{"hero1":{"pros":[{"style":"normal","_key":"5fdad66c2328","listItem":"number","markDefs":[],"children":[{"text":"Low skill cooldown.","_key":"32e1c0c6b66a0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Lane pusher.","_key":"271dc9501bc50"}],"level":1,"_type":"block","style":"normal","_key":"480b5b2057f7","listItem":"number","markDefs":[]},{"style":"normal","_key":"948ea73030f4","listItem":"number","markDefs":[],"children":[{"_key":"8e9af4d98f2c0","_type":"span","marks":[],"text":"Nuker."}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Not squishy.","_key":"6f5aa9b69ec00"}],"level":1,"_type":"block","style":"normal","_key":"d8629f62c27c","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"b940503619d8","listItem":"number","markDefs":[],"children":[{"text":"High escape.","_key":"1a033a34439a0","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Can be initiator.","_key":"ff4b50d146810","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0791b4840fea","listItem":"number"},{"_type":"block","style":"normal","_key":"ff09d5e15272","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can burst.","_key":"0a0751d7b3a00"}],"level":1},{"style":"normal","_key":"f36124eab22b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mobility.","_key":"e3673701afbc0"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-3ff714a982dbdb87a14e2e6570e268d53c239dce-100x100-webp","_type":"reference"}},"heroLearningCurve":"insane","heroScaling":"normal","midPower":7,"latePower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]}],"slug":{"current":"harith/best-builds-guide","_type":"slug"},"skillCombo":[{"skillCombo":["1","3","2","2","2","1","2","2","2","1"],"_key":"76e7dd90bfec","_type":"combo","description":"Attack Mode: Full Skill Combo"}],"banner":{"_type":"image","asset":{"_ref":"image-ec5d3f5dd7d3c4c9b9193862abcb0aa240fba8bb-500x281-jpg","_type":"reference"}},"patchNote":null,"id":"95563894-0427-45e7-8eb4-ce1c9678a93a","name":"Harith","_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a50b3a4438d97c5f3cd74c8cccd1f0bd.png","name":"Key Insight","description":"Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes).","_key":"ocx9AHs9lR2j8Tc8nqCNtl","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"cd":5000,"effect_info":["32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a7e14aa15e1a47fc5411dba41f5627b6.png","name":"Synchro Fission","description":"Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.","_key":"ocx9AHs9lR2j8Tc8nqCO2B","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base DMG\",\"216\",\"248\",\"280\",\"312\",\"344\",\"376\"],[\"Burst DMG\",\"540\",\"620\",\"700\",\"780\",\"860\",\"940\"]]"},{"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/140c2dfb01edfaa7fbb75b473a56c436.png","name":"Chrono Dash","description":"Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.","_key":"ocx9AHs9lR2j8Tc8nqCOAb","levels":"[[\"Cooldown\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Shield Absorb\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base DMG\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":9300,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"]},{"cd":40000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/907e56f4046432607f5b3d0549654be2.png","name":"Zaman Force","description":"Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. \nIf Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively.","_key":"ocx9AHs9lR2j8Tc8nqCOJ1","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"]]"}],"heroSkillsEnhanced":[],"cons":[{"children":[{"_type":"span","marks":[],"text":"Weak in Early game.","_key":"21815a5157ef0"}],"level":1,"_type":"block","style":"normal","_key":"e3db0507a2ff","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Hard to use.","_key":"c384715aa3e80"}],"level":1,"_type":"block","style":"normal","_key":"67cbc414eb52","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against high tier CC (Suppress, Freeze, Airborne, etc.).","_key":"f4accaeff8020"}],"level":1,"_type":"block","style":"normal","_key":"4bd3057e2922","listItem":"number"}],"heroGrade":46.85083333333333,"earlyPower":5,"winRate":53.5,"pickRate":0.43,"banRate":0.14,"notes":"Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}]}]}]},"hero2":{"slug":{"current":"minsitthar/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"23b0841d1c64"}],"banner":{"_type":"image","asset":{"_ref":"image-ba06d17640fa2779281ade0652ac7bd5379a4be9-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"earlyPower":3,"notes":"One