{"hero1":{"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["1","2","3"],"_key":"2ea44bb775fa"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-3b2777b29fbf8f40db933bef845b5d8926a891c9-500x281-jpg"}},"heroLearningCurve":"hard","notes":"With this build, Gloo can irritate his opponents while also obtaining a respectable number of defensive and survival stats. To do damage and stop them from focusing on your main teammates, you'll probably stick as close to adversaries as you can. Gloo is a fairly straightforward but effective tank hero to use.","slug":{"current":"gloo/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"bbe9d263197f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has high mobility.","_key":"4eee9d560cc10"}],"level":1,"_type":"block"},{"style":"normal","_key":"68f588574987","listItem":"number","markDefs":[],"children":[{"_key":"b5dcb3a88c740","_type":"span","marks":[],"text":"Fast cooldown skill."}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_key":"aeca89f845690","_type":"span","marks":[],"text":"There is potential as an offlaner."}],"level":1,"_type":"block","style":"normal","_key":"a073bc5ae6b3"},{"style":"normal","_key":"67663c1c4a11","listItem":"number","markDefs":[],"children":[{"text":"Able to inflict high damage even though it is a tank hero.","_key":"0567dd44a33e0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Strong against single target heroes.","_key":"bcb602bbb5850"}],"level":1,"_type":"block","style":"normal","_key":"3491646dfac7","listItem":"number","markDefs":[]}],"winRate":50.62,"pickRate":0.08,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]}],"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Regen","_key":"ca432316d9730","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}]}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}]}]}],"_updatedAt":"2024-02-16T06:00:22Z","youtubeGuides":null,"image":{"_type":"image","asset":{"_ref":"image-db9a93a923e11517f1935590387cfa26cccbe452-100x100-webp","_type":"reference"}},"banRate":0.06,"latePower":8,"midPower":8,"id":"5f5e9223-c2e0-4de5-9211-5a03578dc101","name":"Gloo","heroSkills":[{"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/75307c68d0bcd6f2e6be2bae5c6a4f4f.png","name":"Stick, Stick","description":"Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5.\nEach stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 8%.","_key":"tRzYaguU9TSX2YU6Hj6yq2","levels":"null","cd":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26f709801224f03e0923ea047a58c9e0.png","name":"Slam, Slam","description":"Gloo reaches out and slams the ground, dealing 260(+80% Total Magic Power) (Magic Damage) to enemies hit.\nHe also leaves a (Goo) behind that explodes after 3s, dealing 220(+60% Total Magic Power) (Magic Damage) and immobilizing nearby enemies for 1s. Gloo can touch the (Goo) to detonate it early and reset the skill's cooldown.","_key":"tRzYaguU9TSX2YU6Hj6ytQ","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"56\",\"62\",\"68\",\"74\",\"80\"],[\"Base Damage\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"],[\"Extra Damage\",\"220\",\"240\",\"260\",\"280\",\"300\",\"320\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d00b6264038a212a77147ed2a95112e.png","name":"Pass, Pass","description":"Gloo stretches forth to deal 250(+50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s.\nIf this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.","_key":"tRzYaguU9TSX2YU6Hj6ywo","levels":"[[\"Cooldown\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\"],[\"Skill Cost\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"],[\"Base Damage\",\"250\",\"260\",\"270\",\"280\",\"290\",\"300\"]]","cd":10500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80},{"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e39fc93347a8198e58cfd184a19c9034.png","name":"Split, Split","description":"Gloo splits into 12 Goos, for up to 10s. Each Goo has 25% HP, and during this time all Goos can move together freely with their Movement Speed increased by 35%. They recover 3% of their Max HP every 1s, and deal 120(+25% Total Magic Power) (Magic Damage) every 0.25s to targets they impact.\n(Grab, Grab): Gloo attaches itself to a target enemy hero with full (Sticky) stacks, immediately regaining 25% of its own Max HP, during which it can cast skills with cooldown times reduced, but cannot move. Basic Attacks deal 120(+50% Total Magic Damage) at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as (Magic Damage), 20% of this regained as its own HP (excludes damage from Turrets). Lasts 9s.\n(Go, Go): Gloo can choose to leave the host before the effect duration is over.","_key":"tRzYaguU9TSX2YU6Hj6z0C","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Split Regen\",\"3%\",\"3.25%\",\"3.5%\"],[\"Attached Regen\",\"25%\",\"27.5%\",\"30%\"]]","cd":50000,"effect_info":["72:Morph:617fc6","51:HEAL:59a86f"]}],"cons":[{"_type":"block","style":"normal","_key":"0571c5d346dc","listItem":"number","markDefs":[],"children":[{"_key":"6a3823ff67a80","_type":"span","marks":[],"text":"Low cc capability."}],"level":1},{"style":"normal","_key":"fea86ae50d41","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complicated skill combination.","_key":"e9c0ad1e955b0"}],"level":1,"_type":"block"}],"heroGrade":49.35666666666666,"heroScaling":"normal","earlyPower":6,"patchNote":null},"hero2":{"id":"a67ded43-5db5-48ac-a2a0-92b55d3c1c5f","cons":[{"_key":"319c50f1593e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Rely on team.","_key":"bfceae6b52b00"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"fa44ecb302490","_type":"span","marks":[],"text":"Lack overall damage."