{"hero1":{"youtubeGuides":null,"pros":[{"style":"normal","_key":"c95e2897dec2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Big Range of Skills.","_key":"74d7fd74a49c0"}],"level":1,"_type":"block"},{"_key":"605c0f86f557","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Mobility.","_key":"ace7d9c351200","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great Critical Damage on all Basic Attacks.","_key":"a36fab2890740","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cb6268d0e12a"}],"banner":{"asset":{"_type":"reference","_ref":"image-84a079c28c7cf25f0e08c412a0ddbdc8862f330b-500x281-jpg"},"_type":"image"},"heroLearningCurve":"hard","heroScaling":"early","heroSpecialties":[{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}]},{"_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"patchNote":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fb9d21cbc11734d49f7852718bd687a6.png","name":"Ame no Habakiri","description":"Hanzo When units are eliminated nearby, the Blood Demon absorbs their souls into its body into (Demon Blood).\nHanzo gains 2 (Demon Blood) for each non-hero on death and 20 (Demon Blood) if it's a hero.","_key":"8lZbP4uK51zhM4aL2KZbeB","levels":"null","cd":0},{"_key":"8lZbP4uK51zhM4aL2KZbfb","levels":"[[\"Gain Demon Blood\",\"10\",\"12\",\"14\",\"16\",\"18\",\"20\"],[\"True Damage\",\"500\",\"700\",\"900\",\"1100\",\"1300\",\"1500\"]]","cd":0,"effect_info":["33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/da1e536cbed328e59577f545b100f529.png","name":"Ninjutsu: Demon Feast","description":"Every 5 basic attacks by Hanzo (temporarily unlocks) this ability for 6.5s.\nHanzo uses Ame no Habakiri to devour a target and digest them over a period of time. By doing so Hanzo gets 10 (Demon Blood). (Can only be used against Minions and Creeps. Targeting Lord or Turtle deals 500 (True Damage))."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cffc1bd22d26afd305e4c85cb9327472.png","name":"Ninjutsu: Soul Reap","description":"Hanzo summons demonic spikes at the target location, dealing 160( +60% Total Physical Attack) immediate (Physical Damage).\nIf an enemy is hit, the skill will strike again after 0.5 s, dealing 40( +15% Total Physical Attack) (Physical Damage) to targets in the area and slowing them by 40% until no target is hit or dealing additional damage for 8 times.\nEvery unit hit grants him 1 (Demon Blood).","_key":"8lZbP4uK51zhM4aL2KZbh1","levels":"[[\"Base Damage\",\"160\",\"200\",\"240\",\"280\",\"320\",\"360\"],[\"Damage per Hit\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\"]]","cd":7500,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0},{"name":"Kinjutsu: Pinnacle Ninja","description":"Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind.\n(Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%.\nWhen (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed.\n(Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.","_key":"8lZbP4uK51zhM4aL2KZbiR","levels":"[[\"Cooldown\",\"21.0\",\"18.0\",\"15.0\"],[\"Obtain Demon Blood\",\"25\",\"35\",\"45\"],[\"ATK Speed Bonus\",\"30%\",\"40%\",\"50%\"],[\"Both DEF Reduction\",\"50.0%\",\"42.5%\",\"35.0%\"]]","cd":21000,"effect_info":["72:Morph:617fc6","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7b2959d7097fbddaa74f87707f0888ed.png"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/97c18c824302f121416e33daabadc72d.png","name":"Kinjutsu: Pinnacle Ninja","description":"Hanzo gains 25 Demon Blood and charges into battle as Demon Pneuma, gaining a new set of basic skills while leaving his body behind.\n(Demon Pneuma) consumes 10 (Demon Blood) every second, and when it is depleted, Hanzo returns to his body's original position. While in Demon Pneuma form, it can move through terrains and has additional 35% Movement Speed and 30% Attack Speed, but its Physical and Magic Defense are reduced by 50.0%.\nWhen (Demon Pneuma) is killed, it will be drawn back to Hanzo's body, stunning him for 3s and weakening him for 8s (slowed by 55%, Physical and Magic Defense reduced by 100% and location revealed); they are both killed if (the body) is destroyed.