{"hero1":{"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"Low skill cooldown.","_key":"32e1c0c6b66a0"}],"level":1,"_type":"block","style":"normal","_key":"5fdad66c2328","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"271dc9501bc50","_type":"span","marks":[],"text":"Lane pusher."}],"level":1,"_type":"block","style":"normal","_key":"480b5b2057f7"},{"_type":"block","style":"normal","_key":"948ea73030f4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Nuker.","_key":"8e9af4d98f2c0"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Not squishy.","_key":"6f5aa9b69ec00"}],"level":1,"_type":"block","style":"normal","_key":"d8629f62c27c","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"b940503619d8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High escape.","_key":"1a033a34439a0"}]},{"_type":"block","style":"normal","_key":"0791b4840fea","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can be initiator.","_key":"ff4b50d146810","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_key":"0a0751d7b3a00","_type":"span","marks":[],"text":"Can burst."}],"level":1,"_type":"block","style":"normal","_key":"ff09d5e15272","listItem":"number"},{"_type":"block","style":"normal","_key":"f36124eab22b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mobility.","_key":"e3673701afbc0"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-3ff714a982dbdb87a14e2e6570e268d53c239dce-100x100-webp","_type":"reference"}},"winRate":53.5,"_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","3","2","2","2","1","2","2","2","1"],"_key":"76e7dd90bfec"}],"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"patchNote":null,"banner":{"_type":"image","asset":{"_ref":"image-ec5d3f5dd7d3c4c9b9193862abcb0aa240fba8bb-500x281-jpg","_type":"reference"}},"heroScaling":"normal","heroGrade":46.85083333333333,"heroLearningCurve":"insane","pickRate":0.43,"banRate":0.14,"earlyPower":5,"notes":"Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.","slug":{"current":"harith/best-builds-guide","_type":"slug"},"cons":[{"markDefs":[],"children":[{"_key":"21815a5157ef0","_type":"span","marks":[],"text":"Weak in Early game."}],"level":1,"_type":"block","style":"normal","_key":"e3db0507a2ff","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to use.","_key":"c384715aa3e80"}],"level":1,"_type":"block","style":"normal","_key":"67cbc414eb52"},{"children":[{"_type":"span","marks":[],"text":"Weak against high tier CC (Suppress, Freeze, Airborne, etc.).","_key":"f4accaeff8020"}],"level":1,"_type":"block","style":"normal","_key":"4bd3057e2922","listItem":"number","markDefs":[]}],"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}]}]}],"youtubeGuides":null,"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a50b3a4438d97c5f3cd74c8cccd1f0bd.png","name":"Key Insight","description":"Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes).","_key":"ocx9AHs9lR2j8Tc8nqCNtl"},{"cd":5000,"effect_info":["32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a7e14aa15e1a47fc5411dba41f5627b6.png","name":"Synchro Fission","description":"Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.","_key":"ocx9AHs9lR2j8Tc8nqCO2B","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base DMG\",\"216\",\"248\",\"280\",\"312\",\"344\",\"376\"],[\"Burst DMG\",\"540\",\"620\",\"700\",\"780\",\"860\",\"940\"]]"},{"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/140c2dfb01edfaa7fbb75b473a56c436.png","name":"Chrono Dash","description":"Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.","_key":"ocx9AHs9lR2j8Tc8nqCOAb","levels":"[[\"Cooldown\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Shield Absorb\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base DMG\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":9300},{"cd":40000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/907e56f4046432607f5b3d0549654be2.png","name":"Zaman Force","description":"Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. \nIf Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively.","_key":"ocx9AHs9lR2j8Tc8nqCOJ1","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"]]"}],"midPower":7,"latePower":8,"id":"95563894-0427-45e7-8eb4-ce1c9678a93a","name":"Harith"},"hero2":{"pros":[{"_type":"block","style":"normal","_key":"bbe9d263197f","listItem":"number","markDefs":[],"children":[{"text":"Has high mobility.","_key":"4eee9d560cc10","_type":"span","marks":[]}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"68f588574987","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Fast cooldown skill.","_key":"b5dcb3a88c740","_type":"span"}]},{"_key":"a073bc5ae6b3","listItem":"number","markDefs":[],"children":[{"_key":"aeca89f845690","_type":"span","marks":[],"text":"There is potential as an offlaner."