}],"level":1,"_type":"block","style":"normal","_key":"5cb1abb14d7c"},{"_type":"block","style":"normal","_key":"140b8329112b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No burst damage, even with full magic damage build.","_key":"e960b0c9b9820"}],"level":1},{"_key":"5af061d5b2c2","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Need timing right for using ultimate skill.","_key":"60c9a494da510"}],"level":1,"_type":"block","style":"normal"},{"_key":"c20a5e807811","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skill requires extra effort to maximize its effects.","_key":"97b75e0db8ba0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"416536e76fb5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Always needs a companion ally in mid and late games.","_key":"e8c49e100fbf0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cooldown Reduction items does not affect first skill.","_key":"6b21d0f0bc300"}],"level":1,"_type":"block","style":"normal","_key":"d50172190a13"}],"winRate":52.12,"notes":"Along with Core Heroes, Angela is unquestionably one of the game's strongest heroes.","latePower":7,"youtubeGuides":null,"skillCombo":[{"description":"Support Mode: Skill Combo","skillCombo":["3","2","1","1","1","1"],"_key":"a1a898a9d835","_type":"combo"}],"heroSkills":[{"cd":0,"effect_info":["61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8fe93510e0f6c45a2c2be63cf436aa0.png","name":"Smart Heart","description":"Angela gains 15% extra Movement Speed for 4s each time she casts a skill (up to 30%). When she's attached to an allied hero, the Movement Speed boost is transferred to the allied hero.","_key":"tRzYaguU9TSX2YU6Hj7VLM","levels":"null"},{"description":"Angela sends (Love Energy) in the target direction, dealing 170( +80% Total Magic Power) (Magic Damage) to enemies hit and applying a stack of (Lover's Mark) to them (up to 5 stacks). Each stack of (Lover's Mark) allows the next (Love Waves) against the enemy to deal 20% extra damage and slow them by 8% for 3s.\nThe (Love Energy) also restores 150( +60% Total Magic Power) HP for allied heroes hit. Angela stores up to 5 (Love Waves) charges. The recharge time is affected by her Cooldown Reduction.","_key":"tRzYaguU9TSX2YU6Hj7VOk","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Healing Bonus\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":2000,"effect_info":["51:HEAL:59a86f","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/320477295b9dcf7821cbc4af4e61642d.png","name":"Love Waves"},{"_key":"tRzYaguU9TSX2YU6Hj7VS8","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Added Damage\",\"450\",\"495\",\"540\",\"585\",\"630\",\"675\"]]","cd":13000,"effect_info":["22:Slow:cd5d6d","21:CC:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20cd666c45a15712acef5d2b4399534b.png","name":"Puppet-on-a-String","description":"Angela aims a (Puppet String) at the target enemy, dealing them 300( +40% Total Magic Power) (Magic Damage) and gradually slowing them by up to 80%. If the enemy is still connected to the String after 3s, they'll be immobilized for 1.5s and dealt 450( +60% Total Magic Power) (Magic Damage).\nEach stack of (Lover's Mark) increases the final damage by 20%."},{"effect_info":["73:Attach:617fc6","52:Shield:59a86f"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae9bdffba93f817a44139e9a8b2a071d.png","name":"Heartguard","description":"Angela begins channeling, applying a 1200( +200% Total Magic Power) shield that lasts 6s to the target allied hero regardless of distance. After the channeling is complete, she attaches herself to the allied hero for 12s, during which she can cast skills at zero Mana cost.\nAngela can cast this skill again to cancel the channeling or detach herself from the allied hero. The attaching state will end early if the allied hero is killed.","_key":"tRzYaguU9TSX2YU6Hj7VVW","levels":"[[\"Cooldown\",\"70.0\",\"70.0\",\"70.0\"],[\"Skill Cost\",\"100\",\"150\",\"200\"],[\"Shield Bonus\",\"1200\",\"1500\",\"1800\"]]","cd":70000}],"image":{"_type":"image","asset":{"_ref":"image-2b5bc9762399f19a0d27a3548f211027a4df9cb5-177x250-webp","_type":"reference"}},"pickRate":1.16,"earlyPower":7,"patchNote":null,"name":"Angela","slug":{"current":"angela/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"heroLearningCurve":"easy","midPower":7,"heroSpecialties":[{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_key":"d405e1d327db1","_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team ."}]},{"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block"},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]}],"_updatedAt":"2024-02-16T06:00:21Z","pros":[{"level":1,"_type":"block","style":"normal","_key":"a0656eff64b6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Having Control Effect and heal.","_key":"e62b96bfff8c0"}]},{"level":1,"_type":"block","style":"normal","_key":"69733a761d71","listItem":"number","markDefs":[],"children":[{"text":"Anti-tower dive from enemy.","_key":"1b0e0d8773940","_type":"span","marks":[]}]},{"children":[{"_type":"span","marks":[],"text":"Great poke.","_key":"5e1ee2a8490d0"}],"level":1,"_type":"block","style":"normal","_key":"af5d8a97cda4","listItem":"number","markDefs":[]},{"_key":"0440d2e60976","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"CC for 2 seconds.","_key":"8f31fdb7cebe0"}],"level":1,"_type":"block","style":"normal"},{"_key":"dbb5109a08ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Stacking heal skill.","_key":"36511a305fe00"}],"level":1,"_type":"block","style":"normal"},{"_key":"612fe3a9c608","listItem":"number","markDefs":[],"children":[{"text":"Magic damage, high enough.","_key":"627ab9d72c630","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good mobility","_key":"69d447b26ba60","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"bf378b7150e8"},{"_key":"d2abf7c7764f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Best support with her ultimate.","_key":"b94b909d08ac0"}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c53c6eda3b0bb2f1e729c52c50289e3eab80f2ab-500x281-jpg"}},"heroGrade":51.0175,"heroScaling":"normal","banRate":10.79}}