{"hero1":{"cons":[{"children":[{"_type":"span","marks":[],"text":"Lacks the ability to deal a final blow to his enemies.","_key":"26ba05aad7820"}],"level":1,"_type":"block","style":"normal","_key":"0472830364d6","listItem":"number","markDefs":[]}],"heroLearningCurve":"medium","pickRate":0.15,"earlyPower":5,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"text":"Regen","_key":"ca432316d9730","_type":"span","marks":["strong"]},{"marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span"}],"_type":"block"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}]},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"text":" becomes ","_key":"612e4f110e203","_type":"span","marks":[]},{"_key":"612e4f110e204","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"_updatedAt":"2024-02-16T06:00:58Z","image":{"_type":"image","asset":{"_ref":"image-2a9f77a868896b6ecc96d43e63a9ada2eef72d0f-177x250-webp","_type":"reference"}},"heroGrade":49.37916666666666,"midPower":8,"patchNote":null,"name":"Hylos","heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"6f600e163935","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has extremely high durability.","_key":"74474164e3900"}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Can offlane very easily and also harass his enemies.","_key":"ca52296b25d10","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"af5e4f4ec643","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"e8f362cc2152","listItem":"number","markDefs":[],"children":[{"text":"Can easily initiate a fight.","_key":"0961e218430f0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can tank and also heal at the same time which makes him a very good pick for fights which are longer.","_key":"6594134b158e0"}],"level":1,"_type":"block","style":"normal","_key":"9106a36776b5","listItem":"number"},{"_key":"029d67f96647","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can directly ignore enemy backline and directly gank + Enemy carry which helps your team to target more easily.","_key":"5228782f0d380"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-15d80f5aac9f56aaed9adccf838eefe21626e0f8-500x281-jpg","_type":"reference"}},"banRate":0.1,"notes":"One of the rare heroes who can tank and heal themselves simultaneously is him. Due to his AoE damaging abilities, he can also deal respectable damage in team battles. Hylos performs best when starting battles or intervening when a teammate's attention is diverted during a fight.","heroSkills":[{"description":"Hylos gains 1.5 extra Max HP for every 1 extra Max Mana he possesses.\nWhen out of Mana, Hylos can use his HP for skill casts.","_key":"tRzYaguU9TSX2YU6Hj7YeH","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a22fd3d66f2f408958b515113312e0d.png","name":"Thickened Blood"},{"cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21d45b4c6117aab4f4b75185bacb6de8.png","name":"Law and Order","description":"Hylos strikes the target enemy hero or creep with the power of nature, dealing them 300( +80% Total Magic Power) (Magic Damage) and stunning them for 1s.","_key":"tRzYaguU9TSX2YU6Hj7Yhf","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]"},{"effect_info":["32:AoE:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15cb2a345e382497440d5ffe2fc01af5.png","name":"Ring of Punishment","description":"Hylos releases the (Ring of Punishment), dealing 100( +5% Total Magic Power) (Magic Damage) to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 5% for 2.5s (up to 10 stacks). 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The (Ring of Punishment) consumes 30 Mana per second when it's active.\n(Use Again): Hylos cancels the (Ring of Punishment).","_key":"tRzYaguU9TSX2YU6Hj7Yl3","levels":"[[\"Damage Per Second\",\"100\",\"140\",\"180\",\"220\",\"260\",\"300\"],[\"Movement Speed Reduction\",\"4%\",\"4%\",\"5%\",\"5%\",\"6%\",\"6%\"],[\"Damage Increase\",\"5%\",\"8%\",\"11%\",\"14%\",\"17%\",\"20%\"],[\"Mana Cost\",\"30\",\"40\",\"60\",\"90\",\"120\",\"150\"]]","cd":1000},{"levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"HP Regen\",\"3%\",\"4%\",\"5%\"],[\"Movement Speed Bonus\",\"60%\",\"65%\",\"70%\"],[\"Slowing Effect\",\"70%\",\"75%\",\"80%\"]]","cd":50000,"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f822115ff2a7ff7dc87652ccae5cfbef.png","name":"Glorious Pathway","description":"Hylos sends a gust of wind in the target direction, creating a pathway for 6s. When on the pathway, he recovers 3% Max HP per second and gains Slow Immunity. Allies moving along the wind current will gain 60% extra Movement Speed, while enemies moving against it will be slowed by 70%.","_key":"tRzYaguU9TSX2YU6Hj7YoR"}],"slug":{"_type":"slug","current":"hylos/best-builds-guide"},"youtubeGuides":null,"skillCombo":[{"skillCombo":["3","2","1"],"_key":"4c4cf22c369f","_type":"combo","description":"Charge Skill Combo"}],"heroScaling":"normal","winRate":50.6,"latePower":9,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"id":"e63e00ee-ae36-458a-9621-abaf7f1aa2a1"},"hero2":{"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"b67079f6b3820","_type":"span","marks":[],"text":"May be vulnerable whenever your skills on cooldown but hey, it’s fine."}],"level":1,"_type":"block","style":"normal","_key":"12281cfe8d31"},{"_type":"block","style":"normal","_key":"7f1eae8320d5","listItem":"number","markDefs":[],"children":[{"_key":"bec9193d562f0","_type":"span","marks":[],"text":"Can be confusing or complicating at first."