{"hero1":{"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"marks":["strong"],"text":"Regen","_key":"ca432316d9730","_type":"span"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"patchNote":null,"id":"54d9fc97-8c81-4b77-a903-11dd51ea8eb8","slug":{"current":"hilda/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","2","2","3"],"_key":"570eb20f43da","_type":"combo"}],"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Damage falls off late game since Ultimate is capped at ten charges.","_key":"f4f0aafe2f6d0"}],"level":1,"_type":"block","style":"normal","_key":"f64048b383b8"},{"children":[{"_key":"88933bebdbb70","_type":"span","marks":[],"text":"Vulnerable to hard CC such as stuns and immobilization skills."}],"level":1,"_type":"block","style":"normal","_key":"dfe9070a9f67","listItem":"number","markDefs":[]},{"children":[{"_key":"652713ec23dc0","_type":"span","marks":[],"text":"Not a real tank, easier to be killed in the late game."}],"level":1,"_type":"block","style":"normal","_key":"495efece5d7b","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-887a58d1179d84fa118db29b4a0776c8288b612f-500x281-jpg","_type":"reference"}},"name":"Hilda","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/560a9c8ff1e163eb2cbdef525c14d010.png","name":"Blessing of Wilderness","description":"Hilda regenerates 2% of her max HP per second while in the bush. When entering the bush, she gains a shield equal to 15% of her max HP. After leaving the bush, the shield lasts for 5s. This effect has a 10s cooldown.","_key":"ocx9AHs9lR2j8Tc8nqDQsQ","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"levels":"[[\"Cooldown\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\",\"7.5\"],[\"Target Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Diffusion Damage\",\"120\",\"132\",\"144\",\"156\",\"168\",\"180\"]]","cd":10000,"effect_info":["61:Speed Up:4f9cb8","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/33bb2b16e0b3ba7c89000d69d1eff220.png","name":"Combat Ritual","description":"Hilda activates the runic power of the great sword, increasing her Movement Speed by 60% for 3s and enhancing her next Basic Attack: It deals 200( +100% Total Physical Attack) (Physical Damage) and slows the target by 40% for 3s. It also deals 120( +60% Total Physical Attack) (Physical Damage) to enemies behind the target.","_key":"ocx9AHs9lR2j8Tc8nqDR0q"},{"description":"Hilda locks onto an enemy target, each time dealing 220( +100% Total Physical Attack) (Physical Damage). Skill can be released 3 times at most. The 2nd attack will deal damage to target's surroundings, and the 3rd attack will knock back the target and surrounding enemies temporarily.","_key":"ocx9AHs9lR2j8Tc8nqDR9G","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"220\",\"260\",\"300\",\"340\",\"380\",\"420\"]]","cd":8000,"effect_info":["33:Damage:c77955","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5694766308f9e7bc4b09632b5380788f.png","name":"Art of Hunting"},{"_key":"ocx9AHs9lR2j8Tc8nqDRHg","levels":"[[\"Cooldown\",\"32.0\",\"28.0\",\"24.0\"],[\"Base Damage\",\"600\",\"800\",\"1000\"],[\"Percentage Damage Per Stack\",\"2.5%\",\"3.5%\",\"4.5%\"],[\"Max Percentage Damage\",\"20%\",\"28%\",\"36%\"]]","cd":32000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/724e52b0378b521c03abc1457ccef9fd.png","name":"Power of Wildness","description":"Hilda launches a powerful slash on the target enemy, dealing them 600( +250% Extra Physical Attack) (Physical Damage) and stunning them for 0.2s. Nearby enemies also take 60% damage.\nHilda's Basic Attack and skill apply a mark on hit, each mark lasting up to 4s and allowing (Power of Wildness) to deal 2.5% of the target's Max HP as extra damage (up to 6 stacks). At max stacks, (Power of Wildness) deals 40% of the target's Max HP as extra damage and ignores 20% of their Physical Defense."}],"pros":[{"_key":"d4674c8fe927","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Destroys enemy squishier early to mid-game in one combo.","_key":"66f2a2a75c4c0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"eea1acd0f99c0","_type":"span","marks":[],"text":"Relatively tanky in the end game."}],"level":1,"_type":"block","style":"normal","_key":"868f6d07f9b0","listItem":"number"},{"_type":"block","style":"normal","_key":"8c905e05f4c9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Does well in lane, can often come out top when trading blows.","_key":"0c44c0caf8e00"}],"level":1},{"children":[{"marks":[],"text":"Excellent chase and escape with first skill can bully evasive heroes out of a lane.","_key":"6bfb52a4a4fb0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"4c16ecfd1384","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"090e0e6dbaa30","_type":"span","marks":[],"text":"Snowballs hard from an excellent early game."