{"hero1":{"earlyPower":5,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_key":"337382e694cc1","_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game."}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}],"_updatedAt":"2024-02-16T06:00:58Z","youtubeGuides":null,"pros":[{"_key":"5b3a295783e4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very high burst damage.","_key":"405d83ebd9cf0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"e9d2fd46d0cb0","_type":"span","marks":[],"text":"The ultimate also has CC and AoE."}],"level":1,"_type":"block","style":"normal","_key":"33949785f309","listItem":"number"},{"_key":"223dcae36530","listItem":"number","markDefs":[],"children":[{"text":"Highly-effective team fighting marksman.","_key":"9d0da7c981700","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"0ef157d69261","listItem":"number","markDefs":[],"children":[{"text":"Has a considerably effective maneuverability.","_key":"74369a9dbade0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"bc99888f6929","listItem":"number","markDefs":[],"children":[{"text":"The 6th bullet and 3rd super bullet deals superbly high damage.","_key":"76909595347d0","_type":"span","marks":[]}],"level":1},{"style":"normal","_key":"b389a55c4c08","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long range and destructive ultimate.","_key":"96a09cd838d50"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"dbb1343872af","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be used as an artillery.","_key":"79b667fe6c3a0"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can have an element of surprise to enemies.","_key":"2857303de4f50"}],"level":1,"_type":"block","style":"normal","_key":"04442b8ad677"}],"banner":{"_type":"image","asset":{"_ref":"image-a7c65c002c1be78fd8020bc764f20202ada81d66-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-b917d8261c58618411833d44311ad5a0557cc85d-100x100-webp","_type":"reference"}},"banRate":0.09,"patchNote":null,"notes":"Granger can easily burst other marksman, mage, and assassin heroes with minimal defense.","id":"ec4f2f16-40b8-4c0e-aae1-4fab9ef98d3d","slug":{"current":"granger/best-builds-guide","_type":"slug"},"heroLearningCurve":"hard","heroScaling":"normal","winRate":50.07,"midPower":8,"heroSkills":[{"_key":"tRzYaguU9TSX2YU6HmXJnh","levels":"null","cd":0,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d56b3366b3c172b5c319ce4708711348.png","name":"Caprice","description":"Granger can fill his gun with up to 6 bullets at a time. Each 6th bullet deals Critical Damage.\nGranger's Basic Attack will deal 50( +110% Total Physical Attack) (Physical Damage), but he gains 40% Attack Speed from Equipment or Emblems."},{"description":"Granger fills his gun with all bullets and shoots them forward, each bullet dealing 35( +70% Total Physical Attack) (Physical Damage) (90 more damage against creeps).","_key":"tRzYaguU9TSX2YU6HmXJr5","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"35\",\"65\",\"95\",\"125\",\"155\",\"185\"]]","cd":10000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6bf27f88fa8b4ab76547e4e370982c07.png","name":"Rhapsody"},{"levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Damage Bonus\",\"10%\",\"14%\",\"18%\",\"22%\",\"26%\",\"30%\"]]","cd":8000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f26905e2ab5a36785192bc90e8425dbc.png","name":"Rondo","description":"Granger blinks in the designated direction, and his next 2 Basic Attacks deal extra 10% of damage in 5s. \nEach time (\"Rhapsody\") hits an enemy hero, the CD of this skill will be reduced by 0.5s.","_key":"tRzYaguU9TSX2YU6HmXJuT"},{"_key":"tRzYaguU9TSX2YU6HmXJxr","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Base Damage\",\"80\",\"120\",\"160\"]]","cd":60000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/19f887b6d5bc5aed48a73e23dbe0e22b.png","name":"Death Sonata","description":"Granger transforms his violin into a super cannon and fills it with all bullets. He then shoots 2 Super Bullets forward at a time. The Super Bullet ignores Minions along the way and only hits enemy heroes. Super Bullets will explode upon hitting the first enemy hero, dealing 80( +70% Total Physical Attack) + 12% of the enemy's lost HP (Physical Damage) to enemies nearby and slowing the enemies hit by 80%. Each time Granger shoots a Super Bullet, he can move to another location. When (\"Death Sonata\") ends, the cooldown of this skill will be reduced by 15% for every 2 remaining Super Bullets."