c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Excels in Duels. ","_key":"cada21548ef3"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}],"level":1,"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[]}],"image":{"asset":{"_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp","_type":"reference"},"_type":"image"},"heroGrade":56.22583333333334,"pickRate":0.54,"earlyPower":9,"latePower":8,"name":"Julian","_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"julian/best-builds-guide","_type":"slug"},"cons":[{"markDefs":[],"children":[{"_key":"1d44547d3e17","_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – "}],"_type":"block","style":"normal","_key":"b321e1e84e36"}],"heroScaling":"early","id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","banner":{"_type":"image","asset":{"_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png","_type":"reference"}},"banRate":0.18,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal."},"hero2":{"image":{"asset":{"_ref":"image-92169a162ab5ae8ef472732eb707d04ed89fb5ad-177x250-png","_type":"reference"},"_type":"image"},"notes":"The best tank in Mobile Legends is probably Tigreal. He currently holds the #1 spot on the tier list of Tank heroes thanks to his effective crowd management, outstanding endurance, and strong initiation abilities.","heroSkills":[{"levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d0a86a0bebfae542a9e2d1a46cd3a221.png","name":"Fearless","description":"Tigreal gains a stack of (Fearless) each time he uses a skill or is hit by a Basic Attack. After getting 4 stacks, Tigreal will consume all (Fearless) stacks to block the next incoming Basic Attack (including attacks from Turrets).\n[C8Attacks from Minions do not grant] (Fearless) [C8stacks nor trigger its effect].","_key":"9J69fmuQAuTX78L7bTSIGO"},{"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb1ec9710eee34f00172a7f4dfa4390d.png","name":"Attack Wave","description":"Tigreal smashes the ground with his hammer and sends a shockwave that erupts 3 times in the target direction, each time dealing 270( +70% Total Physical Attack) (Physical Damage) to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5s.","_key":"9J69fmuQAuTX78L7bTSIL4","levels":"[[\"Cooldown\",\"7.0\",\"6.4\",\"5.8\",\"5.2\",\"4.6\",\"4.0\"],[\"Base Damage\",\"270\",\"320\",\"370\",\"420\",\"470\",\"520\"]]","cd":7000,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"]},{"_key":"9J69fmuQAuTX78L7bTSIPk","levels":"[[\"Cooldown\",\"12.5\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\"],[\"Airborne Damage\",\"280\",\"300\",\"320\",\"340\",\"360\",\"380\"]]","cd":12500,"effect_info":["83:Charge:a269c6","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3e86282b58bee7437cef63d4c753d668.png","name":"Sacred Hammer","description":"Tigreal charges in the target direction, dealing ( +100% Total Physical Attack) (Physical Damage) to enemies along the way and pushing them to the end of the charge.\n(Use Again): Tigreal can use this skill again within 4s, dealing 280( +60% Total Physical Attack) (Physical Damage) to enemies in front of him and knocking them airborne for 1s."},{"description":"Tigreal pulls nearby enemies to himself for brief period before slamming his shield down, dealing 270( +130% Total Physical Attack) (Physical Damage) and stunning enemies for 1.5s.\n[C8The first half of the channeling can be interrupted by control effects, but will not trigger the Ultimate's cooldown. The second part of the channeling cannot be interrupted except by Suppression.]","_key":"9J69fmuQAuTX78L7bTSIUQ","levels":"[[\"Cooldown\",\"45.0\",\"41.0\",\"37.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"270\",\"350\",\"430\"]]","cd":45000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb946aafc7d6bc600c90ec0925ca434f.png","name":"Implosion"}],"cons":[{"_key":"2f4f56d5bce0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be killed quite easily.","_key":"9967086eabec0"}],"level":1,"_type":"block","style":"normal"},{"_key":"a3911a3b37e8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be interrupted while using ultimate.","_key":"4988ba057e170"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Long cool-down duration.","_key":"f3d6e8f06fb20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"b3515e5e5c02"},{"_type":"block","style":"normal","_key":"056a23f4f9f4","listItem":"number","markDefs":[],"children":[{"_key":"f5314ea1fb5f0","_type":"span","marks":[],"text":"Useless without teamwork."}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-c6bb6568d35f60a26579319fa7f6f8e07eaa2bcb-500x281-jpg","_type":"reference"}},"heroScaling":"normal","winRate":50.3,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}]},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"skillCombo":[{"_type":"combo","description":"Flicker SS - Control Mode: Full Skill Combo","skillCombo":["3","2","2","1"],"_key":"4b2ab487ce54"}],"pros":[{"markDefs":[],"children":[{"_key":"176069656adf0","_type":"span","marks":[],"text":"Great Initiator."}],"level":1,"_type":"block","style":"normal","_key":"df9eb7b25f00","listItem":"number"},{"_type":"block","style":"normal","_key":"90b3975d3e0a","listItem":"number","markDefs":[],"children":[{"text":"Great amount of crowd control tools.","_key":"6623d72e900b0","_type":"span","marks":[]}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"07da8f6abd62","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Durability.","_key":"f0ff618f401a0","_type":"span"}]},{"style":"normal","_key":"2993e5b7ce28","listItem":"number","markDefs":[],"children":[{"text":"Great zoning off enemies.","_key":"916fe2f8865e0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"children":[{"text":"Easy to use.","_key":"d0ceecd85d7c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"6e544ecf74d2","listItem":"number","markDefs":[]}],"heroLearningCurve":"easy","latePower":9,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_key":"d405e1d327db0","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"719045d0bc8c0","_type":"span"}],"_type":"block"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_key":"9518aeee33c90","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"id":"83dc01a8-14f4-45de-b441-65e1e0ee1b38","heroGrade":61.8475,"slug":{"current":"tigreal/best-builds-guide","_type":"slug"},"youtubeGuides":{"_type":"youtubeGuide","gallery":[{"uploadDate":"Aug 19, 2022","banner":{"_type":"image","asset":{"_ref":"image-9418dc2208fa9922a8a9f5354f64bea82a3190aa-1280x720-png","_type":"reference"}},"description":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25\n\nThis guide is for mobile legends beginners. \nIn this video, I'm going to share a Tigreal's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nBest Build\nhttps://mlbbhero.com/tigreal-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbrafaela #mlrafaela #rafaela","_key":"b831de5d5c10","title":"TIGREAL SKILL MECHANICS & BUILD GUIDE - MLBB FOR BEGINNERS - Mobile Legends – Season 25","url":"https://www.youtube.com/watch?v=3Neni8zfNqw&ab_channel=Meruem","tags":["MECHANICS","BUILD"]}]},"heroSkillsEnhanced":[],"pickRate":1.91,"banRate":55.18,"earlyPower":5,"name":"Tigreal","_updatedAt":"2024-02-16T06:00:58Z","midPower":7,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"_type":"slug","current":"/patch/patch-notes-1794"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]}}}