{"hero1":{"skillCombo":[{"skillCombo":["3","1","2"],"_key":"d49632ceb76d","_type":"combo","description":"Target Lock Driving Skill Combo "}],"banRate":0.47,"earlyPower":5,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"markDefs":[],"children":[{"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. 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an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"_key":"38a585007b46","markDefs":[],"children":[{"marks":[],"text":"","_key":"acc0dbe7f8510","_type":"span"}],"_type":"block","style":"h3"}]}],"youtubeGuides":null,"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"391ae9c8ac300","_type":"span","marks":[],"text":"Weak to Magic and true damage compared to other tanks."}],"level":1,"_type":"block","style":"normal","_key":"ff2771ea103b"},{"style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80"}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d5a7f8c22911","listItem":"number","markDefs":[]},{"_key":"d9dbe543bd8d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No directional blink skills to run away.","_key":"d10f1797b8a60"}],"level":1,"_type":"block","style":"normal"},{"_key":"42278b74aff8","listItem":"number","markDefs":[],"children":[{"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"hard","heroScaling":"normal","midPower":7,"heroSpecialties":[{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"_key":"7914f42690db","markDefs":[],"children":[{"_key":"d405e1d327db0","_type":"span","marks":["strong"],"text":"Support"},{"marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span"}],"_type":"block","style":"normal"},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"8ef00ddc9c220","_type":"span","marks":["strong"],"text":"Mixed Damage"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_key":"0002213f1fe80","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"name":"Johnson","slug":{"current":"johnson/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"tRzYaguU9TSX2YU6Hj7k0n","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d5efd721825bdfaf1f1299cd7be2f61f.png","name":"Electro-airbag","description":"When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. 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Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. Johnson's location is revealed for 3s upon casting this skill.\n(Passive): Johnson's Physical Defense is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7kAx","levels":"[[\"Cooldown\",\"45.0\",\"42.5\",\"40.0\"],[\"Physical Defense Bonus\",\"10%\",\"20%\",\"30%\"],[\"Minimum Damage\",\"300\",\"400\",\"500\"],[\"Maximum Damage\",\"450\",\"600\",\"750\"],[\"Continuous Dmg\",\"60\",\"80\",\"100\"]]","cd":45000,"effect_info":["72:Morph:617fc6","21:CC:cd5d6d"]}],"pros":[{"children":[{"_type":"span","marks":[],"text":"No required Mana.","_key":"4d2c4cbfc04b0"}],"level":1,"_type":"block","style":"normal","_key":"9d17ab35fed1","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High physical armor stats.","_key":"60f6a5d04c950"}],"level":1,"_type":"block","style":"normal","_key":"161b623c5eff"},{"markDefs":[],"children":[{"marks":[],"text":"Significant amount of damage from second skill and ultimate.","_key":"a337049bcee60","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"adc07d3665e9","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"a072305baa32","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Various and Powerful CC effect.","_key":"64df1803c1ce0"}]},{"style":"normal","_key":"5d4afad48782","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Superior nuking ability despite being a tank.","_key":"d524ca908d4e0"}],"level":1,"_type":"block"},{"style":"normal","_key":"12ab78730881","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best for countering MM heroes along with Gatotkaca.","_key":"36f309bf5fc10"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"b4db2883af36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to initiate, join team fights, chase enemies, and roam.","_key":"1da331d9f03b0"}]},{"listItem":"number","markDefs":[],"children":[{"text":"One of the strongest tank in late game.","_key":"6623e42a42520","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"6b82a07b6f88"}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"heroGrade":45.19833333333333,"patchNote":null,"latePower":8,"notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. 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","_key":"3441acde64b8","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"9261660c9c70","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Short Cooldowns. ","_key":"e075dcfe3994"}],"level":1,"_type":"block","style":"normal","_key":"c8eae724a2e6","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mobility. ","_key":"6a0020ad6731"}],"level":1,"_type":"block","style":"normal","_key":"aabafa49a055"},{"children":[{"text":" Excels in Duels. ","_key":"cada21548ef3","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"ae9aa4dcc15c","listItem":"number","markDefs":[]},{"style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}],"level":1,"_type":"block"}],"cons":[{"style":"normal","_key":"b321e1e84e36","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – ","_key":"1d44547d3e17"}],"_type":"block"}],"heroLearningCurve":"hard","heroScaling":"early","latePower":8,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"patchNote":null,"id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","heroSkills":[{"description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png","name":"Smith's Legacy"},{"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png","name":"Scythe","description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy.","_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]","cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword","description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]"},{"levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s.","_key":"ZccwsDFrtrRul9YDUBIHCd"}],"heroGrade":56.22583333333334,"pickRate":0.54,"midPower":9,"name":"Julian","_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"julian/best-builds-guide","_type":"slug"},"youtubeGuides":null,"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png"}},"banRate":0.18,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Mage","image":{"asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}]}}