\n(Choice): Demon Pneuma returns to Hanzo's body immediately, or the other way around.","_key":"8lZbP4uK51zhM4aL2KZbjr","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Obtain Demon Blood\",\"25\",\"35\",\"45\"],[\"ATK Speed Bonus\",\"30%\",\"40%\",\"50%\"],[\"Both DEF Reduction\",\"50.0%\",\"42.5%\",\"35.0%\"]]","cd":0,"effect_info":["81:Blink:a269c6"]}],"winRate":49.69,"pickRate":0.31,"id":"6fd51058-3c3f-473a-a866-61fdf89f07e2","_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"hanzo/best-builds-guide","_type":"slug"},"skillCombo":[{"_key":"91a17dd11a61","_type":"combo","description":"Charge Attack Mode - Full Skill Combo","skillCombo":["2","3","6","5","4","2"]}],"heroSkillsEnhanced":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7194685d600194e122bff36cd199a08a.png","name":"Ninjutsu: Demon Thorn","description":"Every 5 basic attacks by Hanzo temporarily (unlocks this skill) for 6.5s.\nHanzo burrows underground and lunges forward to attack enemies in a line, dealing 300( +60% Total Physical Attack) and 15% of the target's max HP as (Physical Damage), knocking them airborne and gaining 10 (Demon Blood). (Damage reduced against non-hero units)","_key":"8lZbP4uK51zhM4aL2KZblH","levels":"[[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"],[\"Extra Damage\",\"15%\",\"17%\",\"19%\",\"21%\",\"23%\",\"25%\"]]","cd":0,"effect_info":["33:Damage:c77955"],"mana":0},{"name":"Ninjutsu: Devastator","description":"Hanzo flies to the target location as Demon Pneuma, dealing 80( +50% Total Physical Attack) (Physical Damage) within this area. (Can trigger basic attack effects).\nIf an enemy is hit, the skill will repeat itself after 0.3s, until no target is hit or reaching a total of 8 occurrences.\nHitting an enemy unit unlocks one seal of (Ninjutsu: Demon Thorn).\nMoving, attacking or recasting this skill will terminate the process immediately.","_key":"8lZbP4uK51zhM4aL2KZbmh","levels":"[[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0667b37a23a1a36396b2ef7c99592bd3.png"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"ddeda25aeb48","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Less Durable.","_key":"eaba091a46b70","_type":"span"}]},{"children":[{"_type":"span","marks":[],"text":"Weak against Burst Damage..","_key":"3e525248e6d70"}],"level":1,"_type":"block","style":"normal","_key":"b4d9d1e3586c","listItem":"number","markDefs":[]}],"heroGrade":52.587500000000006,"earlyPower":8,"midPower":9,"latePower":7,"notes":"One of Mobile Legends' most dangerous heroes is Hanzo. He is capable of carrying out kills from a safe distance. If you use this hero well, you'll be your team's most lethal weapon. However, playing it incorrectly can leave you the most exposed on the battlefield.","name":"Hanzo","image":{"asset":{"_ref":"image-3faeedce043636e09d4d9c5b81338409947fee6c-100x100-webp","_type":"reference"},"_type":"image"},"banRate":0.35,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_key":"f487884badad2","_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, "},{"marks":["strong"],"text":"assassins","_key":"f487884badad3","_type":"span"},{"marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8","_type":"span"}]},{"markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b"},{"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"text":"Agile and quick","_key":"8f7062d7803a0","_type":"span","marks":[]}],"level":1}]}]},"hero2":{"id":"8252ede7-1fec-4d72-af87-22e053307969","pros":[{"children":[{"_type":"span","marks":[],"text":"Easy to use.","_key":"a708e4f157dd0"}],"level":1,"_type":"block","style":"normal","_key":"bc4fb28ef4c1","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"79b45abf45e3","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Has an insane heal since early game to late game.","_key":"c307dd6c9b7c0","_type":"span"}]},{"_type":"block","style":"normal","_key":"37a3b4bb4696","listItem":"number","markDefs":[],"children":[{"text":"Extremely tanky in late game, especially when using Oracle and Guardian Helmet","_key":"ae05a121698b0","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_key":"d719006455d30","_type":"span","marks":[],"text":"Low skill cooldown in the late game."