{"hero1":{"id":"7e2c3d04-e7ab-47ff-adcb-8655da57a719","youtubeGuides":null,"earlyPower":5,"midPower":8,"notes":"Hayabusa, an assassin with tremendous burst damage, is typically utilized as the team's primary jungler. If your team decides to make your marksman the jungler or hyper, he can also play as an offlaner. The easiest method to use him is to gank and invade the opposition right away.","patchNote":null,"banRate":0.16,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_key":"5371898323975","_type":"span","marks":[],"text":" is an advanced specialty of "},{"_key":"5371898323976","_type":"span","marks":["strong"],"text":"Poke"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}]},{"markDefs":[],"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]}],"slug":{"_type":"slug","current":"hayabusa/best-builds-guide"},"skillCombo":[{"_type":"combo","description":"Shadow SS: Attack Mode Skill Combo","skillCombo":["2","3","2"],"_key":"55591b340696"},{"skillCombo":["1","2","2","1","2","2","3"],"_key":"7474c80a7207","_type":"combo","description":"Blink - Attack Mode - Full Skill Combo"}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"a26a6357022c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High burst damage because of ultimate, and 1st skill.","_key":"9d7ed0afbf2b0","_type":"span"}]},{"_key":"67593e9f4a2c","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Fast clearing wave ability using ultimate.","_key":"7182ff7bb3810","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"2e3d280d10a8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be invincible while in his Ultimate skill process.","_key":"d57eb7c35a3a0"}]},{"markDefs":[],"children":[{"_key":"2c6972e4587a0","_type":"span","marks":[],"text":"Can dive to the backline using 2nd skill."}],"level":1,"_type":"block","style":"normal","_key":"13bc9279ae75","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can also escape danger using 2nd skill.","_key":"f2eb699814620"}],"level":1,"_type":"block","style":"normal","_key":"7c3a7e0941ea","listItem":"number"}],"heroLearningCurve":"hard","heroScaling":"normal","winRate":46.85,"pickRate":0.66,"latePower":8,"name":"Hayabusa","_updatedAt":"2024-02-16T06:01:16Z","heroSkills":[{"_key":"tRzYaguU9TSX2YU6Hj7onA","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/efa9dcfd672e15cc1d00e24aac72e6b5.png","name":"Ninjutsu: Trace of Shadow","description":"Hayabusa's attacks apply a stack of (Shadow Mark) on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%."},{"_key":"tRzYaguU9TSX2YU6Hj7oqY","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"30\",\"30\",\"30\",\"30\",\"30\",\"30\"],[\"Spell Vamp\",\"3%\",\"6%\",\"9%\",\"12%\",\"15%\",\"18%\"],[\"Base Damage\",\"170\",\"190\",\"210\",\"230\",\"250\",\"270\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/277c50dc1bd46115793f2c5424e5ff98.png","name":"Ninjutsu: Phantom Shuriken","description":"Hayabusa shoots three returning shurikens in the target direction, each dealing 170( +70% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 35% for 2s. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-minion enemy hit.\n(Passive): Hayabusa gains 3% extra Spell Vamp each time (Ninjutsu: Phantom Shuriken) is leveled up."},{"description":"Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing them 130( +30% Extra Physical Attack) (Physical Damage) and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash.\n(Use Again): Hayabusa teleports to a phantom's location and reduces the cooldown of (Ninjutsu: Phantom Shuriken) by 1s. If the phantom is attached to an enemy hero, he also deals 130( +30% Extra Physical Attack) (Physical Damage) to the enemy.","_key":"tRzYaguU9TSX2YU6Hj7otw","levels":"[[\"Cooldown\",\"20.0\",\"19.2\",\"18.4\",\"17.6\",\"16.8\",\"16.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\",\"25\",\"25\",\"25\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"],[\"Extra Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":20000,"effect_info":["81:Blink:a269c6","71:Summon:617fc6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/423d19fd6a488b9710415d754afb2a8b.png","name":"Ninjutsu: Quad Shadow"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9606cd54d5fe9b69538e9f692d536f45.png","name":"Ougi: Shadow Kill","description":"Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each time dealing 130( +75% Extra Physical Attack) (Physical Damage).\nThe attacks prioritize enemies with (Shadow Mark), each consuming a stack to deal 45( +20% Extra Physical Attack) extra (Physical Damage), but doesn't apply additional (Shadow Mark) stacks or enjoy the bonus damage from (Shadow Mark).","_key":"tRzYaguU9TSX2YU6Hj7oxK","levels":"[[\"Cooldown\",\"50.0\",\"50.0\",\"50.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\"],[\"Hits\",\"6\",\"9\",\"12\"],[\"Base Damage\",\"130\",\"140\",\"150\"],[\"Extra Damage\",\"45\",\"50\",\"55\"]]","cd":50000,"effect_info":["31:Burst:c77955"]}],"cons":[{"style":"normal","_key":"fcc845dcf8fa","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"As an Assassin, you will see the blood bar of this hero is very thin","_key":"e55ba72cba460"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"Cooldown skill that is long enough when used.","_key":"4066b14774580","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"82e0f16c3655","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"967f57b44f6e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Does not have a high Attack Speed, and is very skill