of Mobile Legends' most durable warrior heroes is Minsitthar. His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","patchNote":null,"id":"557edf02-8a94-420c-9922-5a900d64fa16","midPower":5,"latePower":6,"heroSkills":[{"description":"Minsitthar inspires the whole team. When teammates slay enemy heroes, he obtains extra 60 Gold wherever he is; whenever Minsitthar himself slay enemies, all his teammates obtain extra 15 Gold.","_key":"tRzYaguU9TSX2YU6Hj7GEp","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/05820a59ffb5a1a929e245684976bf98.png","name":"All United"},{"description":"Minsitthar stabs ahead with the Spear of Glory, dealing 175( +180% Extra Physical Attack) (Physical Damage) to all enemies along the way. \nWhen pulling back the spear, he will also pull toward himself the first enemy the spear hits, dealing 150( +80% Extra Physical Attack) (Physical Damage) and knocks the target back.","_key":"tRzYaguU9TSX2YU6Hj7GID","levels":"[[\"Cooldown\",\"13.0\",\"12.2\",\"11.4\",\"10.6\",\"9.8\",\"9.0\"],[\"Skill Cost\",\"95\",\"105\",\"115\",\"125\",\"135\",\"145\"],[\"Base Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"],[\"Extra Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/411414c5a6890a9d39fe83f2a689d756.png","name":"Spear of Glory"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0b8c37c6b0a88ebc503cfd0d7842c348.png","name":"Shield Assault","description":"Minsitthar awakens the strength of the shield and releases the power within forward. The power explodes upon hitting the first enemy unit and deals 300( +160% Extra Physical Attack) (Physical Damage) to all enemies in the area. Meanwhile, he obtains 200( +100% Total Physical Attack) Shield and increases 20% Movement Speed immediately. \nThe first enemy will be stunned for 1s and the other enemies will be knocked back.","_key":"tRzYaguU9TSX2YU6Hj7GLb","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Shield Bonus\",\"200\",\"280\",\"360\",\"440\",\"520\",\"600\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","52:Shield:59a86f"],"mana":50},{"effect_info":["71:Summon:617fc6","21:CC:cd5d6d"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/afef3b3a1716032f434811d930d68e77.png","name":"King's Calling","description":"Minsitthar charges a short distance forward and calls 4 Royal Guards to form a field and fight together with him. Each attack of Royal Guards deals ( +70% Total Physical Attack) (Physical Damage). The Royal Guards cannot move, but they'll attack enemies in the field first. \nWhen staying in the area, Minsitthar gains 30 Physical and Magic Defense. Enemies in the field are slowed by 20% and cannot use directional Blink skills. ","_key":"tRzYaguU9TSX2YU6Hj7GOz","levels":"[[\"Cooldown\",\"48.0\",\"44.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"]]","cd":48000}],"heroSkillsEnhanced":[],"heroGrade":35.11833333333333,"heroLearningCurve":"hard","winRate":46.28,"pickRate":0.3,"name":"Minsitthar","_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"pros":[{"_type":"block","style":"normal","_key":"4f03e0b89594","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has Excellent Durability.","_key":"4976b7af934d"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"text":"Can Count All Heroes.","_key":"ed3c289d1d04","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"fd0573d57a59"},{"style":"normal","_key":"c6337b50a80d","listItem":"number","markDefs":[],"children":[{"text":"Complete Crowd Control Skill.","_key":"7d02146b2876","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"e4e946c857f5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive Ability That Can Increase Gold.","_key":"b2c37529426e"}],"level":1}],"cons":[{"_type":"block","style":"normal","_key":"54fba45f3723","listItem":"number","markDefs":[],"children":[{"_key":"4ba820dc7cf00","_type":"span","marks":[],"text":"Not Suitable As Offlaner."}],"level":1},{"children":[{"text":"Very Wasteful of Mana. ","_key":"da896d9bb05c","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"ed3b56dbe14e","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Little Damage as a Fighter.","_key":"a2c9568785f5"}],"level":1,"_type":"block","style":"normal","_key":"d9539a9b26d2","listItem":"number"}],"heroScaling":"normal","banRate":0.56,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"heroSpecialties":[{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_key":"0002213f1fe80","_type":"span","marks":[],"text":"\n"}]}]}]}}