{"hero1":{"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"d4674c8fe927","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Destroys enemy squishier early to mid-game in one combo.","_key":"66f2a2a75c4c0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"868f6d07f9b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relatively tanky in the end game.","_key":"eea1acd0f99c0"}]},{"children":[{"_type":"span","marks":[],"text":"Does well in lane, can often come out top when trading blows.","_key":"0c44c0caf8e00"}],"level":1,"_type":"block","style":"normal","_key":"8c905e05f4c9","listItem":"number","markDefs":[]},{"_key":"4c16ecfd1384","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Excellent chase and escape with first skill can bully evasive heroes out of a lane.","_key":"6bfb52a4a4fb0"}],"level":1,"_type":"block","style":"normal"},{"_key":"77cc8d70bc29","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Snowballs hard from an excellent early game.","_key":"090e0e6dbaa30"}],"level":1,"_type":"block","style":"normal"}],"heroGrade":46.9075,"midPower":6,"id":"54d9fc97-8c81-4b77-a903-11dd51ea8eb8","name":"Hilda","slug":{"current":"hilda/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","2","2","3"],"_key":"570eb20f43da"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-887a58d1179d84fa118db29b4a0776c8288b612f-500x281-jpg"}},"heroLearningCurve":"medium","banRate":0.11,"latePower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"text":"Tank","_key":"a9eccdb8c54c8","_type":"span","marks":["strong"]},{"_key":"a9eccdb8c54c9","_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a "},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block"},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block"}]}],"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"image":{"asset":{"_ref":"image-de1fd1dfec8a0040cf76c1176eef3a5c562d39c8-105x145-webp","_type":"reference"},"_type":"image"},"heroScaling":"early","winRate":47.37,"pickRate":0.15,"patchNote":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/560a9c8ff1e163eb2cbdef525c14d010.png","name":"Blessing of Wilderness","description":"Hilda regenerates 2% of her max HP per second while in the bush. When entering the bush, she gains a shield equal to 15% of her max HP. After leaving the bush, the shield lasts for 5s. This effect has a 10s cooldown.","_key":"ocx9AHs9lR2j8Tc8nqDQsQ","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"name":"Combat Ritual","description":"Hilda activates the runic power of the great sword, increasing her Movement Speed by 60% for 3s and enhancing her next Basic Attack: It deals 200( +100% Total Physical Attack) (Physical Damage) and slows the target by 40% for 3s. It also deals 120( +60% Total Physical Attack) (Physical Damage) to enemies behind the target.","_key":"ocx9AHs9lR2j8Tc8nqDR0q","levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"Target Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Diffusion Damage\",\"120\",\"132\",\"144\",\"156\",\"168\",\"180\"]]","cd":10000,"effect_info":["61:Speed Up:4f9cb8","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/33bb2b16e0b3ba7c89000d69d1eff220.png"},{"description":"Hilda locks onto an enemy target, each time dealing 220( +100% Total Physical Attack) (Physical Damage). Skill can be released 3 times at most. The 2nd attack will deal damage to target's surroundings, and the 3rd attack will knock back the target and surrounding enemies temporarily.","_key":"ocx9AHs9lR2j8Tc8nqDR9G","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]","cd":8000,"effect_info":["33:Damage:c77955","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5694766308f9e7bc4b09632b5380788f.png","name":"Art of Hunting"},{"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/724e52b0378b521c03abc1457ccef9fd.png","name":"Power of Wildness","description":"Hilda launches a powerful slash on the target enemy, dealing them 600( +250% Extra Physical Attack) (Physical Damage) and stunning them for 0.2s. Nearby enemies also take 60% damage.\nHilda's Basic Attack and skill apply a mark on hit, each mark lasting up to 4s and allowing (Power of Wildness) to deal 2.5% of the target's Max HP as extra damage (up to 6 stacks). At max stacks, (Power of Wildness) deals 40% of the target's Max HP as extra damage and ignores 20% of their Physical Defense.","_key":"ocx9AHs9lR2j8Tc8nqDRHg","levels":"[[\"Cooldown\",\"32.0\",\"28.0\",\"24.0\"],[\"Base Damage\",\"600\",\"800\",\"1000\"],[\"Percentage Damage Per Stack\",\"2.5%\",\"3.5%\",\"4.5%\"],[\"Max Percentage Damage\",\"20%\",\"28%\",\"36%\"]]","cd":32000}],"cons":[{"style":"normal","_key":"f64048b383b8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Damage falls off late game since Ultimate is capped at ten charges.","_key":"f4f0aafe2f6d0","_type":"span"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to hard CC such as stuns and immobilization skills.","_key":"88933bebdbb70"}],"level":1,"_type":"block","style":"normal","_key":"dfe9070a9f67","listItem":"number"},{"children":[{"marks":[],"text":"Not a real tank, easier to be killed in the late game.","_key":"652713ec23dc0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"495efece5d7b","listItem":"number","markDefs":[]}],"earlyPower":8,"notes":"Hilda is a very potent Fighter/Tank type hero in Mobile Legends Bang Bang with a strong set of Health Regeneration, Area of Effect, Burst damage, and dash effects. Hilda is not the primary Tank, but ML pro players claim that she may be used as a Super Sustaining Fighter."