{"hero1":{"_updatedAt":"2024-02-16T06:00:21Z","slug":{"current":"guinevere/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"_type":"block","style":"normal","_key":"52833e976808","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can farm very fast.","_key":"f104536118df0","_type":"span"}],"level":1},{"_key":"b5d7cdd35c0d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has incredible snowball potential.","_key":"cbcf21ab5a4e0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"564b741409eb","listItem":"number","markDefs":[],"children":[{"text":"Great mobility, great for chasing and escape.","_key":"59959650a8b90","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has CC immunity (while up in the air).","_key":"18f16657af520"}],"level":1,"_type":"block","style":"normal","_key":"931356792753","listItem":"number"}],"cons":[{"_type":"block","style":"normal","_key":"c37587611d22","listItem":"number","markDefs":[],"children":[{"text":"Very skill-reliant.","_key":"64d324eb5b230","_type":"span","marks":[]}],"level":1},{"_key":"7d90b8ffe818","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Requires some practice for aiming and timing her skills.","_key":"dc36bb18bf8c0"}],"level":1,"_type":"block","style":"normal"}],"winRate":52.82,"banRate":16.99,"name":"Guinevere","patchNote":null,"image":{"asset":{"_ref":"image-c5ebb8f47c20c086a23cec8afdcbfc30fd31ca3b-100x100-webp","_type":"reference"},"_type":"image"},"pickRate":2.36,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"skillCombo":[{"_type":"combo","description":"Burst Mode: Skill Combo","skillCombo":["2","3","1"],"_key":"0b2d7cb06b38"}],"heroSkills":[{"name":"Super Magic","description":"Guinevere deals 25% extra damage to airborne enemies.\nGuinevere deals ( +80% Total Physical Attack)( +60% Total Magic Power) (Magic Damage) with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80( +100% Total Physical Attack)( +120% Total Magic Power) (Magic damage) on hit and restoring 80 plus 8% of her lost HP.\nEnemies hit by Guinevere's enhanced Basic Attack, (Energy Wave), or (Spatial Migration) are marked for 5s. Those with 3 marks will be knocked airborne when hit by her (Violet Requiem).","_key":"8lZbP4uK51zhM4aL2KZY1D","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4b6c128c71457248fdd39e5525d6f7bb.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f3a1a52a8da281b1e7a7c486a085c5a2.png","name":"Energy Wave","description":"Guinevere releases an energy orb in the target direction, dealing 300( +130% Total Magic Power) (Magic Damage) to the first enemy hit and slowing them by 50% for 1.2s.\nSuccessfully hitting an enemy reduces all her skill cooldowns by 1s.","_key":"8lZbP4uK51zhM4aL2KZY2d","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Base Damage\",\"300\",\"345\",\"390\",\"435\",\"480\",\"525\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0},{"cd":17000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/331284b352cde7774c5d563b031dc8dd.png","name":"Spatial Migration","description":"Guinevere thumps at the target location for 250( +80% Total Magic Power) (Magic Damage). Enemy Heroes and Creeps hit will be knocked airborne for 1s and take 125( +50% Total Magic Power) additional (Magic Damage).\nAfter cast, Guinevere can reactivate the skill in 5s to blink toward the target direction and leave an illusion behind. If the illusion takes damage, it restores Super Magic for Guinevere and will explode in 1.5s, dealing 100( +30% Total Magic Power) (Magic Damage) to nearby enemies.","_key":"8lZbP4uK51zhM4aL2KZY43","levels":"[[\"Cooldown\",\"17.0\",\"16.4\",\"15.8\",\"15.2\",\"14.6\",\"14.0\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Extra Damage\",\"125\",\"140\",\"155\",\"170\",\"185\",\"200\"]]"},{"_key":"8lZbP4uK51zhM4aL2KZY5T","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Base Damage\",\"650\",\"780\",\"910\"]]","cd":45000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ad7c9055b1932b5eba8b1c0f35b7a245.png","name":"Violet Requiem","description":"Guinevere creates a force field around her, attacking nearby enemies 11 times within 2s, dealing 650( +500% Total Magic Power) (Magic Damage) in total.\nIf the enemy hit is already airborne, they will be knocked airborne again, up to 6 additional times. \nGuinevere is immune to CC while casting this skill."