{"hero1":{"winRate":46.67,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. 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When used properly, a "},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]}],"heroSpecialties":[{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"text":"Support","_key":"d405e1d327db0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"_key":"812b65134029","markDefs":[],"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block"}]}],"id":"e400ebb4-4a2f-4745-9c7b-a6f978f444ab","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Target Lock Driving Skill Combo ","skillCombo":["3","1","2"],"_key":"d49632ceb76d"}],"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","midPower":7,"latePower":8,"banRate":0.47,"earlyPower":5,"name":"Johnson","heroSkillsEnhanced":[],"pickRate":0.32,"cons":[{"children":[{"_key":"391ae9c8ac300","_type":"span","marks":[],"text":"Weak to Magic and true damage compared to other tanks."}],"level":1,"_type":"block","style":"normal","_key":"ff2771ea103b","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[],"children":[{"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80","_type":"span","marks":[]}]},{"_key":"d5a7f8c22911","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_key":"d10f1797b8a60","_type":"span","marks":[],"text":"No directional blink skills to run away."}],"level":1,"_type":"block","style":"normal","_key":"d9dbe543bd8d","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"42278b74aff8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60"}]}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-4fa4250d3fcc47f8ade8df649848895eb44f864c-177x250-webp","_type":"reference"}},"heroGrade":45.19833333333333,"heroLearningCurve":"hard","slug":{"current":"johnson/best-builds-guide","_type":"slug"},"heroSkills":[{"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d5efd721825bdfaf1f1299cd7be2f61f.png","name":"Electro-airbag","description":"When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. Cooldown: 100s.","_key":"tRzYaguU9TSX2YU6Hj7k0n","levels":"null","cd":0},{"name":"Deadly Pincers","description":"Johnson throws his spanner toward the target location, dealing 120( +250% Total Physical Defense) (Magic Damage) to enemies in its path. Enemies around the landing point are stunned for 0.8s.","_key":"tRzYaguU9TSX2YU6Hj7k4B","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c9bfe859e927799f3bdf13104685619.png"},{"name":"Electromag Rays","description":"Johnson raises his shield, continuously dealing 80( +60% Total Magic Power) (Magic Damage) to enemies in a cone in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 50% against creeps.\nJohnson can cast Basic Attacks and skills for the duration.","_key":"tRzYaguU9TSX2YU6Hj7k7Z","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6038b6b112bc3b71c7557cb8570f5b3f.png"},{"description":"Johnson transforms into a car, accelerating over time. An allied hero can board the car during the acceleration phase. The car will explode upon hitting an enemy hero or obstacle, dealing 300( +160% Total Magic Power)-450( +280% Total Magic Power) (Magic Damage) to nearby enemies, stunning them for 0.5-1s (scales with the car's speed), and creating an electrified zone at the location. Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. Johnson's location is revealed for 3s upon casting this skill.\n(Passive): Johnson's Physical Defense is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7kAx","levels":"[[\"Cooldown\",\"45.0\",\"42.5\",\"40.0\"],[\"Physical Defense Bonus\",\"10%\",\"20%\",\"30%\"],[\"Minimum Damage\",\"300\",\"400\",\"500\"],[\"Maximum Damage\",\"450\",\"600\",\"750\"],[\"Continuous Dmg\",\"60\",\"80\",\"100\"]]","cd":45000,"effect_info":["72:Morph:617fc6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/595fb960f43aa952ca7d86089a3779cb.png","name":"Rapid Touchdown"}],"pros":[{"_type":"block","style":"normal","_key":"9d17ab35fed1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No required Mana.","_key":"4d2c4cbfc04b0"}],"level":1},{"style":"normal","_key":"161b623c5eff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High physical armor stats.","_key":"60f6a5d04c950"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Significant amount of damage from second skill and ultimate.","_key":"a337049bcee60"}],"level":1,"_type":"block","style":"normal","_key":"adc07d3665e9","listItem":"number"},{"markDefs":[],"children":[{"marks":[],"text":"Various and Powerful CC effect.","_key":"64df1803c1ce0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a072305baa32","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"5d4afad48782","listItem":"number","markDefs":[],"children":[{"_key":"d524ca908d4e0","_type":"span","marks":[],"text":"Superior nuking ability despite being a tank."