{"hero1":{"heroGrade":46.9175,"heroScaling":"normal","pickRate":0.66,"patchNote":null,"heroSkillsEnhanced":[],"pros":[{"_key":"a26a6357022c","listItem":"number","markDefs":[],"children":[{"text":"High burst damage because of ultimate, and 1st skill.","_key":"9d7ed0afbf2b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"67593e9f4a2c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Fast clearing wave ability using ultimate.","_key":"7182ff7bb3810"}],"level":1},{"_type":"block","style":"normal","_key":"2e3d280d10a8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be invincible while in his Ultimate skill process.","_key":"d57eb7c35a3a0"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_key":"2c6972e4587a0","_type":"span","marks":[],"text":"Can dive to the backline using 2nd skill."}],"level":1,"_type":"block","style":"normal","_key":"13bc9279ae75"},{"listItem":"number","markDefs":[],"children":[{"text":"Can also escape danger using 2nd skill.","_key":"f2eb699814620","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"7c3a7e0941ea"}],"image":{"asset":{"_ref":"image-e2ece4033c5658bc8fdbef549877ac71ac1b928f-177x250-webp","_type":"reference"},"_type":"image"},"skillCombo":[{"skillCombo":["2","3","2"],"_key":"55591b340696","_type":"combo","description":"Shadow SS: Attack Mode Skill Combo"},{"description":"Blink - Attack Mode - Full Skill Combo","skillCombo":["1","2","2","1","2","2","3"],"_key":"7474c80a7207","_type":"combo"}],"banRate":0.16,"name":"Hayabusa","_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"hayabusa/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-af61e0b0710f91c27355b4b7476ae0804087fe46-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","winRate":46.85,"midPower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"5371898323970","_type":"span","marks":["strong"],"text":"Reap"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"marks":["strong"],"text":"Poke","_key":"5371898323976","_type":"span"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2005480ed226"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"a90f6ec950730","_type":"span"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]}],"id":"7e2c3d04-e7ab-47ff-adcb-8655da57a719","heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/efa9dcfd672e15cc1d00e24aac72e6b5.png","name":"Ninjutsu: Trace of Shadow","description":"Hayabusa's attacks apply a stack of (Shadow Mark) on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.","_key":"tRzYaguU9TSX2YU6Hj7onA","levels":"null","cd":0},{"levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"30\",\"30\",\"30\",\"30\",\"30\",\"30\"],[\"Spell Vamp\",\"3%\",\"6%\",\"9%\",\"12%\",\"15%\",\"18%\"],[\"Base Damage\",\"170\",\"190\",\"210\",\"230\",\"250\",\"270\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/277c50dc1bd46115793f2c5424e5ff98.png","name":"Ninjutsu: Phantom Shuriken","description":"Hayabusa shoots three returning shurikens in the target direction, each dealing 170( +70% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 35% for 2s. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-minion enemy hit.\n(Passive): Hayabusa gains 3% extra Spell Vamp each time (Ninjutsu: Phantom Shuriken) is leveled up.","_key":"tRzYaguU9TSX2YU6Hj7oqY"},{"description":"Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing them 130( +30% Extra Physical Attack) (Physical Damage) and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash.\n(Use Again): Hayabusa teleports to a phantom's location and reduces the cooldown of (Ninjutsu: Phantom Shuriken) by 1s. If the phantom is attached to an enemy hero, he also deals 130( +30% Extra Physical Attack) (Physical Damage) to the enemy.","_key":"tRzYaguU9TSX2YU6Hj7otw","levels":"[[\"Cooldown\",\"20.0\",\"19.2\",\"18.4\",\"17.6\",\"16.8\",\"16.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\",\"25\",\"25\",\"25\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"],[\"Extra Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":20000,"effect_info":["81:Blink:a269c6","71:Summon:617fc6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/423d19fd6a488b9710415d754afb2a8b.png","name":"Ninjutsu: Quad Shadow"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9606cd54d5fe9b69538e9f692d536f45.png","name":"Ougi: Shadow Kill","description":"Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each time dealing 130( +75% Extra Physical Attack) (Physical Damage).\nThe attacks prioritize enemies with (Shadow Mark), each consuming a stack to deal 45( +20% Extra Physical Attack) extra (Physical Damage), but doesn't apply additional (Shadow Mark) stacks or enjoy the bonus damage from (Shadow Mark).","_key":"tRzYaguU9TSX2YU6Hj7oxK","levels":"[[\"Cooldown\",\"50.0\",\"50.0\",\"50.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\"],[\"Hits\",\"6\",\"9\",\"12\"],[\"Base Damage\",\"130\",\"140\",\"150\"],[\"Extra Damage\",\"45\",\"50\",\"55\"]]","cd":50000,"effect_info":["31:Burst:c77955"],"mana":0}],"cons":[{"style":"normal","_key":"fcc845dcf8fa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"As an Assassin, you will see the blood bar of this hero is very thin","_key":"e55ba72cba460"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cooldown skill that is long enough when used.","_key":"4066b14774580"}],"level":1,"_type":"block","style":"normal","_key":"82e0f16c3655","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Does not have a high Attack Speed, and is very skill dependent.","_key":"4cea04c6794b0"}],"level":1,"_type":"block","style":"normal","_key":"967f57b44f6e","listItem":"number"}],"notes":"Hayabusa, an assassin with tremendous burst damage, is typically utilized as the team's primary jungler. If your team decides to make your marksman the jungler or hyper, he can also play as an offlaner. The easiest method to use him is to gank and invade the opposition right away.","heroRoles":[{"name":"Assassin","image":{"asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_key":"f487884badad6","_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. "},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8","_type":"span"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet"}]}],"youtubeGuides":null,"earlyPower":5,"latePower":8},"hero2":{"heroLearningCurve":"hard","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Mage","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"52f6369aaa730","_type":"span"}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"patchNote":null,"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode - Enhanced Sword Skill Combo","skillCombo":["1","3","5"],"_key":"18ec5a344d37"},{"_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"],"_key":"7443c76c1147"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"d98143f0b176"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"80fdc4202dc3a3e63bf11da14685bd86"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"],"_key":"35e7040b7d2e2b90dde68beea4aa2e80"}],"pros":[{"style":"normal","_key":"9261660c9c70","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"c8eae724a2e6","listItem":"number","markDefs":[],"children":[{"_key":"e075dcfe3994","_type":"span","marks":[],"text":"Short Cooldowns. "}]},{"children":[{"_type":"span","marks":[],"text":"High Mobility. ","_key":"6a0020ad6731"}],"level":1,"_type":"block","style":"normal","_key":"aabafa49a055","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":" Excels in Duels. ","_key":"cada21548ef3"}],"level":1,"_type":"block","style":"normal","_key":"ae9aa4dcc15c","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}]}],"banRate":0.18,"earlyPower":9,"midPower":9,"latePower":8,"id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"name":"Smith's Legacy","description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png"},{"description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy.","_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]","cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png","name":"Scythe"},{"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword","description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"]},{"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s.","_key":"ZccwsDFrtrRul9YDUBIHCd","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000}],"heroSkillsEnhanced":[{"description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png","name":"Enhanced Scythe"},{"description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash.","_key":"ZccwsDFrtrRul9YDUBIHSt","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png","name":"Enhanced Sword"},{"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s.","_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":0}],"cons":[{"_key":"b321e1e84e36","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – ","_key":"1d44547d3e17"}],"_type":"block","style":"normal"}],"heroScaling":"early","winRate":50.85,"name":"Julian","slug":{"current":"julian/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp","_type":"reference"}},"heroGrade":56.22583333333334,"pickRate":0.54,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal."}}