{"hero1":{"slug":{"current":"jawhead/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span","marks":[]}]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]}],"name":"Jawhead","skillCombo":[{"_key":"64fe0cbe4db2","_type":"combo","description":"Ganking Skill Combo","skillCombo":["1","3","2"]},{"_type":"combo","description":"Flicker SS Skill Combo","skillCombo":["2","3","1"],"_key":"11e802637ffa"}],"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1c62d85fabdad70c80eecdb1b78fb789.png","name":"Mecha Suppression","description":"Jawhead's attacks apply a stack of (Mecha Suppression) on hit (up to 10 stacks). Each stack lasts 3s and increases the damage of Jawhead's Basic Attacks to the enemy by 8%.","_key":"ocx9AHs9lR2j8Tc8nqCxst","levels":"null","cd":0},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/47fa575f98c16acda724e00a45ca14b0.png","name":"Smart Missiles","description":"Jawhead begins channeling and launches up to 12 missiles at random nearby enemies over 5s, each missile dealing 120( +25% Total Physical Attack) (Physical Damage) to the enemy hit.","_key":"ocx9AHs9lR2j8Tc8nqCy1J","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]","cd":5000,"effect_info":["31:Burst:c77955"]},{"description":"Jawhead gains 30% extra Movement Speed and a 250( +180% Total Physical Attack) shield for 5s.\n(Use Again): Jawhead flings the nearest unit to the target location, dealing 300( +80% Total Physical Attack) (Physical Damage) to enemies in the area and stunning them for 0.5s (prioritizes heroes, including allied heroes, though allied heroes won't take damage).","_key":"ocx9AHs9lR2j8Tc8nqCy9j","levels":"[[\"Cooldown\",\"15.0\",\"14.4\",\"13.8\",\"13.2\",\"12.6\",\"12.0\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Basic Shield\",\"250\",\"320\",\"390\",\"460\",\"530\",\"600\"],[\"Base Damage\",\"300\",\"340\",\"380\",\"420\",\"460\",\"500\"]]","cd":15000,"effect_info":["52:Shield:59a86f","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a1cd7244f9fe9ac10360505376810b02.png","name":"Ejector"},{"_key":"ocx9AHs9lR2j8Tc8nqCyI9","levels":"[[\"Cooldown\",\"35.0\",\"30.0\",\"25.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"350\",\"475\",\"600\"]]","cd":35000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f630482b3d44e42b9ea2a18eb5ddb348.png","name":"Unstoppable Force","description":"Jawhead charges into the target enemy hero, dealing them 350( +150% Total Physical Attack) (Physical Damage) and briefly stunning them. Enemies around the target are knocked back and dealt the same amount of the damage."}],"heroSkillsEnhanced":[],"heroGrade":54.13666666666667,"heroLearningCurve":"medium","banRate":0.11,"latePower":8,"id":"21503810-2b98-4eff-928e-046322b80d02","patchNote":null,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"text":"Reap","_key":"5371898323970","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block"}]}],"cons":[{"markDefs":[],"children":[{"text":"Teammate reliant.","_key":"b86880e0b0890","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c46cde38a176","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult to play.","_key":"2cfdd3a11f850"}],"level":1,"_type":"block","style":"normal","_key":"840eb855d96f"}],"image":{"_type":"image","asset":{"_ref":"image-63f7a2969932b9fa378b9311d4fef20126ac17fc-177x250-webp","_type":"reference"}},"heroScaling":"normal","pickRate":0.36,"notes":"Jawhead is a hero who dominates the game in all facets. Despite all the advantages of using this hero, he has a few shortcomings. The most glaring of these is the difficulty of his playing. But with enough time, this shortcoming can be overlooked.","pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Natural tankiness.","_key":"9ed8eff12b320"}],"level":1,"_type":"block","style":"normal","_key":"93ee1f25ee91"},{"children":[{"_type":"span","marks":[],"text":"Good mobility.","_key":"c530d5a2bbe60"}],"level":1,"_type":"block","style":"normal","_key":"3dc7c444ed32","listItem":"number","markDefs":[]},{"children":[{"_key":"65a32e6678930","_type":"span","marks":[],"text":"Very good passive."}],"level":1,"_type":"block","style":"normal","_key":"c25a827b9d55","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good CC.","_key":"5ebb312b5c9f0"}],"level":1,"_type":"block","style":"normal","_key":"c28ce907d289"}],"banner":{"_type":"image","asset":{"_ref":"image-75a34af75411429fc62f8ea83008e32fe0f55eee-500x281-jpg","_type":"reference"}},"winRate":49.41,"earlyPower":9,"midPower":8,"_updatedAt":"2024-02-16T06:00:58Z"},"hero2":{"heroScaling":"normal","midPower":6,"name":"Hanabi","cons":[{"level":1,"_type":"block","style":"normal","_key":"57ab1aa5abc3","listItem":"bullet","markDefs":[],"children":[{"text":"Lack of escape skills.","_key":"e6c6958c0a130","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"675e1ff2a04b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of