}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-cd8909601b76732e2681ae3d9e5f9c2bdb50ca33-177x250-webp","_type":"reference"}},"heroScaling":"normal","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f5981a5c04eeb68d858b624e3c2a2d60.png","name":"Homeland Defender","description":"Lapu-Lapu accumulates 10 (Bravery Blessing) each time he deals damage (halved for damage dealt to non-hero enemies). When (Bravery Blessing) is full, Lapu-Lapu's next (Basic Attack) or (Justice Blades) cast will gain enhanced effects and grant him a 250 (+65*Hero Level) shield that lasts 2.5s.\n(Enhanced Basic Attack): Lapu-Lapu dashes toward the target, dealing them ( +150% Total Physical Attack) (Physical Damage) (cannot critically strike).\n(Enhanced Justice Blades): Enemies hit are also slowed by 60% for 1s.","_key":"ocx9AHs9lR2j8Tc8nqDIWd","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","52:Shield:59a86f"],"mana":0},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e21748ba7cf98a1a42a20b889aee8b7d.png","name":"Justice Blades","description":"Lapu-Lapu releases two boomerangs in the target direction, each boomerang dealing 175( +50% Total Physical Attack) (Physical Damage) to enemies hit on its way out and back.\nEnemies hit by both boomerangs take 50% damage from the second hit.","_key":"ocx9AHs9lR2j8Tc8nqDIf3","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"]]","cd":8000,"effect_info":["32:AoE:c77955"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4bcf922cc4220305f5dbdb23077b994e.png","name":"Jungle Warrior","description":"Lapu-Lapu dashes in the target direction, dealing 100( +50% Total Physical Attack) (Physical Damage) to enemies along the way.","_key":"ocx9AHs9lR2j8Tc8nqDInT","levels":"[[\"Cooldown\",\"12.0\",\"11.0\",\"10.0\",\"9.0\",\"8.0\",\"7.0\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"]]","cd":12000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0},{"effect_info":["72:Morph:617fc6","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d69fde3546266f1bb286110d3c331bee.png","name":"Bravest Fighter","description":"Lapu-Lapu leaps to the target location while combining his twin blades into one, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies upon landing and slowing them by 60% for 1s. He gains 500% (Bravery Blessing) from this attack.\nFor the next 10s, Lapu-Lapu gains a new set of skills, 10 extra Physical & Magic Defense, and increases his Basic Attack damage to 120%.","_key":"ocx9AHs9lR2j8Tc8nqDIvt","levels":"[[\"Cooldown\",\"20.0\",\"17.5\",\"15.0\"],[\"Base Damage\",\"300\",\"400\",\"500\"],[\"Defense Increase\",\"10\",\"25\",\"40\"]]","cd":20000}],"slug":{"_type":"slug","current":"lapu-lapu/best-builds-guide"},"heroGrade":52.26,"winRate":48.19,"banRate":0.06,"midPower":9,"notes":"Lapu-Lapu, the team-fighting hero, possesses incredible strength. If two of your fighters and your assassin choose to go the offlane, rotate your squad in a 1-2-2 formation. Choose your shoes based on the type of damage that the opposition carries. At first, try to protect one of these two lanes because you can also benefit from the exp lane.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]}],"name":"Lapu-Lapu","patchNote":null,"banner":{"_type":"image","asset":{"_ref":"image-53a1990869aca59c125d2a96962c0e9b2e831856-1920x1080-png","_type":"reference"}},"latePower":8,"id":"3c1232dd-8c19-44c4-b6ac-8a1342dad59e","youtubeGuides":null,"skillCombo":[{"description":"Attack Mode: Full Skill Combo","skillCombo":["2","1","3","4","6","6","6","2"],"_key":"7536cfe7183c","_type":"combo"},{"_type":"combo","description":"Attack Mode Skill Combo Variant","skillCombo":["3","4","6","6","6","5","1","2"],"_key":"5a027b98206d"}],"heroSkillsEnhanced":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8ffda2ed93593c282e37caad6799d537.png","name":"Land Shaker","description":"Lapu-Lapu channels for 0.7s, slowing enemies in the target direction by 60%. 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The first two attacks deal 300( +140% Total Physical Attack) (Physical Damage) each, while the third deals 440( +210% Total Physical Attack) (Physical Damage) to enemies in a large area.\nLapu-Lapu gains Control Immunity during this process and can change his attack direction and move a short distance on each attack.","_key":"ocx9AHs9lR2j8Tc8nqDJL9","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"First Two Slashes\",\"300\",\"390\",\"480\"],[\"The Third Slash\",\"440\",\"585\",\"720\"]]"}],"pros":[{"_type":"block","style":"normal","_key":"dd193d2c6a1a","listItem":"number","markDefs":[],"children":[{"text":"High damage.","_key":"a2c7b87d66d90","_type":"span","marks":[]}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"a7986e989df2","listItem":"number","markDefs":[],"children":[{"text":"Low cooldown.","_key":"3a6426133dc00","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"1a6ba9e0939a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good jungler, roamer.","_key":"2dc56500dd9f0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"f7d3654be1b6","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good clear speed.","_key":"91dd73bf73150","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Extremely mobile.","_key":"757ba6abf5250"}],"level":1,"_type":"block","style":"normal","_key":"ad0b564c0a33"},{"listItem":"number","markDefs":[],"children":[{"text":"Tanks.","_key":"3bbc333dda900","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"74d143c4ade8"}],"heroLearningCurve":"hard","pickRate":0.79,"earlyPower":7,"_updatedAt":"2024-02-16T06:01:07Z"}}