{"hero1":{"id":"e63e00ee-ae36-458a-9621-abaf7f1aa2a1","heroSkills":[{"name":"Thickened Blood","description":"Hylos gains 1.5 extra Max HP for every 1 extra Max Mana he possesses.\nWhen out of Mana, Hylos can use his HP for skill casts.","_key":"tRzYaguU9TSX2YU6Hj7YeH","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a22fd3d66f2f408958b515113312e0d.png"},{"_key":"tRzYaguU9TSX2YU6Hj7Yhf","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21d45b4c6117aab4f4b75185bacb6de8.png","name":"Law and Order","description":"Hylos strikes the target enemy hero or creep with the power of nature, dealing them 300( +80% Total Magic Power) (Magic Damage) and stunning them for 1s."},{"levels":"[[\"Damage Per Second\",\"100\",\"140\",\"180\",\"220\",\"260\",\"300\"],[\"Movement Speed Reduction\",\"4%\",\"4%\",\"5%\",\"5%\",\"6%\",\"6%\"],[\"Damage Increase\",\"5%\",\"8%\",\"11%\",\"14%\",\"17%\",\"20%\"],[\"Mana Cost\",\"30\",\"40\",\"60\",\"90\",\"120\",\"150\"]]","cd":1000,"effect_info":["32:AoE:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15cb2a345e382497440d5ffe2fc01af5.png","name":"Ring of Punishment","description":"Hylos releases the (Ring of Punishment), dealing 100( +5% Total Magic Power) (Magic Damage) to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 5% for 2.5s (up to 10 stacks). 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If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a576647f698f"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"_key":"3b0383d169321","_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies."}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[]}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"_updatedAt":"2024-02-16T06:00:58Z","youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"4c4cf22c369f"}],"banner":{"_type":"image","asset":{"_ref":"image-15d80f5aac9f56aaed9adccf838eefe21626e0f8-500x281-jpg","_type":"reference"}},"heroGrade":49.37916666666666,"midPower":8,"notes":"One of the rare heroes who can tank and heal themselves simultaneously is him. Due to his AoE damaging abilities, he can also deal respectable damage in team battles. Hylos performs best when starting battles or intervening when a teammate's attention is diverted during a fight.","heroSkillsEnhanced":[],"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Lacks the ability to deal a final blow to his enemies.","_key":"26ba05aad7820","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0472830364d6","listItem":"number"}],"winRate":50.6,"earlyPower":5,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}],"level":1,"_type":"block"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"patchNote":null,"name":"Hylos","slug":{"current":"hylos/best-builds-guide","_type":"slug"},"pros":[{"_type":"block","style":"normal","_key":"6f600e163935","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has extremely high durability.","_key":"74474164e3900"}],"level":1},{"markDefs":[],"children":[{"_key":"ca52296b25d10","_type":"span","marks":[],"text":"Can offlane very easily and also harass his enemies."}],"level":1,"_type":"block","style":"normal","_key":"af5e4f4ec643","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can easily initiate a fight.","_key":"0961e218430f0"}],"level":1,"_type":"block","style":"normal","_key":"e8f362cc2152"},{"style":"normal","_key":"9106a36776b5","listItem":"number","markDefs":[],"children":[{"_key":"6594134b158e0","_type":"span","marks":[],"text":"Can tank and also heal at the same time which makes him a very good pick for fights which are longer."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"029d67f96647","listItem":"number","markDefs":[],"children":[{"_key":"5228782f0d380","_type":"span","marks":[],"text":"Can directly ignore enemy backline and directly gank + Enemy carry which helps your team to target more easily."}],"level":1}],"heroLearningCurve":"medium"},"hero2":{"heroLearningCurve":"hard","winRate":50.07,"id":"ec4f2f16-40b8-4c0e-aae1-4fab9ef98d3d","name":"Granger","slug":{"_type":"slug","current":"granger/best-builds-guide"},"skillCombo":[{"description":"Engage Skill Combo","skillCombo":["2","1","3"],"_key":"a3c4fec4b9a5","_type":"combo"},{"_type":"combo","description":"Slow then Engage Skill Combo","skillCombo":["3","2","1"],"_key":"17f4ecff0c0a"}],"heroSkills":[{"name":"Caprice","description":"Granger can fill his gun with up to 6 bullets at a time. Each 6th bullet deals Critical Damage.