{"hero1":{"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-6245bfce67cc87e4dec26dfcefa291f16453dc57-1000x568-png","_type":"reference"}},"banRate":0.46,"midPower":6,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"youtubeGuides":null,"pickRate":0.62,"earlyPower":4,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"style":"normal","_key":"a2554f33e526","markDefs":[],"children":[{"text":"Marksman","_key":"337382e694cc0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block"}]}],"patchNote":null,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst AOE damage.","_key":"70dcfec835c60"}],"level":1,"_type":"block","style":"normal","_key":"44c49cd5845a","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Rely on gear-leading.","_key":"968efb0006a60"}],"level":1,"_type":"block","style":"normal","_key":"8cd3983d5774"},{"style":"normal","_key":"0bd485e393d8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Mighty role in team fight.","_key":"47b7672f84f80","_type":"span"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"Many CC skills.","_key":"3bde67fb183a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0111a1c7e4b8","listItem":"number"},{"_key":"b055e2426faa","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy team-work.","_key":"302b6881f7840","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highest durability.","_key":"ae849c6a19430"}],"level":1,"_type":"block","style":"normal","_key":"73a568d948de","listItem":"number"},{"style":"normal","_key":"db80f592e8b6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Immunity of control skill.","_key":"9e6cab485e990"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disrupt enemy position.","_key":"e8c7d458ea640"}],"level":1,"_type":"block","style":"normal","_key":"7f77d830f3d9","listItem":"number"}],"name":"Hanabi","_updatedAt":"2024-02-16T06:01:07Z","heroLearningCurve":"easy","winRate":47.03,"latePower":7,"notes":"In Mobile Legends, Hanabi is a Marksman hero with a depressingly low selection rate. For a number of reasons, she is regarded by many as the weakest Marksman hero in Mobile Legends. There are numerous causes for Hanabi's recent lack of popularity besides the fact that there are so many better heroes than her.","id":"ef604a52-ba2d-410e-a560-cc34ab5e233c","skillCombo":[{"_key":"0d120de7eaee","_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"]}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f8923694860ea32239d1215bbabf9fa9.png","name":"Ninjutsu: Equinox","description":"When Hanabi is at full HP, 60% of incoming HP that would have been granted from Lifesteal is converted into a shield for up to 25% of her Max HP.\nWhen the shield is active, Hanabi is immune to all controls and her Movement Speed is increased by 30.","_key":"tRzYaguU9TSX2YU6Hj7TK2","levels":"null","cd":0,"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"]},{"levels":"[[\"Physical Lifesteal\",\"8%\",\"10%\",\"12%\",\"14%\",\"16%\",\"18%\"],[\"Bounce Time\",\"3\",\"3\",\"4\",\"4\",\"5\",\"5\"]]","cd":0,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e5337ead932279153d721d91032178ab.png","name":"Ninjutsu: Petal Barrage","description":"(Passive): Hanabi permanently gains 8% Physical Lifesteal.\n(Active): While active, for each Basic Attack hit, Hanabi generates a new petal blade that bounces between nearby enemies for up to 3 times.(Damage reduced by 25% after each bounce.)","_key":"tRzYaguU9TSX2YU6Hj7TNQ"},{"description":"Hanabi fires the energy scroll in the targeted direction, dealing 450( +80% Total Physical Attack) (Physical Damage) to enemies along the way and slowing them by 50% for 2s.\nFor each target hit, Hanabi regens 140 Mana. If multiple enemies are hit, the Mana restored from the subsequent enemies will decay. ","_key":"tRzYaguU9TSX2YU6Hj7TQo","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Base Damage\",\"450\",\"480\",\"510\",\"540\",\"570\",\"600\"],[\"Mana Regen\",\"140\",\"160\",\"180\",\"200\",\"220\",\"240\"]]","cd":8000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":35,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fa3d7524417fec540c4de32311b67cea.png","name":"Ninjutsu: Soul Scroll"},{"_key":"tRzYaguU9TSX2YU6Hj7TUC","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"],[\"Base Damage\",\"600\",\"700\",\"800\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c644cbd072082380593e7030cb8ae454.png","name":"Forbidden Jutsu: Higanbana","description":"Hanabi throws Higanbana in the targeted direction and Higanbana will fully bloom upon hitting a target, infilcting 600( +100% Total Physical Attack) (Physcial Damage) and immobilizing it for 2s. This effect will spread to enemies nearby and each enemy nearby will only be effected once. If the enemy still remains within the range of Higanbana, another Higanbana will