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The preparation time of the extra bolt from (Jungle Heart) is also reduced.","_key":"tRzYaguU9TSX2YU6Hj7bcs","levels":"[[\"Cooldown\",\"45.0\",\"42.0\",\"39.0\"],[\"Physical Attack Bonus\",\"60%\",\"70%\",\"80%\"]]","cd":45000,"effect_info":["62:BUFF:4f9cb8","81:Blink:a269c6"]}],"heroSkillsEnhanced":[],"banRate":0.04,"midPower":6,"latePower":9},"hero2":{"earlyPower":5,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"heroSkillsEnhanced":[],"cons":[{"children":[{"_type":"span","marks":[],"text":"Very squishy to bursts damage.","_key":"724ed25960c10"}],"level":1,"_type":"block","style":"normal","_key":"7ec3c88a3433","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"b292dae9f3a0","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Likely to be targeted first.","_key":"2ac3ddb91e330","_type":"span"}],"level":1},{"style":"normal","_key":"ba962fd611e0","listItem":"number","markDefs":[],"children":[{"_key":"eb4b629ae3b10","_type":"span","marks":[],"text":"Reliant on good positioning to deal damage."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"1a6b874cf17c","listItem":"number","markDefs":[],"children":[{"text":"Vulnerable to crowd controls.","_key":"941a050d21000","_type":"span","marks":[]}]},{"children":[{"_type":"span","marks":[],"text":"High mana usage.","_key":"f4ffb52188240"}],"level":1,"_type":"block","style":"normal","_key":"e8ea34c3e89f","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"da6c1abb2884","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No escape skills and relies on Flicker to escape or blink.","_key":"60ed5add39740"}],"level":1}],"heroScaling":"normal","winRate":53.01,"pickRate":0.39,"slug":{"current":"cyclops/best-builds-guide","_type":"slug"},"heroGrade":46.70583333333333,"heroLearningCurve":"medium","heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"banner":{"_type":"image","asset":{"_ref":"image-166f42b2ff060b08f5df15a23842bcc06e694fc1-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-478a38ace0adb893687b8d7117358fd8564133f8-177x250-webp","_type":"reference"}},"midPower":7,"name":"Cyclops","_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13076c8be3526d0c7876239d53b02071.png","name":"Starlit Hourglass","description":"Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.","_key":"tRzYaguU9TSX2YU6Hj7jFN"},{"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/51ebe41678a7682f30e705aba6de8494.png","name":"Stardust Shock","description":"Cyclops casts two Stardust Disks in the target direction, each dealing 275( +60% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"tRzYaguU9TSX2YU6Hj7jIl","levels":"[[\"Base Damage\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":9000,"effect_info":["32:AoE:c77955"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3a369bb6cbeb0e4490ee71a33701076e.png","name":"Planets Attack","description":"Cyclops conjures Starlit Spheres around himself while gaining 30% extra Movement Speed for 2s. 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He may play as a support, offlane, core, or midlaner. If you want to put it that way, he is a jack-of-all-trades."}}