dependent.","_key":"4cea04c6794b0"}]}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-af61e0b0710f91c27355b4b7476ae0804087fe46-500x281-jpg"}},"heroGrade":46.9175,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"_key":"b2f7bcc88da6","markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"marks":["strong"],"text":"assassins","_key":"f487884badad3","_type":"span"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal"},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}]},{"_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal"}]}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-e2ece4033c5658bc8fdbef549877ac71ac1b928f-177x250-webp"}}},"hero2":{"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Target Lock Driving Skill Combo ","skillCombo":["3","1","2"],"_key":"d49632ceb76d"}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"heroLearningCurve":"hard","winRate":46.67,"midPower":7,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"slug":{"current":"johnson/best-builds-guide","_type":"slug"},"heroSpecialties":[{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block"},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal"}]}],"heroSkills":[{"name":"Electro-airbag","description":"When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. Cooldown: 100s.","_key":"tRzYaguU9TSX2YU6Hj7k0n","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d5efd721825bdfaf1f1299cd7be2f61f.png"},{"name":"Deadly Pincers","description":"Johnson throws his spanner toward the target location, dealing 120( +250% Total Physical Defense) (Magic Damage) to enemies in its path. Enemies around the landing point are stunned for 0.8s.","_key":"tRzYaguU9TSX2YU6Hj7k4B","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c9bfe859e927799f3bdf13104685619.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6038b6b112bc3b71c7557cb8570f5b3f.png","name":"Electromag Rays","description":"Johnson raises his shield, continuously dealing 80( +60% Total Magic Power) (Magic Damage) to enemies in a cone in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 50% against creeps.\nJohnson can cast Basic Attacks and skills for the duration.","_key":"tRzYaguU9TSX2YU6Hj7k7Z","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0},{"levels":"[[\"Cooldown\",\"45.0\",\"42.5\",\"40.0\"],[\"Physical Defense Bonus\",\"10%\",\"20%\",\"30%\"],[\"Minimum Damage\",\"300\",\"400\",\"500\"],[\"Maximum Damage\",\"450\",\"600\",\"750\"],[\"Continuous Dmg\",\"60\",\"80\",\"100\"]]","cd":45000,"effect_info":["72:Morph:617fc6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/595fb960f43aa952ca7d86089a3779cb.png","name":"Rapid Touchdown","description":"Johnson transforms into a car, accelerating over time. An allied hero can board the car during the acceleration phase. The car will explode upon hitting an enemy hero or obstacle, dealing 300( +160% Total Magic Power)-450( +280% Total Magic Power) (Magic Damage) to nearby enemies, stunning them for 0.5-1s (scales with the car's speed), and creating an electrified zone at the location. Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. Johnson's location is revealed for 3s upon casting this skill.\n(Passive): Johnson's Physical Defense is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7kAx"}],"heroScaling":"normal","pickRate":0.32,"earlyPower":5,"name":"Johnson","_updatedAt":"2024-02-16T06:01:16Z","heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"No required Mana.","_key":"4d2c4cbfc04b0"}],"level":1,"_type":"block","style":"normal","_key":"9d17ab35fed1","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"161b623c5eff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High physical armor stats.","_key":"60f6a5d04c950"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Significant amount of damage from second skill and ultimate.","_key":"a337049bcee60"}],"level":1,"_type":"block","style":"normal","_key":"adc07d3665e9","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Various and Powerful CC effect.","_key":"64df1803c1ce0"}],"level":1,"_type":"block","style":"normal","_key":"a072305baa32"},{"_key":"5d4afad48782","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Superior nuking ability despite being a tank.","_key":"d524ca908d4e0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"12ab78730881","listItem":"number","markDefs":[],"children":[{"text":"Best for countering MM heroes along with Gatotkaca.","_key":"36f309bf5fc10","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Easy to initiate, join team fights, chase enemies, and roam.","_key":"1da331d9f03b0"}],"level":1,"_type":"block","style":"normal","_key":"b4db2883af36","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"6b82a07b6f88","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"One of the strongest tank in late game.","_key":"6623e42a42520"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-4fa4250d3fcc47f8ade8df649848895eb44f864c-177x250-webp","_type":"reference"}},"heroGrade":45.19833333333333,"id":"e400ebb4-4a2f-4745-9c7b-a6f978f444ab","banRate":0.47,"latePower":8,"notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. His special ultimate skill allows him to transform into a fast automobile that can swiftly take out his opponents.","patchNote":null,"cons":[{"style":"normal","_key":"ff2771ea103b","listItem":"number","markDefs":[],"children":[{"_key":"391ae9c8ac300","_type":"span","marks":[],"text":"Weak to Magic and true damage compared to other tanks."}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80"}]},{"style":"normal","_key":"d5a7f8c22911","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"d9dbe543bd8d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No directional blink skills to run away.","_key":"d10f1797b8a60"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60"}],"level":1,"_type":"block","style":"normal","_key":"42278b74aff8"}]}}