}],"heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"cb9d6440ba09","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can easily be ambushed.","_key":"6c7ce8251ada0","_type":"span"}]},{"style":"normal","_key":"7f9d1114684b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to CC effects.","_key":"72e5489f68870"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to assassins, especially with very high damage and speedy maneuverability.","_key":"7d9170f209d40"}],"level":1,"_type":"block","style":"normal","_key":"c8a1a4a314cf"},{"_key":"ac39516a3608","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate must be carefully aimed, especially the 3rd shot.","_key":"0435b12f5ae30"}],"level":1,"_type":"block","style":"normal"}],"heroGrade":46.070833333333326,"name":"Granger","skillCombo":[{"_key":"a3c4fec4b9a5","_type":"combo","description":"Engage Skill Combo","skillCombo":["2","1","3"]},{"_type":"combo","description":"Slow then Engage Skill Combo","skillCombo":["3","2","1"],"_key":"17f4ecff0c0a"}],"pickRate":0.79,"latePower":7,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]}]},"hero2":{"skillCombo":[{"description":"Flicker SS Skill Combo","skillCombo":["3","2","1"],"_key":"653e2a2b1b0e","_type":"combo"}],"pickRate":0.48,"banRate":1.16,"earlyPower":6,"id":"daebcf23-67b4-497a-9cdb-8541f7a4bac6","youtubeGuides":null,"heroGrade":41.665,"heroLearningCurve":"medium","heroScaling":"normal","winRate":45.02,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:01:16Z","cons":[{"children":[{"_type":"span","marks":[],"text":"Has Small Damage.","_key":"4a22cfae4d1b0"}],"level":1,"_type":"block","style":"normal","_key":"a28b81061820","listItem":"number","markDefs":[]},{"_key":"4f35c41a2b36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bit difficult for beginner.","_key":"000cb79b968c0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"8b345eecdc9f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be cancelled by Suppression Effect.","_key":"d3273f0ca7bf0"}],"level":1}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-b23e56b9f7a174a33909b0518e233690ae7d955a-500x281-jpg"}},"image":{"_type":"image","asset":{"_ref":"image-39a2db9453b56ca4758c94a05f0e18b6b99aa5c6-100x100-webp","_type":"reference"}},"midPower":6,"latePower":6,"notes":"Tank hero Atlas excels at starting team fights and managing crowds. He deals reasonable damage and moves pretty well for a tank.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span"}]},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/support"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"marks":["strong"],"text":"Support","_key":"be152cef50413","_type":"span"},{"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span","marks":[]}]},{"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}],"heroSkillsEnhanced":[],"pros":[{"_key":"5fc378b42db7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill has a cooldown that is so fast.","_key":"51584d1e36d20"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Very useful when a team fight or war occurs.","_key":"c73b6450834c0"}],"level":1,"_type":"block","style":"normal","_key":"d790c554123d","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"07c9224b8c5f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very reliable to be a good initiator.","_key":"bf1dba95d0b00"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Having the Crowd Control effect is quite troublesome for opponents.","_key":"0beb4dc1d6820"}],"level":1,"_type":"block","style":"normal","_key":"ad6d9c4cdfa7","listItem":"number"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5bb059ccd26e25fed266c69f2b76f137.png","name":"Frigid Breath","description":"Atlas generates (Frigid Breath) around him for 5s each time he casts a skill. Enemies affected by (Frigid Breath) will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s.\nAtlas gains 25-60 extra Physical and Magic Defense when (Frigid Breath) is present.","_key":"ocx9AHs9lR2j8Tc8nyjAWi","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0},{"_key":"ocx9AHs9lR2j8Tc8nyjAf8","levels":"[[\"Cooldown\",\"7.0\",\"6.5\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"230\",\"270\",\"310\",\"350\",\"390\",\"430\"]]","cd":7000,"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eae00d8ac53938ac25b749a0645f3f40.png","name":"Annihilate","description":"Atlas smashes the ground and causes 3 explosions. Each explosion deals 230( +60% Total Magic Power) (Magic Damage) to enemies.\n(Ejected State): If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate."},{"_key":"ocx9AHs9lR2j8Tc8nyjAnY","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"320\",\"340\",\"360\",\"380\",\"400\",\"420\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ef2947a24c284fdb32451b28306297a1.png","name":"Perfect Match","description":"Atlas enters (Ejected State), gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320( +80% Total Magic Power) (Magic Damage) to enemies nearby and stunning them for 1s.\n(Ejected State): Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state."},{"description":"Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225( +75% Total Magic Power) (Magic Damage) to enemy heroes hit and slowing them by 40% for 3s.\nUse this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360( +180% Total Magic Power) (Magic Damage).\nUse this skill in (Ejected State): The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.","_key":"ocx9AHs9lR2j8Tc8nyjAvy","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Connection Damage\",\"225\",\"350\",\"475\"],[\"Smash Damage\",\"360\",\"560\",\"760\"]]","cd":55000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f73ce7695a56f8e5cae4994308a7c6f5.png","name":"Fatal Links"}],"name":"Atlas","slug":{"current":"atlas/best-builds-guide","_type":"slug"}}}