}]},{"style":"normal","_key":"12ab78730881","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best for countering MM heroes along with Gatotkaca.","_key":"36f309bf5fc10"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"b4db2883af36","listItem":"number","markDefs":[],"children":[{"_key":"1da331d9f03b0","_type":"span","marks":[],"text":"Easy to initiate, join team fights, chase enemies, and roam."}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"6b82a07b6f88","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"One of the strongest tank in late game.","_key":"6623e42a42520"}]}],"heroScaling":"normal","notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. His special ultimate skill allows him to transform into a fast automobile that can swiftly take out his opponents."},"hero2":{"midPower":6,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}]}]}],"name":"Odette","image":{"_type":"image","asset":{"_ref":"image-afd47d2779504da7a164ecdebb4da54c78529c1a-177x250-webp","_type":"reference"}},"heroGrade":45.401666666666664,"heroLearningCurve":"easy","winRate":53.97,"earlyPower":5,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"id":"4988015e-bb89-45ee-bbe2-5628c7df0b16","slug":{"current":"odette/best-builds-guide","_type":"slug"},"heroSkills":[{"name":"Lakeshore Ambience","description":"After each skill cast, Odette's next attack will cast a sound wave that bounces between her and nearby enemies, each bounce dealing 144~200( +50% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7Zgd","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1bb62f220128b20f10d3bff20ca613d1.png"},{"levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e868c3af42f189bafc659a143aadd91b.png","name":"Avian Authority","description":"Odette releases a magic swan in the target direction, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 30% for 2s.","_key":"tRzYaguU9TSX2YU6Hj7Zk1"},{"name":"Blue Nova","description":"Odette releases a set of magic energy balls in the target direction, dealing 250( +50% Total Magic Power) (Magic Damage) to the first enemy hit and immobilizing them for 1.5s. After hitting an enemy, another energy ball will split off and attack a nearby enemy (prioritizes enemy heroes), dealing them 250( +50% Total Magic Power) (Magic Damage) and immobilizing them for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7ZnP","levels":"[[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Diffusion Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5972cf5de7243abd7eeb6633c4579983.png"},{"mana":200,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae0b4f91b53838dd4a8bba4d3011d52b.png","name":"Swan Song","description":"Odette leaps in the target direction and begins channeling magic, gaining a 1400( +150% Total Magic Power) shield while dealing 240( +90% Total Magic Power) (Magic Damage) to enemies in a large area around her every 0.5s for 5s.\nEnemies hit by the initial attack will be slowed by 90% (decays over 2s). 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Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]},{"name":"Control","slug":{"_type":"slug","current":"/heroes/specialties/control"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"pickRate":0.74,"banRate":0.23,"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"heroSkillsEnhanced":[],"cons":[{"_key":"dc85099c109b","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy counter","_key":"cef4aaff26170","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"children":[{"text":"Flicker is her only source of mobility.","_key":"9d46fc1ddaef0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"0a873375ed36","listItem":"number","markDefs":[]},{"_key":"db5355f5deb4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relies on her Ultimate as her main source of damage.","_key":"697a7ab69e0f0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"9a48a5636bee","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A difficult match-up against enemies with tons of crowd control.","_key":"8afbbc472d290"}]}],"banner":{"_type":"image","asset":{"_ref":"image-b038135072eb07c50866a5b400f87143ce222911-500x281-jpg","_type":"reference"}},"heroScaling":"early","latePower":8,"notes":"It's vital to play Odette's save before obtaining Concentrated Energy because she is a particularly vulnerable hero. Since her bouncing passive hurt foes quite a bit even in the early game, she may quickly clear waves with her initial skill and then assist allies to the jungle or steal buffs."}}