}],"level":1,"_type":"block","style":"normal","_key":"3d8d05e79ad7"},{"_type":"block","style":"normal","_key":"d16ad2f0876e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can increase his movement speed, and heal using his ultimate.","_key":"551e12192e5d0"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"13a568b677cc","listItem":"number","markDefs":[],"children":[{"text":"Overpowered if being used as offlaner (Take EXP Lane).","_key":"4e904998c59c0","_type":"span","marks":[]}]},{"_key":"c475324ebbc9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can spam his 1st skill, because of low cooldown.","_key":"fa19e88fc61d0"}],"level":1,"_type":"block","style":"normal"}],"cons":[{"_key":"a5771b2e428b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Even though he is a tank, he has low base HP compared to other tanks.","_key":"2e0e83e17f9f0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"6498ab2a15fc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana cost on skills.","_key":"c0da0dbdb5730"}],"level":1}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-434e6da52dcaef63555da9199f17b773bcfb4312-177x250-webp"}},"heroGrade":48.806666666666665,"winRate":48.39,"_updatedAt":"2024-02-16T06:01:07Z","slug":{"current":"uranus/best-builds-guide","_type":"slug"},"heroLearningCurve":"easy","pickRate":0.12,"midPower":8,"notes":"One of Mobile Legend's greatest early-game heroes, Uranus has a very strong laning phase. Together with his second and passive talents, he has the ability to harass adversaries outside of your lane and simply trade health with them.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_key":"e047869870b0","markDefs":[],"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"youtubeGuides":null,"heroSkills":[{"effect_info":["51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e216515de109703cdf7579d01d206de6.png","name":"Radiance","description":"Uranus absorbs the energy generated by incoming attacks to strengthen himself, regenerating a certain amount of HP every 0.8s. Each stack lasts 10s. When at max stacks (20), Uranus regenerates 48-224 HP (scales with level).","_key":"8lZbP4uK51zhM4aL2KZfTD","levels":"null","cd":0},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5678c3c714f3cc8fe8ab85b8b37c2044.png","name":"Ionic Edge","description":"Uranus releases two energy blades that orbit around him, dealing 125( +30% Total Magic Power) (Magic Damage) to enemy targets and slowing them by 30% for 2s. \nEach time this skill deals damage to a target, the target will be marked with a stack that lasts 6s. Each stack increases the damage of this skill by 40% (to a max of 320%). Each energy blade can only deal damage to the same target once for each hit.","_key":"8lZbP4uK51zhM4aL2KZfUd","levels":"[[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"125\",\"140\",\"155\",\"170\",\"185\",\"200\"]]","cd":4000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7d48b9f1095940d6d95db65e6441275f.png","name":"Transcendent Ward","description":"Uranus charges towards the targeted location, dealing 80( +20% Total Magic Power) (Magic Damage) to enemies along the way, dealing 160( +80% Total Magic Power) (Magic Damage) to enemies in this location and slowing them down by 25%. Meanwhile, Uranus generates an energy shield that absorbs up to 300( +200% Total Magic Power) damage for 4s. \nThe shield explodes when broken or at the end of its duration, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies nearby.","_key":"8lZbP4uK51zhM4aL2KZfW3","levels":"[[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Path Damage\",\"80\",\"104\",\"128\",\"152\",\"176\",\"200\"],[\"Area Damage\",\"160\",\"208\",\"256\",\"304\",\"352\",\"400\"],[\"Energy Shield\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"],[\"Ranged Damage\",\"300\",\"390\",\"480\",\"570\",\"660\",\"750\"]]","cd":10000,"effect_info":["81:Blink:a269c6","52:Shield:59a86f"],"mana":80},{"_key":"8lZbP4uK51zhM4aL2KZfXT","levels":"[[\"Cooldown\",\"42.0\",\"39.0\",\"36.0\"],[\"Skill Cost\",\"100\",\"125\",\"150\"],[\"Basic Heal\",\"200\",\"300\",\"400\"],[\"State Stack\",\"5\",\"10\",\"15\"]]","cd":42000,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/aec0fcbf30521b6e016d6d69c91050c2.png","name":"Consecration","description":"Uranus unleashes energy stored within his body to remove slow effects on himself and restore 200 HP immediately, while increasing Movement Speed by 60% for 8s. (The speed gained decays over time.)\nUranus directly acquires 5 stacks of Radiance, increasing 20% of his shield received and HP Regen for 8s."}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-bda31425b53491a17e1865527ed0ce21058b0521-500x281-jpg","_type":"reference"}},"banRate":0.05,"latePower":8,"name":"Uranus","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3","1"],"_key":"f843bec50dbd"}],"heroScaling":"normal","earlyPower":6,"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal"},{"_key":"812b65134029","markDefs":[],"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]}],"patchNote":null}}