burst damage.","_key":"e24e3d48f6cf0"}],"level":1},{"style":"normal","_key":"fd447cfc2f58","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of Mobility","_key":"8e070dc842a4"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Easy Pick off","_key":"4bf4338723a8"}],"level":1,"_type":"block","style":"normal","_key":"7c28cfb79044","listItem":"bullet","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-6245bfce67cc87e4dec26dfcefa291f16453dc57-1000x568-png","_type":"reference"}},"pros":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Burst AOE damage.","_key":"70dcfec835c60","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"44c49cd5845a"},{"children":[{"_type":"span","marks":[],"text":"Rely on gear-leading.","_key":"968efb0006a60"}],"level":1,"_type":"block","style":"normal","_key":"8cd3983d5774","listItem":"number","markDefs":[]},{"children":[{"marks":[],"text":"Mighty role in team fight.","_key":"47b7672f84f80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0bd485e393d8","listItem":"number","markDefs":[]},{"_key":"0111a1c7e4b8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Many CC skills.","_key":"3bde67fb183a0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"b055e2426faa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy team-work.","_key":"302b6881f7840"}],"level":1},{"_key":"73a568d948de","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highest durability.","_key":"ae849c6a19430"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Immunity of control skill.","_key":"9e6cab485e990"}],"level":1,"_type":"block","style":"normal","_key":"db80f592e8b6","listItem":"number"},{"children":[{"marks":[],"text":"Disrupt enemy position.","_key":"e8c7d458ea640","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"7f77d830f3d9","listItem":"number","markDefs":[]}],"winRate":47.03,"banRate":0.46,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526"}]}],"id":"ef604a52-ba2d-410e-a560-cc34ab5e233c","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"latePower":7,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_key":"5371898323974","_type":"span","marks":["strong"],"text":"Reap"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]}],"slug":{"current":"hanabi/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"pickRate":0.62,"heroGrade":40.36083333333333,"heroLearningCurve":"easy","earlyPower":4,"notes":"In Mobile Legends, Hanabi is a Marksman hero with a depressingly low selection rate. For a number of reasons, she is regarded by many as the weakest Marksman hero in Mobile Legends. There are numerous causes for Hanabi's recent lack of popularity besides the fact that there are so many better heroes than her.","patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"0d120de7eaee"}],"heroSkills":[{"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f8923694860ea32239d1215bbabf9fa9.png","name":"Ninjutsu: Equinox","description":"When Hanabi is at full HP, 60% of incoming HP that would have been granted from Lifesteal is converted into a shield for up to 25% of her Max HP.\nWhen the shield is active, Hanabi is immune to all controls and her Movement Speed is increased by 30.","_key":"tRzYaguU9TSX2YU6Hj7TK2","levels":"null","cd":0},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e5337ead932279153d721d91032178ab.png","name":"Ninjutsu: Petal Barrage","description":"(Passive): Hanabi permanently gains 8% Physical Lifesteal.\n(Active): While active, for each Basic Attack hit, Hanabi generates a new petal blade that bounces between nearby enemies for up to 3 times.(Damage reduced by 25% after each bounce.)","_key":"tRzYaguU9TSX2YU6Hj7TNQ","levels":"[[\"Physical Lifesteal\",\"8%\",\"10%\",\"12%\",\"14%\",\"16%\",\"18%\"],[\"Bounce Time\",\"3\",\"3\",\"4\",\"4\",\"5\",\"5\"]]","cd":0,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"]},{"description":"Hanabi fires the energy scroll in the targeted direction, dealing 450( +80% Total Physical Attack) (Physical Damage) to enemies along the way and slowing them by 50% for 2s.\nFor each target hit, Hanabi regens 140 Mana. 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This effect will spread to enemies nearby and each enemy nearby will only be effected once. If the enemy still remains within the range of Higanbana, another Higanbana will bloom, causing the same amount of damage and immobilization effect again. ","_key":"tRzYaguU9TSX2YU6Hj7TUC","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"],[\"Base Damage\",\"600\",\"700\",\"800\"]]"}],"image":{"hotspot":{"x":0.5,"y":0.3128205128205128,"height":0.6256410256410256,"_type":"sanity.imageHotspot","width":1},"_type":"image","asset":{"_ref":"image-351a8b71c385b2439d300c5c6c955f47436d9242-240x390-png","_type":"reference"},"crop":{"_type":"sanity.imageCrop","right":0,"top":0,"left":0,"bottom":0.37435897435897436}}}}