},"hero2":{"banRate":1.12,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"id":"80db81a9-8ca5-4306-83d6-4a461c8166cd","slug":{"current":"valir/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","3","1","2","1"],"_key":"2e8f4fe88b6f"}],"heroLearningCurve":"hard","heroScaling":"normal","winRate":47.66,"image":{"_type":"image","asset":{"_ref":"image-897ff4926be08b35d036e47c97870ee70402cef0-177x250-webp","_type":"reference"}},"notes":"One of the strongest characters in the early going is Valir, especially when used as the best rush hero. Early on in the team battle, Valir can simply join in and cause a ton of damage.","heroSpecialties":[{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[]},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"text":" specialty instead.","_key":"612e4f110e205","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"a576647f698f"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"_updatedAt":"2024-02-16T06:01:07Z","pros":[{"level":1,"_type":"block","style":"normal","_key":"c3ddce46f590","listItem":"number","markDefs":[],"children":[{"_key":"a9df50cbfbb90","_type":"span","marks":[],"text":"Can secure kills very easily in the early game."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has his own Purify Skill. (Ultimate Skill).","_key":"b54f034c554b0"}],"level":1,"_type":"block","style":"normal","_key":"7a2a652ea1f8","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"f7e55e38f209","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a great amount of Crowd Control which can stun whole team and allow your team to finish off the enemy.","_key":"bd46575356d60"}]}],"banner":{"_type":"image","asset":{"_ref":"image-a61ca6edd403ddf049d8ae69106743358372241a-500x281-jpg","_type":"reference"}},"heroGrade":47.285,"earlyPower":7,"midPower":7,"latePower":7,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"name":"Valir","youtubeGuides":null,"heroSkills":[{"levels":"null","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/443003ae2317eedb972a3beb8e452b02.png","name":"Ashing","description":"Valir's skills apply a stack of Ablaze to enemies hit, dealing them (Magic Damage) equal to 0.6% of their Max HP per second for 4s.\nAt 3 stacks, the fire detonates, dealing (Magic Damage) equal to 6% of the target's Max HP to the enemy and stunning them for 1s (the same target can only be stunned by Valir's skills once every 7s.)","_key":"8lZbP4uK51zhM4aL2KZfnn"},{"description":"Valir casts a fireball in the target direction that explodes on the first enemy hit, dealing 235( +80% Total Magic Power) (Magic Damage) to enemies in the area and slowing them by 30% for 1s. It also ignites the ground and causes another explosion after a short delay, dealing 118( +40% Total Magic Power) (Magic Damage) to enemies hit.\nValir stores up to 2 (Burst Fireball) charges and immediately gains a charge if the first enemy hit is an enemy hero, or if a minion or creep is killed by the explosion.","_key":"8lZbP4uK51zhM4aL2KZfpD","levels":"[[\"Skill Cost\",\"50\",\"58\",\"66\",\"74\",\"82\",\"90\"],[\"Base Damage\",\"235\",\"270\",\"305\",\"340\",\"375\",\"410\"],[\"Explosive Damage\",\"118\",\"135\",\"153\",\"170\",\"188\",\"205\"]]","cd":1500,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3a1234552ae70cc06057f510f2a970b3.png","name":"Burst Fireball"},{"_key":"8lZbP4uK51zhM4aL2KZfqd","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"80\",\"86\",\"92\",\"98\",\"104\",\"110\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Firewall Damage\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a4573b03472589675e473b1515e1e212.png","name":"Searing Torrent","description":"Valir unleashes a torrent of flames in the target direction, dealing 200( +60% Total Magic Power) (Magic Damage) to enemies in a cone and knocking them to the end of its path.\n(Vengeance Flame): The torrent forms a firewall at the end of its path that lasts 4s and deals 80( +24% Total Magic Power) (Magic Damage) to nearby enemies per second.\nEnemies hit by the torrent or the firewall are slowed by 25% for 1s."},{"_key":"8lZbP4uK51zhM4aL2KZfs3","levels":"[[\"Cooldown\",\"36.0\",\"33.0\",\"30.0\"],[\"Skill Cost\",\"100\",\"125\",\"150\"],[\"Damage Boost\",\"30%\",\"35%\",\"40%\"]]","cd":36000,"effect_info":["64:Remove CC:4f9cb8","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2d5e119b5d8d20906d8721ec680f8b8.png","name":"Vengeance Flame","description":"Valir removes all control effects on him and conjures 4 (Vengeance Flames) that lasts 9s. Each of his subsequent skills consumes 1 (Vegeance Flame) to deal 30% extra base damage. (Searing Torrent) also gains enhanced effects.\nMeanwhile, Valir gains 50% extra Movement Speed that decays over 5s."}],"heroSkillsEnhanced":[],"cons":[{"style":"normal","_key":"0dca5a995f2e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"e721d41280940"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks a blink skill.","_key":"bbfa2ebf49410"}],"level":1,"_type":"block","style":"normal","_key":"1d55629c4135"},{"style":"normal","_key":"45dc4383d533","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow at clearing minion waves in early game.","_key":"4fc5cc6485110"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"83f78e3d070c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak against heroes with Suppression effect","_key":"396a9b734e190","_type":"span"}],"level":1}],"pickRate":0.36}}