bloom, causing the same amount of damage and immobilization effect again. "}],"cons":[{"children":[{"marks":[],"text":"Lack of escape skills.","_key":"e6c6958c0a130","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"57ab1aa5abc3","listItem":"bullet","markDefs":[]},{"_type":"block","style":"normal","_key":"675e1ff2a04b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of burst damage.","_key":"e24e3d48f6cf0"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Lack of Mobility","_key":"8e070dc842a4"}],"level":1,"_type":"block","style":"normal","_key":"fd447cfc2f58","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy Pick off","_key":"4bf4338723a8"}],"level":1,"_type":"block","style":"normal","_key":"7c28cfb79044"}],"image":{"hotspot":{"width":1,"x":0.5,"y":0.3128205128205128,"height":0.6256410256410256,"_type":"sanity.imageHotspot"},"_type":"image","asset":{"_type":"reference","_ref":"image-351a8b71c385b2439d300c5c6c955f47436d9242-240x390-png"},"crop":{"top":0,"left":0,"bottom":0.37435897435897436,"_type":"sanity.imageCrop","right":0}},"heroGrade":40.36083333333333,"heroScaling":"normal","slug":{"_type":"slug","current":"hanabi/best-builds-guide"}},"hero2":{"_updatedAt":"2024-02-16T06:00:57Z","heroSkills":[{"description":"Ling's superb Lightness Skill allows him to leap among walls. He gains 4 extra Lightness Points per second when he's on a wall and 5 extra Lightness Points each time he deals damage.\nLing gains 2 times Crit Chance from all sources but only has 140% Crit Damage.","descriptionNew":"
Ling's superb Lightness Skill helps him leap among walls. When resting on the wall, He gains 4 Lightness Points per second when he's on a walland 5 extra Lightness Points each time he deals damage. Ling gains 2 times Crit Chance from all sources but only has 140% Critical Damage.
","effect_info":["62:BUFF:4f9cb8"],"cd":0,"mana":0,"levels":"null","note":"Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Crit Damage
The ratio of Crit Damage to Basic Damage. The default is 200%.
Crit Damage Dealt = Original Damage × (200% + All Crit Damage Increase % - All Crit Damage Decrease %).
Passive: Ling’s Critical Chance is permanently increased by 2.5%–10%.
Active: Ling casts his Lightness Skill, leaping onto the designated wall, entering half-stealth state, restoring Lightness Points more quickly and gaining 30% Movement Speed. If Ling receives damage, he will leave the half-stealth state. If he is controlled, he will fall onto the ground and be slowed by 30% for 2 seconds. When using this skill to jump from a wall to another, it will reset the Cooldown and refresh the half-stealth state.
Crit Rate
Chance to cause Crit Damage with Basic ATK (including Physical and Magic). The default is 0. A Crit Damage is guaranteed when it is over 100%. Some skills trigger this effect. For example: Layla's Malefic Bomb and the Typhoon effect of Windtalker.
Half-Stealth
Enter Half-Stealth State within the duration, won't be easily spotted visually by the enemy but can be targeted by skills.
Physical Basic Attack
Deal Physical DMG to enemies. It can trigger ATK Effect and Physical Lifesteal. ATK EffectBoth Physical and Magic Basic ATK trigger
ATK Effects
For example. the Devour Effect of Demon Hunter Sword, the Weakness Finder effect of Marksman Emblem, etc.
Ling charges in a designated direction and stabs the nearby enemies at his destination, dealing 300–400 (+40% Total Physical Attack) Physical Damage.
If Ling casts this skill when he is on the wall, he'll dash to the target location on the ground, dealing 300–400 (+40% Total Physical Attack) Physical Damage to enemies within a small area and slowing them down by 30% for 1.5 seconds. If this attack critically strikes, the enemies will be slowed by extra 45% for 0.75 seconds.
Defiant Sword is regarded as Basic Attack, can trigger attack effects, and restores 35–60 HP for Ling each time it hits an enemy.
Ling leaps into the air, becoming invincible and gaining 10% extra Movement Speed for 1.5 seconds. He can move freely when in the air. He then lands on the ground, dealing 250–450 (+100% Total Physical Attack) Physical Damage to enemies in the area, knocking those in the center airborne for 1 second, and creating a Sword Field for 8 seconds.
Four Tempest of Blades will also appear on the edge of the Sword Field. Ling can touch them to reduce the cooldown of Finch Poise by 4 seconds, reset the cooldown of Defiant Sword, and gain 25 Lightness points.
Invincible
You are immune to enemy CC and damage effects within the duration.
Untargetable
You are immune to enemy damage effects within the duration. It doesn't remove any existing damage effects or damage over time.
Airborne
A state that prevents a target from moving, attacking, or using skills. The target will fly into the air within the duration.