{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-4fa4250d3fcc47f8ade8df649848895eb44f864c-177x250-webp","_type":"reference"}},"heroGrade":45.19833333333333,"heroScaling":"normal","latePower":8,"heroSpecialties":[{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. 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They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1,"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"youtubeGuides":null,"skillCombo":[{"skillCombo":["1","2","3"],"_key":"2ea44bb775fa","_type":"combo","description":"Charge Skill Combo"}],"heroSkillsEnhanced":[],"pickRate":0.08,"midPower":8,"id":"5f5e9223-c2e0-4de5-9211-5a03578dc101","slug":{"current":"gloo/best-builds-guide","_type":"slug"},"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/75307c68d0bcd6f2e6be2bae5c6a4f4f.png","name":"Stick, Stick","description":"Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5.\nEach stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 8%.","_key":"tRzYaguU9TSX2YU6Hj6yq2","levels":"null","cd":0,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"]},{"name":"Slam, Slam","description":"Gloo reaches out and slams the ground, dealing 260(+80% Total Magic Power) (Magic Damage) to enemies hit.\nHe also leaves a (Goo) behind that explodes after 3s, dealing 220(+60% Total Magic Power) (Magic Damage) and immobilizing nearby enemies for 1s. Gloo can touch the (Goo) to detonate it early and reset the skill's cooldown.","_key":"tRzYaguU9TSX2YU6Hj6ytQ","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"56\",\"62\",\"68\",\"74\",\"80\"],[\"Base Damage\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"],[\"Extra Damage\",\"220\",\"240\",\"260\",\"280\",\"300\",\"320\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26f709801224f03e0923ea047a58c9e0.png"},{"cd":10500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d00b6264038a212a77147ed2a95112e.png","name":"Pass, Pass","description":"Gloo stretches forth to deal 250(+50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s.\nIf this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.","_key":"tRzYaguU9TSX2YU6Hj6ywo","levels":"[[\"Cooldown\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\"],[\"Skill Cost\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"],[\"Base Damage\",\"250\",\"260\",\"270\",\"280\",\"290\",\"300\"]]"},{"_key":"tRzYaguU9TSX2YU6Hj6z0C","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Split Regen\",\"3%\",\"3.25%\",\"3.5%\"],[\"Attached Regen\",\"25%\",\"27.5%\",\"30%\"]]","cd":50000,"effect_info":["72:Morph:617fc6","51:HEAL:59a86f"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e39fc93347a8198e58cfd184a19c9034.png","name":"Split, Split","description":"Gloo splits into 12 Goos, for up to 10s. Each Goo has 25% HP, and during this time all Goos can move together freely with their Movement Speed increased by 35%. They recover 3% of their Max HP every 1s, and deal 120(+25% Total Magic Power) (Magic Damage) every 0.25s to targets they impact.\n(Grab, Grab): Gloo attaches itself to a target enemy hero with full (Sticky) stacks, immediately regaining 25% of its own Max HP, during which it can cast skills with cooldown times reduced, but cannot move. Basic Attacks deal 120(+50% Total Magic Damage) at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as (Magic Damage), 20% of this regained as its own HP (excludes damage from Turrets). Lasts 9s.\n(Go, Go): Gloo can choose to leave the host before the effect duration is over."}],"pros":[{"_type":"block","style":"normal","_key":"bbe9d263197f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has high mobility.","_key":"4eee9d560cc10"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Fast cooldown skill.","_key":"b5dcb3a88c740"}],"level":1,"_type":"block","style":"normal","_key":"68f588574987"},{"_key":"a073bc5ae6b3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"There is potential as an offlaner.","_key":"aeca89f845690"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Able to inflict high damage even though it is a tank hero.","_key":"0567dd44a33e0"}],"level":1,"_type":"block","style":"normal","_key":"67663c1c4a11","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"3491646dfac7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong against single target heroes.","_key":"bcb602bbb5850"}],"level":1}],"heroGrade":49.35666666666666,"heroLearningCurve":"hard"}}