{"hero1":{"heroGrade":47.1375,"banRate":0.11,"id":"0333ac57-d514-4e13-929b-c870d57bc4ab","name":"Gusion","skillCombo":[{"_type":"combo","description":"Burst Mode: Full Skill Combo","skillCombo":["2","1","1","2","3","2","1","1","2","3"],"_key":"a4150e77798c"},{"_type":"combo","description":"Burst Mode: Skill Combo Variation","skillCombo":["1","1","2","3","2","1","1","2","3"],"_key":"04ae5b2a48c9"}],"cons":[{"_key":"6135b91d1860","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most Banned in Draft Pick","_key":"1c384b9258b70"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"8672d8fecda1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against Crowd Control","_key":"89dcf6c558920"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"ff79ffcc70c7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak to late game","_key":"1d925284e6c20"}]},{"_key":"30f334b91655","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Difficulty for user Slow Hand","_key":"da94b601d84d0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"caa6acf36fd4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Required Orange and Purple Buff in Early Game (spell Retribution required)","_key":"cfda0b68b5590"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"1st skill and ultimate can be blocked blink by Minsitthar’s ultimate.","_key":"115c1d20c6380","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2bbdeb381a8a","listItem":"number"},{"_type":"block","style":"normal","_key":"8c9b4765c8b1","listItem":"number","markDefs":[],"children":[{"text":"Difficult to cope up when behind and can be easily shut down.","_key":"b37232513ec10","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"text":"Too squishy for melee and easily nuked.","_key":"d121f29989e90","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"3318d43104f9","listItem":"number"},{"_key":"25e2edb999ab","listItem":"number","markDefs":[],"children":[{"_key":"3652ae6e373c0","_type":"span","marks":[],"text":"Low teamfight presence and lacks manfight capability except for his passive."}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-e9894d07129803d58196913a5e4370561c9fd8be-500x281-jpg","_type":"reference"}},"earlyPower":5,"latePower":8,"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-7bbf84c91c16392a74a0d434dbc87b14893b4d3a-177x250-webp","_type":"reference"}},"heroScaling":"normal","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b0e3900747857e34afaba969709ef48a.png","name":"Dagger Specialist","description":"After every 3 skill casts, Gusion's the next Basic Attack deals extra (Magic Damage) equal to 15% of the target's lost HP and heals Gusion by 80% of the damage dealt.","_key":"ocx9AHs9lR2j8Tc8nqCvdy","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/906162d20d39d672c4b3c9b113eab8a1.png","name":"Sword Spike","description":"Gusion throws a dagger in the target direction, dealing 200( +50% Total Magic Power) (Magic Damage) to the first enemy hit and marking them.\n(Use Again): Gusion moves behind the marked enemy, dealing them 200( +100% Total Magic Power) (Magic Damage).","_key":"ocx9AHs9lR2j8Tc8nqCvmO","levels":"[[\"Cooldown\",\"9.0\",\"8.4\",\"7.8\",\"7.2\",\"6.6\",\"6.0\"],[\"Skill Cost\",\"70\",\"75\",\"80\",\"85\",\"90\",\"95\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Extra Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":9000,"effect_info":["33:Damage:c77955","81:Blink:a269c6"],"mana":70},{"name":"Shadowblade Slaughter","description":"Gusion throws a volley of daggers in the target direction, each dealing 110( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 6% for 2s (multiple daggers' slow effects can stack, up to 30%).\n(Use Again): Gusion recalls the daggers, each dealing 65( +40% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"ocx9AHs9lR2j8Tc8nqCvuo","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Skill Cost\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"],[\"Base Damage\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Extra Damage\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"]]","cd":11000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/37a7e0bc2fd4bfae395427c32e5d9c43.png"},{"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/94dc5d88ba57ba0996baa8918bd86d06.png","name":"Incandescence","description":"Gusion dashes to the target location, resetting the cooldown of (Sword Spike) and (Shadowblade Slaughter).\n(Use Again): Gusion dashes a short distance in the target direction.