{"hero1":{"banRate":0.17,"notes":"Even though his first talent has a silent effect during Dark Night Falls, if the Helcurt user were slow, the enemy may still dodge Deadly Stinger. Helcurt is unquestionably a decent choice for the current meta and is a fantastic choice for rank games.","_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"heroSkillsEnhanced":[],"heroLearningCurve":"medium","image":{"_type":"image","asset":{"_ref":"image-61afa85bf660681184fa41fad7e0a116af9f7e2a-177x250-webp","_type":"reference"}},"heroGrade":49.73916666666666,"winRate":51.78,"pickRate":0.34,"name":"Helcurt","skillCombo":[{"_type":"combo","description":"Assassinate Attack Mode Skill Combo (Full stack of Deadly Stingers)","skillCombo":["3","1","2"],"_key":"d9829e186864"}],"pros":[{"children":[{"_type":"span","marks":[],"text":"Helcurt has a blink skill that can be used to escape or ambush enemies in every lane.","_key":"e97b36dfd08f0"}],"level":1,"_type":"block","style":"normal","_key":"adcc0106236f","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Helcurt’s main damage is his 2nd skill itself, it deals true damage when completely stacked.","_key":"4d6e6b9cb7440"}],"level":1,"_type":"block","style":"normal","_key":"956a848d58a7"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has an advantage in 1v1 fights.","_key":"07bf81cfb7bf0"}],"level":1,"_type":"block","style":"normal","_key":"8a41708b3842","listItem":"number"},{"style":"normal","_key":"75bd9fa2fa57","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can get immediate assist, means easy gold.","_key":"df925bcc2f100"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"ce18e85ae24b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He can be itchy and painful in the late game.","_key":"fe6cd27acf950"}],"level":1}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"0f091cd4b67a","listItem":"number","markDefs":[],"children":[{"_key":"a4d3790237430","_type":"span","marks":[],"text":"Helcurt can be a squishy hero in the early game."}]},{"children":[{"marks":[],"text":"Deals less damage in low levels.","_key":"3d587c074c450","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6f4f614f4491","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"757c8962efe6","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can be countered by CC heroes.","_key":"b7a315f4eedb0","_type":"span"}]}],"latePower":8,"heroSpecialties":[{"name":"Push","slug":{"_type":"slug","current":"/heroes/specialties/push"},"description":[{"children":[{"marks":["strong"],"text":"Push","_key":"741623fafe390","_type":"span"},{"_key":"741623fafe391","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly."}],"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"77796c34f6ab0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}]}]}],"patchNote":null,"id":"0b572d4f-dbc7-40d7-b9d2-5f64afc0c39d","slug":{"current":"helcurt/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-8e7712ad096819eff08e084c6e6799661a58cb2a-500x281-jpg","_type":"reference"}},"earlyPower":6,"heroSkills":[{"cd":0,"effect_info":["21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ceda9c30200dbf04414edc825156ba07.png","name":"Race Advantage","description":"Enemy heroes who inflict control effects on Helcurt will be silenced for 1.5s. Cooldown: 4s.","_key":"tRzYaguU9TSX2YU6Hj7Xdc","levels":"null"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fe9d2aac058acce7fae31e434482866a.png","name":"Shadow Transition","description":"Helcurt blinks to the target location, dealing 150( +70% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% (decays over 1.5s). Hitting an enemy hero or creep with this skill grants Helcurt 1 (Deadly Stinger).\n(Dark Night Falls): Enemies hit are also silenced for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7Xh0","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":10000,"effect_info":["81:Blink:a269c6","22:Slow:cd5d6d"]},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/32aad062b18a4cf58f42407aad817bca.png","name":"Deadly Stinger","description":"Helcurt fires all (Deadly Stingers) in the target direction, each stinger dealing 180( +80% Extra Physical Attack) (Physical Damage) to enemies hit (only 70% damage against minions and creeps) and slowing them by 8% (can stack) for 3s. The Stingers are viewed as Basic Attacks, can trigger attack effects, but cannot critically strike.\n(Passive): Helcurt gains 1 (Deadly Stinger) on each Basic Attack (up to 5). The number of Stingers will begin to drop after 8s.","_key":"tRzYaguU9TSX2YU6Hj7XkO","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"]]","cd":4000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"]},{"levels":"[[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Attack Speed Bonus\",\"10%\",\"15%\",\"20%\"],[\"Movement Speed Bonus\",\"65%\",\"70%\",\"75%\"]]","cd":60000,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02151bd167d1f8c5f524b60c2554825f.png","name":"Dark Night Falls","description":"Helcurt summons the (Dark Night), greatly reducing all enemy heroes' sight range for 3.5s. He also gains 10% extra Attack Speed and 65% extra Movement Speed for 8s and 1 (Deadly Stinger). The number of Stingers won't drop during the night. (Dark Night Falls) has no effect on enemy Helcurt.