}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-cd3a8ce5576da857383a4c9091ff634696c73d7f-500x281-jpg","_type":"reference"}},"heroGrade":58.042500000000004,"heroScaling":"normal","earlyPower":7,"id":"9e730d5e-b67f-4c37-8266-b3ffc946b8dc","midPower":9,"latePower":8,"notes":"Although Guinevere is a very powerful fighter in the current meta, any player who wants to succeed in the game must have a solid grasp of the terrain. In our opinion, Guinevere is a heroine who performs admirably in each of the three categories.","heroLearningCurve":"medium"},"hero2":{"heroGrade":68.60416666666667,"heroScaling":"normal","banRate":111.26,"latePower":7,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"style":"normal","_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block"},{"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_key":"7914f42690db","markDefs":[],"children":[{"text":"Support","_key":"d405e1d327db0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"name":"Diggie","slug":{"current":"diggie/best-builds-guide","_type":"slug"},"earlyPower":4,"notes":"Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.","heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}]}]}],"cons":[{"children":[{"_type":"span","marks":[],"text":"High skill cooldown.","_key":"4896ebb2d1e10"}],"level":1,"_type":"block","style":"normal","_key":"8e1102385ed8","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"5dc0925282370","_type":"span","marks":[],"text":"His Ultimate ( Time Journey) Cooldown is high."}],"level":1,"_type":"block","style":"normal","_key":"80430773612a"},{"level":1,"_type":"block","style":"normal","_key":"57720e78b165","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Escape skills.","_key":"5ad17efe18540"}]}],"winRate":56.01,"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","1","1","2"],"_key":"73a3f76ccaab","_type":"combo"}],"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"1211860eccd8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has Decent Crowd Control (Slow, Pull).","_key":"33a0dff42f7b0"}],"level":1,"_type":"block"},{"_key":"b79754e1aa2e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free Purify from his Ultimate, Time Journey.","_key":"c25356ac25170"}],"level":1,"_type":"block","style":"normal"},{"_key":"d73889a2b3bb","listItem":"number","markDefs":[],"children":[{"_key":"60a44da971200","_type":"span","marks":[],"text":"His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny."}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"39a4eb51a372","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"If he being eliminates, he can be transform being Egg and invicible.","_key":"baef3b692b440"}]}],"banner":{"asset":{"_ref":"image-0a5b27e80098073e1509e11b5a470b4378de4963-500x281-jpg","_type":"reference"},"_type":"image"},"midPower":5,"patchNote":null,"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"image":{"_type":"image","asset":{"_ref":"image-fbc7d2720fa1314a92f62894a1e5577f175cd864-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","pickRate":0.48,"id":"743b2ea2-ee48-4a13-b20a-13c07da46992","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/88b36115e70c003ec5d81a67012aee28.png","name":"Young Again","description":"Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.","_key":"8lZbP4uK51zhM4aL2KZhPr","levels":"null"},{"cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/92ee31edbaef8f8163d61fc63fb7d062.png","name":"Auto Alarm Bomb","description":"Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%.\nDiggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form.\nUp to 5 owl alarms can exist at the same time.","_key":"8lZbP4uK51zhM4aL2KZhRH","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"500\",\"520\",\"540\",\"560\",\"580\",\"600\"]]"},{"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae1901963b97702b73481b6b18486d8d.png","name":"Reverse Time","description":"Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%.\nIf the enemy escapes too far away, the final pull will be triggered early.","_key":"8lZbP4uK51zhM4aL2KZhSh","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Base Damage\",\"150\",\"200\",\"250\",\"300\",\"350\",\"400\"]]","cd":15000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"]},{"effect_info":["42:CC Immune:b19d60","61:Speed Up:4f9cb8"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e316d7911c30282b97332ffa1ad116cd.png","name":"Time Journey","description":"Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.","_key":"8lZbP4uK51zhM4aL2KZhU7","levels":"[[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Basic Shield\",\"650\",\"825\",\"1000\"]]","cd":60000}]}}