\nIf (Shadowblade Slaughter) was cast once before the reset, Gusion can throw another five daggers on his next (Shadowblade Slaughter) cast, and recall a total of ten daggers afterward.","_key":"ocx9AHs9lR2j8Tc8nqCw3E","levels":"[[\"Cooldown\",\"28.0\",\"24.0\",\"20.0\"],[\"Skill Cost\",\"100\",\"50\",\"0\"]]","cd":28000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"]}],"heroLearningCurve":"hard","winRate":47.71,"pickRate":0.73,"midPower":8,"slug":{"current":"gusion/best-builds-guide","_type":"slug"},"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High burst damage against enemies.","_key":"c9330e0f81bf0"}],"level":1,"_type":"block","style":"normal","_key":"325993984e93"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good mobility, allowing him to be active in ganks and teamfights.","_key":"0322584353610"}],"level":1,"_type":"block","style":"normal","_key":"ea9a18cd2db3"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"OP to Early Game.","_key":"f7b05625261d0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"519972bb171e"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"An amazing hero to snowball out of control once he gets his kills.","_key":"4f6d314ad2ce0"}],"level":1,"_type":"block","style":"normal","_key":"b0da9012cc1b"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Early power spike once he gets his ultimate.","_key":"91ea9080fb710"}],"level":1,"_type":"block","style":"normal","_key":"6dcf78f104dd"}],"notes":"Gusion has long been one of Mobile Legends' most well-liked characters. He was a hero that was somewhat broken and overpowered for a while. Multiple times, skill changes or nerfs have been applied by developers. He remains a highly effective and high-tier assassin despite all of these nerfs and modifications.","heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"_key":"b2f7bcc88da6","markDefs":[],"children":[{"text":"An ","_key":"f487884badad0","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"assassin","_key":"f487884badad1"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span","marks":[]},{"text":"assassins","_key":"f487884badad5","_type":"span","marks":["strong"]},{"marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6","_type":"span"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal"},{"style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block"},{"style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"text":"The typical assets that they may have include:","_key":"ee5c14389e430","_type":"span","marks":[]}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[]},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block"},{"_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Agile and quick","_key":"8f7062d7803a0","_type":"span"}],"level":1,"_type":"block","style":"normal"}]},{"name":"Mage","image":{"asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"patchNote":null},"hero2":{"name":"Gatotkaca","heroSkills":[{"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9b84a994481f3ce4dd536be620d8e7fc.png","name":"Steel Bones","description":"Gatotkaca gains extra Physical Defense by 2% of his lost HP (up to 200). For every 300 damage he received (calculated before damage reduction), he gains 5 Rage (up to 100).\nUpon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes empowered, consuming all his Rage to deal extra damage and heal him. The extra damage scales with his Rage, Level, and Magic Power.","_key":"tRzYaguU9TSX2YU6Hj7cHW","levels":"null","cd":0},{"_key":"tRzYaguU9TSX2YU6Hj7cKu","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Continuous Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f098a7ec2d68e753bf0d9a230db2958a.png","name":"Blast Iron Fist","description":"Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200( +150% Total Magic Power) (Magic Damage) to enemies within. Enemies in the shattered zone will take 100( +20% Total Magic Power) (Magic Damage) per second and be slowed by 30%."},{"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13335c9f1ffc27fc88bb953c183f5348.png","name":"Unbreakable","description":"Gatotkaca begins channeling, then dashes in the target direction with a battle cry, dealing 200( +100% Total Magic Power) (Magic Damage) to enemies along the way and taunting them for 1.5s. The dash distance scales with the channel time.","_key":"tRzYaguU9TSX2YU6Hj7cOI","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000},{"description":"Gatotkaca jumps to the target location, dealing 500( +300% Total Magic Power) (Magic Damage) to nearby enemies and knocking them airborne for 1s. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center.\nThe camera will move with the skill indicator but won't grant extra sight.","_key":"tRzYaguU9TSX2YU6Hj7cRg","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"500\",\"750\",\"1000\"]]","cd":0,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/52a864ba953251369e7eb6cac73eac0c.png","name":"Avatar of the Guardian"}],"image":{"_type":"image","asset":{"_ref":"image-1965356f67ca2cbabc0ac0455ec8c247f5def231-177x250-webp","_type":"reference"}},"heroLearningCurve":"easy","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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