}],"level":1,"_type":"block","style":"normal","_key":"77cc8d70bc29"}],"heroLearningCurve":"medium","latePower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_key":"a9eccdb8c54c7","_type":"span","marks":[],"text":" are laning on the bottom tower. "},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"earlyPower":8,"youtubeGuides":null,"image":{"_type":"image","asset":{"_ref":"image-de1fd1dfec8a0040cf76c1176eef3a5c562d39c8-105x145-webp","_type":"reference"}},"heroGrade":46.9075,"heroScaling":"early","winRate":47.37,"banRate":0.11,"_updatedAt":"2024-02-16T06:01:07Z","pickRate":0.15,"midPower":6,"notes":"Hilda is a very potent Fighter/Tank type hero in Mobile Legends Bang Bang with a strong set of Health Regeneration, Area of Effect, Burst damage, and dash effects. Hilda is not the primary Tank, but ML pro players claim that she may be used as a Super Sustaining Fighter."},"hero2":{"banner":{"_type":"image","asset":{"_ref":"image-58f36ed42e70c02962f7fb982b0125efe7bb2c8b-500x281-jpg","_type":"reference"}},"heroScaling":"normal","pickRate":0.37,"patchNote":null,"id":"8345fafd-4ed4-4fa1-85eb-066357ec575e","name":"Kaja","cons":[{"level":1,"_type":"block","style":"normal","_key":"2f06fda46514","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"6d03863fb1320"}]},{"_key":"39162d7acf1f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cant last in teamfights.","_key":"572dda9f4b070"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Dead when CCed.","_key":"e415612076690"}],"level":1,"_type":"block","style":"normal","_key":"b6ac87132eb3","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"ef6d6817d8ff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very High Cooldowns on Skills.","_key":"db83e5acc4860"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Needs little Practice on aiming his Skills.","_key":"e9fb5d0f81190"}],"level":1,"_type":"block","style":"normal","_key":"a367d35c1593","listItem":"number","markDefs":[]}],"heroGrade":40.263333333333335,"winRate":46.9,"earlyPower":5,"youtubeGuides":null,"skillCombo":[{"description":"Flicker SS - Skill Combo","skillCombo":["3","2","1"],"_key":"28da3d16ffb3","_type":"combo"}],"heroSkillsEnhanced":[],"image":{"asset":{"_ref":"image-62458e99f14eda6f05c5f2a247c561bfb59bdb37-177x250-webp","_type":"reference"},"_type":"image"},"heroLearningCurve":"hard","banRate":0.45,"heroSpecialties":[{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}]},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"52f6369aaa730","_type":"span"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"kaja/best-builds-guide","_type":"slug"},"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26dd0cc96757d1a91a709f08ffc02e1e.png","name":"Wrath Sanction","description":"Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage.\nThe Max HP-based damage is increased by 200% against minions and creeps.","_key":"tRzYaguU9TSX2YU6Hj7Qv0","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"135\",\"165\",\"195\",\"225\",\"255\",\"285\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e0504b84a58a5b817204547e5f9a4179.png","name":"Ring of Order","description":"Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s.\nEach time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).","_key":"tRzYaguU9TSX2YU6Hj7QyO"},{"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0fd6bf12f42942c2079d81ba35423e50.png","name":"Lightning Bomb","description":"Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.","_key":"tRzYaguU9TSX2YU6Hj7R1m","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":13000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"]},{"_key":"tRzYaguU9TSX2YU6Hj7R5A","levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Magic Defense Steal\",\"10\",\"15\",\"20\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf3205aa000b788fa0ac904b71ef664d.png","name":"Divine Judgment","description":"Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration.\nKaja can drag the suppressed enemy along with him."}],"notes":"If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Support","image":{"asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_key":"be152cef50411","_type":"span","marks":["strong"],"text":"Support"},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block"},{"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"pros":[{"markDefs":[],"children":[{"text":"Long CC time.","_key":"6a3874f0044e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"b5adb1cb5eee","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Very painful.","_key":"94859a1b169e0"}],"level":1,"_type":"block","style":"normal","_key":"0d6f4c11e1f5","listItem":"number","markDefs":[]},{"style":"normal","_key":"df8b306853bc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"AOE 1st skill.","_key":"c5820c72d6aa0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"Scary Ganker.","_key":"bf43ea77b6ae0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ad26b7349c00","listItem":"number"},{"children":[{"text":"Counter for Fanny.","_key":"1fb204148e360","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2e479781970d","listItem":"number","markDefs":[]},{"children":[{"marks":[],"text":"High Damage.","_key":"8b2c852405360","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2d624ea013a1","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"cd41acb304a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can easily Single Out the Main Target.","_key":"9b8547b171b90"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Effect which cannot be cancelled.","_key":"63ba784c12120"}],"level":1,"_type":"block","style":"normal","_key":"d9e57568358d"}],"midPower":6,"latePower":6}}