\nGranger's Basic Attack will deal 50( +110% Total Physical Attack) (Physical Damage), but he gains 40% Attack Speed from Equipment or Emblems.","_key":"tRzYaguU9TSX2YU6HmXJnh","levels":"null","cd":0,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d56b3366b3c172b5c319ce4708711348.png"},{"cd":10000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6bf27f88fa8b4ab76547e4e370982c07.png","name":"Rhapsody","description":"Granger fills his gun with all bullets and shoots them forward, each bullet dealing 35( +70% Total Physical Attack) (Physical Damage) (90 more damage against creeps).","_key":"tRzYaguU9TSX2YU6HmXJr5","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"35\",\"65\",\"95\",\"125\",\"155\",\"185\"]]"},{"description":"Granger blinks in the designated direction, and his next 2 Basic Attacks deal extra 10% of damage in 5s. \nEach time (\"Rhapsody\") hits an enemy hero, the CD of this skill will be reduced by 0.5s.","_key":"tRzYaguU9TSX2YU6HmXJuT","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Damage Bonus\",\"10%\",\"14%\",\"18%\",\"22%\",\"26%\",\"30%\"]]","cd":8000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f26905e2ab5a36785192bc90e8425dbc.png","name":"Rondo"},{"cd":60000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/19f887b6d5bc5aed48a73e23dbe0e22b.png","name":"Death Sonata","description":"Granger transforms his violin into a super cannon and fills it with all bullets. He then shoots 2 Super Bullets forward at a time. The Super Bullet ignores Minions along the way and only hits enemy heroes. Super Bullets will explode upon hitting the first enemy hero, dealing 80( +70% Total Physical Attack) + 12% of the enemy's lost HP (Physical Damage) to enemies nearby and slowing the enemies hit by 80%. Each time Granger shoots a Super Bullet, he can move to another location. When (\"Death Sonata\") ends, the cooldown of this skill will be reduced by 15% for every 2 remaining Super Bullets.","_key":"tRzYaguU9TSX2YU6HmXJxr","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"80\",\"120\",\"160\"]]"}],"image":{"_type":"image","asset":{"_ref":"image-b917d8261c58618411833d44311ad5a0557cc85d-100x100-webp","_type":"reference"}},"patchNote":null,"heroSkillsEnhanced":[],"pros":[{"_key":"5b3a295783e4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very high burst damage.","_key":"405d83ebd9cf0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"33949785f309","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ultimate also has CC and AoE.","_key":"e9d2fd46d0cb0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highly-effective team fighting marksman.","_key":"9d0da7c981700"}],"level":1,"_type":"block","style":"normal","_key":"223dcae36530"},{"_key":"0ef157d69261","listItem":"number","markDefs":[],"children":[{"text":"Has a considerably effective maneuverability.","_key":"74369a9dbade0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"bc99888f6929","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The 6th bullet and 3rd super bullet deals superbly high damage.","_key":"76909595347d0"}],"level":1},{"style":"normal","_key":"b389a55c4c08","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long range and destructive ultimate.","_key":"96a09cd838d50"}],"level":1,"_type":"block"},{"style":"normal","_key":"dbb1343872af","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be used as an artillery.","_key":"79b667fe6c3a0"}],"level":1,"_type":"block"},{"style":"normal","_key":"04442b8ad677","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can have an element of surprise to enemies.","_key":"2857303de4f50","_type":"span"}],"level":1,"_type":"block"}],"cons":[{"children":[{"_key":"6c7ce8251ada0","_type":"span","marks":[],"text":"Can easily be ambushed."}],"level":1,"_type":"block","style":"normal","_key":"cb9d6440ba09","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to CC effects.","_key":"72e5489f68870"}],"level":1,"_type":"block","style":"normal","_key":"7f9d1114684b"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Vulnerable to assassins, especially with very high damage and speedy maneuverability.","_key":"7d9170f209d40","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"c8a1a4a314cf"},{"children":[{"_type":"span","marks":[],"text":"Ultimate must be carefully aimed, especially the 3rd shot.","_key":"0435b12f5ae30"}],"level":1,"_type":"block","style":"normal","_key":"ac39516a3608","listItem":"number","markDefs":[]}],"banner":{"asset":{"_ref":"image-a7c65c002c1be78fd8020bc764f20202ada81d66-500x281-jpg","_type":"reference"},"_type":"image"},"banRate":0.09,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:00:58Z","youtubeGuides":null,"heroGrade":46.070833333333326,"pickRate":0.79,"earlyPower":5,"latePower":7,"heroScaling":"normal","midPower":8,"notes":"Granger can easily burst other marksman, mage, and assassin heroes with minimal defense.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]}]}}