\n(Passive): Helcurt's Attack Speed is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7Xnm"}],"heroScaling":"early","midPower":8,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"_key":"b2f7bcc88da6","markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047"},{"listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b"},{"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[]}]}]},"hero2":{"image":{"_type":"image","asset":{"_ref":"image-da49727c26c1cbe3fca2944cec6cc775497baabc-177x250-webp","_type":"reference"}},"heroScaling":"normal","latePower":9,"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"High area of damage high burst damage high skill range.","_key":"07d1114beff70"}],"level":1,"_type":"block","style":"normal","_key":"1b1c95fda291","listItem":"number","markDefs":[]}],"slug":{"current":"pharsa/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"description":"Control Burst Mode: Full Skill Combo","skillCombo":["2","1","3","3","3","3"],"_key":"e39e07374305","_type":"combo"}],"heroGrade":48.714166666666664,"winRate":47.93,"pickRate":0.23,"id":"7ed21809-de7e-4f69-85a7-8e950afd926f","name":"Pharsa","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"earlyPower":5,"midPower":8,"patchNote":null,"_updatedAt":"2024-02-16T06:01:07Z","notes":"A typical hero mage who can provide burst damage is Pharsa. Pharsa's combination talents enable her to easily dispatch adversaries. In addition to being able to do burst damage and send your opponent into a trance, Pharsa's ultimate skill has other benefits.","banner":{"asset":{"_type":"reference","_ref":"image-bad85ad175ae788a1fcff186b6f0e9c2d145490b-500x281-jpg"},"_type":"image"},"heroLearningCurve":"easy","banRate":0.03,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"heroSkills":[{"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2bf4d91d186d2909d93bcbbe19bfaa4c.png","name":"Spiritual Unity","description":"Every 8s, Verri enters the Hunting state and assists Pharsa on her next attack against an enemy hero, dealing 150( +100% Total Magic Power) extra (Magic Damage) to the enemy and slowing them by 60% for 1s.","_key":"ocx9AHs9lR2j8Tc8nqD0GE","levels":"null","cd":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7f4e27814e49dfb128e7c3517c91e990.png","name":"Curse of Crow","description":"Pharsa casts a blast of magic at the target location, dealing 300( +120% Total Magic Power) (Magic Damage) to enemies hit and marking them for 4s.\nPharsa's subsequent attack against marked enemies will consume the mark and stun them for 1s.","_key":"ocx9AHs9lR2j8Tc8nqD0Oe","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"300\",\"325\",\"350\",\"375\",\"400\",\"425\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/dd34d9aaa1d61fff94f38758301edf50.png","name":"Energy Impact","description":"Pharsa releases magic energy in the target direction, dealing 425( +145% Total Magic Power) (Magic Damage) to enemies hit.","_key":"ocx9AHs9lR2j8Tc8nqD0X4","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"425\",\"470\",\"515\",\"560\",\"605\",\"650\"]]","cd":5000,"effect_info":["32:AoE:c77955"],"mana":70},{"cd":46000,"effect_info":["31:Burst:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1ae3698c49e939133963490c284490c0.png","name":"Feathered Air Strike","description":"Pharsa flies into mid-air for 8s and launches a round of air raid on the target area, dealing 570( +160% Total Magic Power) (Magic Damage) to enemies within.\n(Use Again): Pharsa launches another round of air raid on the target area, dealing the same amount of damage. She can cast this skill up to 4 times within the duration (including the initial cast).","_key":"ocx9AHs9lR2j8Tc8nqD0fU","levels":"[[\"Cooldown\",\"46.0\",\"42.0\",\"38.0\"],[\"Skill Cost\",\"120\",\"150\",\"180\"],[\"Base Damage\",\"570\",\"720\",\"870\"]]"},{"effect_info":["72:Morph:617fc6","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eab0a2f5b9cacc7e1b379cbbe8f94bbf.png","name":"Wings by Wings","description":"Pharsa turns into mist and wraps herself around Verri, gaining 80% extra Movement Speed (decays over time) and the ability to fly over terrain for up to 5s or until she launches an attack or is controlled.","_key":"ocx9AHs9lR2j8Tc8nqD0nu","levels":"null","cd":18000}],"cons":[{"style":"normal","_key":"bf62b88a794d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Less durability low mobility.","_key":"af53378291f00"}],"level":1,"_type":"block"}]}}