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Able to inflict high damage even though it is a tank hero.","_key":"0567dd44a33e0"}],"level":1,"_type":"block","style":"normal","_key":"67663c1c4a11","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong against single target heroes.","_key":"bcb602bbb5850"}],"level":1,"_type":"block","style":"normal","_key":"3491646dfac7"}],"banner":{"_type":"image","asset":{"_ref":"image-3b2777b29fbf8f40db933bef845b5d8926a891c9-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-db9a93a923e11517f1935590387cfa26cccbe452-100x100-webp","_type":"reference"}},"winRate":50.62,"patchNote":null,"name":"Gloo","skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["1","2","3"],"_key":"2ea44bb775fa"}],"heroSkills":[{"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/75307c68d0bcd6f2e6be2bae5c6a4f4f.png","name":"Stick, Stick","description":"Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5.\nEach stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 8%.","_key":"tRzYaguU9TSX2YU6Hj6yq2","levels":"null","cd":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26f709801224f03e0923ea047a58c9e0.png","name":"Slam, Slam","description":"Gloo reaches out and slams the ground, dealing 260(+80% Total Magic Power) (Magic Damage) to enemies hit.\nHe also leaves a (Goo) behind that explodes after 3s, dealing 220(+60% Total Magic Power) (Magic Damage) and immobilizing nearby enemies for 1s. Gloo can touch the (Goo) to detonate it early and reset the skill's cooldown.","_key":"tRzYaguU9TSX2YU6Hj6ytQ","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"56\",\"62\",\"68\",\"74\",\"80\"],[\"Base Damage\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"],[\"Extra Damage\",\"220\",\"240\",\"260\",\"280\",\"300\",\"320\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d00b6264038a212a77147ed2a95112e.png","name":"Pass, Pass","description":"Gloo stretches forth to deal 250(+50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s.\nIf this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.","_key":"tRzYaguU9TSX2YU6Hj6ywo","levels":"[[\"Cooldown\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\"],[\"Skill Cost\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"],[\"Base Damage\",\"250\",\"260\",\"270\",\"280\",\"290\",\"300\"]]","cd":10500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80},{"effect_info":["72:Morph:617fc6","51:HEAL:59a86f"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e39fc93347a8198e58cfd184a19c9034.png","name":"Split, Split","description":"Gloo splits into 12 Goos, for up to 10s. Each Goo has 25% HP, and during this time all Goos can move together freely with their Movement Speed increased by 35%. They recover 3% of their Max HP every 1s, and deal 120(+25% Total Magic Power) (Magic Damage) every 0.25s to targets they impact.\n(Grab, Grab): Gloo attaches itself to a target enemy hero with full (Sticky) stacks, immediately regaining 25% of its own Max HP, during which it can cast skills with cooldown times reduced, but cannot move. Basic Attacks deal 120(+50% Total Magic Damage) at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as (Magic Damage), 20% of this regained as its own HP (excludes damage from Turrets). Lasts 9s.\n(Go, Go): Gloo can choose to leave the host before the effect duration is over.","_key":"tRzYaguU9TSX2YU6Hj6z0C","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Split Regen\",\"3%\",\"3.25%\",\"3.5%\"],[\"Attached Regen\",\"25%\",\"27.5%\",\"30%\"]]","cd":50000}],"heroGrade":49.35666666666666,"pickRate":0.08,"latePower":8,"notes":"With this build, Gloo can irritate his opponents while also obtaining a respectable number of defensive and survival stats. To do damage and stop them from focusing on your main teammates, you'll probably stick as close to adversaries as you can. Gloo is a fairly straightforward but effective tank hero to use.","heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"markDefs":[],"children":[{"text":"\n","_key":"488f4b92c1630","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block"}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_key":"8ef00ddc9c221","_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible."}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:00:22Z","slug":{"current":"gloo/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"heroLearningCurve":"hard","heroScaling":"normal","banRate":0.06,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}]},{"markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"id":"5f5e9223-c2e0-4de5-9211-5a03578dc101","youtubeGuides":null,"midPower":8,"cons":[{"_key":"0571c5d346dc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low cc capability.","_key":"6a3823ff67a80"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complicated skill combination.","_key":"e9c0ad1e955b0"}],"level":1,"_type":"block","style":"normal","_key":"fea86ae50d41","listItem":"number"}],"earlyPower":6}}