{"hero1":{"earlyPower":5,"midPower":8,"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Shadow SS: Attack Mode Skill Combo","skillCombo":["2","3","2"],"_key":"55591b340696"},{"_type":"combo","description":"Blink - Attack Mode - Full Skill Combo","skillCombo":["1","2","2","1","2","2","3"],"_key":"7474c80a7207"}],"heroSkillsEnhanced":[],"heroGrade":46.9175,"heroSpecialties":[{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_key":"5371898323970","_type":"span","marks":["strong"],"text":"Reap"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]}],"id":"7e2c3d04-e7ab-47ff-adcb-8655da57a719","image":{"_type":"image","asset":{"_ref":"image-e2ece4033c5658bc8fdbef549877ac71ac1b928f-177x250-webp","_type":"reference"}},"heroScaling":"normal","latePower":8,"cons":[{"children":[{"text":"As an Assassin, you will see the blood bar of this hero is very thin","_key":"e55ba72cba460","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"fcc845dcf8fa","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"82e0f16c3655","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cooldown skill that is long enough when used.","_key":"4066b14774580"}]},{"level":1,"_type":"block","style":"normal","_key":"967f57b44f6e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Does not have a high Attack Speed, and is very skill dependent.","_key":"4cea04c6794b0"}]}],"banner":{"_type":"image","asset":{"_ref":"image-af61e0b0710f91c27355b4b7476ae0804087fe46-500x281-jpg","_type":"reference"}},"pickRate":0.66,"notes":"Hayabusa, an assassin with tremendous burst damage, is typically utilized as the team's primary jungler. If your team decides to make your marksman the jungler or hyper, he can also play as an offlaner. The easiest method to use him is to gank and invade the opposition right away.","name":"Hayabusa","slug":{"current":"hayabusa/best-builds-guide","_type":"slug"},"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/efa9dcfd672e15cc1d00e24aac72e6b5.png","name":"Ninjutsu: Trace of Shadow","description":"Hayabusa's attacks apply a stack of (Shadow Mark) on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.","_key":"tRzYaguU9TSX2YU6Hj7onA"},{"_key":"tRzYaguU9TSX2YU6Hj7oqY","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"30\",\"30\",\"30\",\"30\",\"30\",\"30\"],[\"Spell Vamp\",\"3%\",\"6%\",\"9%\",\"12%\",\"15%\",\"18%\"],[\"Base Damage\",\"170\",\"190\",\"210\",\"230\",\"250\",\"270\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/277c50dc1bd46115793f2c5424e5ff98.png","name":"Ninjutsu: Phantom Shuriken","description":"Hayabusa shoots three returning shurikens in the target direction, each dealing 170( +70% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 35% for 2s. Enemies hit by multiple shurikens take only 30% of the damage after the first hit. Hayabusa restores 10 energy for each non-minion enemy hit.\n(Passive): Hayabusa gains 3% extra Spell Vamp each time (Ninjutsu: Phantom Shuriken) is leveled up."},{"description":"Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing them 130( +30% Extra Physical Attack) (Physical Damage) and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash.\n(Use Again): Hayabusa teleports to a phantom's location and reduces the cooldown of (Ninjutsu: Phantom Shuriken) by 1s. If the phantom is attached to an enemy hero, he also deals 130( +30% Extra Physical Attack) (Physical Damage) to the enemy.","_key":"tRzYaguU9TSX2YU6Hj7otw","levels":"[[\"Cooldown\",\"20.0\",\"19.2\",\"18.4\",\"17.6\",\"16.8\",\"16.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\",\"25\",\"25\",\"25\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"],[\"Extra Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":20000,"effect_info":["81:Blink:a269c6","71:Summon:617fc6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/423d19fd6a488b9710415d754afb2a8b.png","name":"Ninjutsu: Quad Shadow"},{"description":"Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each time dealing 130( +75% Extra Physical Attack) (Physical Damage).\nThe attacks prioritize enemies with (Shadow Mark), each consuming a stack to deal 45( +20% Extra Physical Attack) extra (Physical Damage), but doesn't apply additional (Shadow Mark) stacks or enjoy the bonus damage from (Shadow Mark).","_key":"tRzYaguU9TSX2YU6Hj7oxK","levels":"[[\"Cooldown\",\"50.0\",\"50.0\",\"50.0\"],[\"Skill Cost\",\"25\",\"25\",\"25\"],[\"Hits\",\"6\",\"9\",\"12\"],[\"Base Damage\",\"130\",\"140\",\"150\"],[\"Extra Damage\",\"45\",\"50\",\"55\"]]","cd":50000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9606cd54d5fe9b69538e9f692d536f45.png","name":"Ougi: Shadow Kill"}],"pros":[{"_key":"a26a6357022c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage because of ultimate, and 1st skill.","_key":"9d7ed0afbf2b0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Fast clearing wave ability using ultimate.","_key":"7182ff7bb3810"}],"level":1,"_type":"block","style":"normal","_key":"67593e9f4a2c"},{"children":[{"_type":"span","marks":[],"text":"Can be invincible while in his Ultimate skill process.","_key":"d57eb7c35a3a0"}],"level":1,"_type":"block","style":"normal","_key":"2e3d280d10a8","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"13bc9279ae75","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can dive to the backline using 2nd skill.","_key":"2c6972e4587a0"}]},{"_type":"block","style":"normal","_key":"7c3a7e0941ea","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can also escape danger using 2nd skill.","_key":"f2eb699814620"}],"level":1}],"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span"},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_key":"f487884badad8","_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing."}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block"},{"_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet"}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","heroLearningCurve":"hard","winRate":46.85,"banRate":0.16},"hero2":{"heroGrade":42.7675,"banRate":0.18,"earlyPower":5,"latePower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"name":"Alpha\t","_updatedAt":"2024-02-16T06:00:58Z","image":{"_type":"image","asset":{"_ref":"image-da5a74e4c5d1d9df453230c10502d1db7d6accf1-177x250-webp","_type":"reference"}},"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Flicker SS Combo","skillCombo":["3","1","2"],"_key":"4d42a5eb11a5"},{"_key":"cbd99f5f8b7b","_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"]}],"cons":[{"style":"normal","_key":"6a9cb999fcf4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Durable.","_key":"d753be3c93f80"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"3d00eb673bc30"}],"level":1,"_type":"block","style":"normal","_key":"67815e83d2af","listItem":"number","markDefs":[]}],"pickRate":0.79,"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","slug":{"_type":"slug","current":"alpha/best-builds-guide"},"heroScaling":"normal","midPower":6,"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1,"_type":"block","style":"normal","_key":"70aaca484820","listItem":"number","markDefs":[]},{"_key":"cd7273895c2a","listItem":"number","markDefs":[],"children":[{"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"Great burst Damage.","_key":"99bf5ef34dff0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"304df3e42547","listItem":"number"},{"_key":"d236fa37cb3e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg","_type":"reference"}},"heroLearningCurve":"medium","winRate":50.1,"id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","youtubeGuides":null,"heroSkills":[{"description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!"},{"cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]"},{"_key":"ocx9AHs9lR2j8Tc8nqDZq6","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]","cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png","name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage)."},{"levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png","name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZyW"}]}}