{"hero1":{"heroGrade":45.19833333333333,"heroLearningCurve":"hard","winRate":46.67,"banRate":0.47,"cons":[{"_key":"ff2771ea103b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak to Magic and true damage compared to other tanks.","_key":"391ae9c8ac300"}],"level":1,"_type":"block","style":"normal"},{"children":[{"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"d5a7f8c22911","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"No directional blink skills to run away.","_key":"d10f1797b8a60"}],"level":1,"_type":"block","style":"normal","_key":"d9dbe543bd8d","listItem":"number","markDefs":[]},{"style":"normal","_key":"42278b74aff8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"heroSpecialties":[{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block"},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"719045d0bc8c0","_type":"span"}],"_type":"block"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal"},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_key":"0002213f1fe80","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Target Lock Driving Skill Combo ","skillCombo":["3","1","2"],"_key":"d49632ceb76d"}],"notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. 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Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. 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","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. 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His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"id":"557edf02-8a94-420c-9922-5a900d64fa16","name":"Minsitthar","slug":{"_type":"slug","current":"minsitthar/best-builds-guide"},"cons":[{"level":1,"_type":"block","style":"normal","_key":"54fba45f3723","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Suitable As Offlaner.","_key":"4ba820dc7cf00"}]},{"level":1,"_type":"block","style":"normal","_key":"ed3b56dbe14e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Wasteful of Mana. ","_key":"da896d9bb05c"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"a2c9568785f5","_type":"span","marks":[],"text":"Little Damage as a Fighter."}],"level":1,"_type":"block","style":"normal","_key":"d9539a9b26d2"}],"winRate":46.28,"heroLearningCurve":"hard","pickRate":0.3,"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"23b0841d1c64"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-ba06d17640fa2779281ade0652ac7bd5379a4be9-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"heroGrade":35.11833333333333,"earlyPower":3,"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/05820a59ffb5a1a929e245684976bf98.png","name":"All United","description":"Minsitthar inspires the whole team. When teammates slay enemy heroes, he obtains extra 60 Gold wherever he is; whenever Minsitthar himself slay enemies, all his teammates obtain extra 15 Gold.","_key":"tRzYaguU9TSX2YU6Hj7GEp"},{"cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/411414c5a6890a9d39fe83f2a689d756.png","name":"Spear of Glory","description":"Minsitthar stabs ahead with the Spear of Glory, dealing 175( +180% Extra Physical Attack) (Physical Damage) to all enemies along the way. \nWhen pulling back the spear, he will also pull toward himself the first enemy the spear hits, dealing 150( +80% Extra Physical Attack) (Physical Damage) and knocks the target back.","_key":"tRzYaguU9TSX2YU6Hj7GID","levels":"[[\"Cooldown\",\"13.0\",\"12.2\",\"11.4\",\"10.6\",\"9.8\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"],[\"Extra Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]"},{"name":"Shield Assault","description":"Minsitthar awakens the strength of the shield and releases the power within forward. 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Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_key":"2b7f513f8ead","markDefs":[],"children":[{"marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal"},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal"}]}]}}