{"hero1":{"banRate":0.46,"name":"Hanabi","slug":{"current":"hanabi/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"image":{"hotspot":{"_type":"sanity.imageHotspot","width":1,"x":0.5,"y":0.3128205128205128,"height":0.6256410256410256},"_type":"image","asset":{"_ref":"image-351a8b71c385b2439d300c5c6c955f47436d9242-240x390-png","_type":"reference"},"crop":{"left":0,"bottom":0.37435897435897436,"_type":"sanity.imageCrop","right":0,"top":0}},"heroGrade":40.36083333333333,"winRate":47.03,"pickRate":0.62,"earlyPower":4,"midPower":6,"patchNote":null,"id":"ef604a52-ba2d-410e-a560-cc34ab5e233c","_updatedAt":"2024-02-16T06:01:07Z","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f8923694860ea32239d1215bbabf9fa9.png","name":"Ninjutsu: Equinox","description":"When Hanabi is at full HP, 60% of incoming HP that would have been granted from Lifesteal is converted into a shield for up to 25% of her Max HP.\nWhen the shield is active, Hanabi is immune to all controls and her Movement Speed is increased by 30.","_key":"tRzYaguU9TSX2YU6Hj7TK2","levels":"null","cd":0,"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"],"mana":0},{"cd":0,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e5337ead932279153d721d91032178ab.png","name":"Ninjutsu: Petal Barrage","description":"(Passive): Hanabi permanently gains 8% Physical Lifesteal.\n(Active): While active, for each Basic Attack hit, Hanabi generates a new petal blade that bounces between nearby enemies for up to 3 times.(Damage reduced by 25% after each bounce.)","_key":"tRzYaguU9TSX2YU6Hj7TNQ","levels":"[[\"Physical Lifesteal\",\"8%\",\"10%\",\"12%\",\"14%\",\"16%\",\"18%\"],[\"Bounce Time\",\"3\",\"3\",\"4\",\"4\",\"5\",\"5\"]]"},{"_key":"tRzYaguU9TSX2YU6Hj7TQo","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Base Damage\",\"450\",\"480\",\"510\",\"540\",\"570\",\"600\"],[\"Mana Regen\",\"140\",\"160\",\"180\",\"200\",\"220\",\"240\"]]","cd":8000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":35,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fa3d7524417fec540c4de32311b67cea.png","name":"Ninjutsu: Soul Scroll","description":"Hanabi fires the energy scroll in the targeted direction, dealing 450( +80% Total Physical Attack) (Physical Damage) to enemies along the way and slowing them by 50% for 2s.\nFor each target hit, Hanabi regens 140 Mana. If multiple enemies are hit, the Mana restored from the subsequent enemies will decay. "},{"name":"Forbidden Jutsu: Higanbana","description":"Hanabi throws Higanbana in the targeted direction and Higanbana will fully bloom upon hitting a target, infilcting 600( +100% Total Physical Attack) (Physcial Damage) and immobilizing it for 2s. This effect will spread to enemies nearby and each enemy nearby will only be effected once. If the enemy still remains within the range of Higanbana, another Higanbana will bloom, causing the same amount of damage and immobilization effect again. ","_key":"tRzYaguU9TSX2YU6Hj7TUC","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"],[\"Base Damage\",\"600\",\"700\",\"800\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c644cbd072082380593e7030cb8ae454.png"}],"cons":[{"children":[{"text":"Lack of escape skills.","_key":"e6c6958c0a130","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"57ab1aa5abc3","listItem":"bullet","markDefs":[]},{"_key":"675e1ff2a04b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of burst damage.","_key":"e24e3d48f6cf0"}],"level":1,"_type":"block","style":"normal"},{"children":[{"text":"Lack of Mobility","_key":"8e070dc842a4","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"fd447cfc2f58","listItem":"bullet","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"Easy Pick off","_key":"4bf4338723a8","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"7c28cfb79044","listItem":"bullet"}],"heroLearningCurve":"easy","skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"0d120de7eaee"}],"pros":[{"_key":"44c49cd5845a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Burst AOE damage.","_key":"70dcfec835c60"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Rely on gear-leading.","_key":"968efb0006a60"}],"level":1,"_type":"block","style":"normal","_key":"8cd3983d5774","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"0bd485e393d8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mighty role in team fight.","_key":"47b7672f84f80"}],"level":1},{"_key":"0111a1c7e4b8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many CC skills.","_key":"3bde67fb183a0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"b055e2426faa","listItem":"number","markDefs":[],"children":[{"text":"Easy team-work.","_key":"302b6881f7840","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Highest durability.","_key":"ae849c6a19430","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"73a568d948de","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"db80f592e8b6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Immunity of control skill.","_key":"9e6cab485e990"}]},{"level":1,"_type":"block","style":"normal","_key":"7f77d830f3d9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disrupt enemy position.","_key":"e8c7d458ea640"}]}],"banner":{"_type":"image","asset":{"_ref":"image-6245bfce67cc87e4dec26dfcefa291f16453dc57-1000x568-png","_type":"reference"}},"latePower":7,"notes":"In Mobile Legends, Hanabi is a Marksman hero with a depressingly low selection rate. For a number of reasons, she is regarded by many as the weakest Marksman hero in Mobile Legends. There are numerous causes for Hanabi's recent lack of popularity besides the fact that there are so many better heroes than her.","heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}],"_type":"block"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"a90f6ec950730","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]}],"youtubeGuides":null,"heroScaling":"normal","heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/marksman"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"_key":"337382e694cc0","_type":"span","marks":["strong"],"text":"Marksman"},{"marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span"}],"_type":"block","style":"normal"}]}]},"hero2":{"pickRate":0.79,"earlyPower":5,"id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Flicker SS Combo","skillCombo":["3","1","2"],"_key":"4d42a5eb11a5"},{"_key":"cbd99f5f8b7b","_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"]}],"banner":{"_type":"image","asset":{"_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg","_type":"reference"}},"heroScaling":"normal","winRate":50.1,"midPower":6,"latePower":7,"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"banRate":0.18,"name":"Alpha\t","slug":{"_type":"slug","current":"alpha/best-builds-guide"},"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!","description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png","name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZq6","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png","name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZyW","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0}],"image":{"_type":"image","asset":{"_ref":"image-da5a74e4c5d1d9df453230c10502d1db7d6accf1-177x250-webp","_type":"reference"}},"heroGrade":42.7675,"heroLearningCurve":"medium","youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1,"_type":"block","style":"normal","_key":"70aaca484820","listItem":"number"},{"style":"normal","_key":"cd7273895c2a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940"}],"level":1,"_type":"block"},{"style":"normal","_key":"304df3e42547","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great burst Damage.","_key":"99bf5ef34dff0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"d236fa37cb3e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80"}],"level":1}],"cons":[{"_type":"block","style":"normal","_key":"6a9cb999fcf4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Durable.","_key":"d753be3c93f80"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"3d00eb673bc30"}],"level":1,"_type":"block","style":"normal","_key":"67815e83d2af","listItem":"number","markDefs":[]}],"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"children":[{"_key":"b3c762ff76940","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span","marks":[]},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]}],"patchNote":null}}