{"hero1":{"winRate":48,"name":"Gatotkaca","slug":{"current":"gatotkaca/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"_key":"tRzYaguU9TSX2YU6Hj7cHW","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9b84a994481f3ce4dd536be620d8e7fc.png","name":"Steel Bones","description":"Gatotkaca gains extra Physical Defense by 2% of his lost HP (up to 200). For every 300 damage he received (calculated before damage reduction), he gains 5 Rage (up to 100).\nUpon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes empowered, consuming all his Rage to deal extra damage and heal him. The extra damage scales with his Rage, Level, and Magic Power."},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f098a7ec2d68e753bf0d9a230db2958a.png","name":"Blast Iron Fist","description":"Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200( +150% Total Magic Power) (Magic Damage) to enemies within. 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These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_key":"e047869870b0","markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]}],"patchNote":null,"latePower":8,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_key":"40aef77aa32b2","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"_key":"08c0ac3db383","markDefs":[],"children":[{"_key":"0002213f1fe80","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"id":"b7aebd83-39ae-4162-84d5-d63923064dbe","heroGrade":42.06,"pickRate":0.14,"earlyPower":4,"midPower":6,"_updatedAt":"2024-02-16T06:01:07Z","skillCombo":[{"_key":"bd5dd732ee4a","_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["3","2","1"]}],"heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"4b5e07d64579","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate cooldown is pretty long, but that’s not an really an issue.","_key":"ed334b72bf000"}],"level":1},{"_key":"d65c77e12ba8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Unbreakable takes a while to channel.","_key":"b42f1aa642cb0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"8876982aad59","listItem":"number","markDefs":[],"children":[{"_key":"3a5683883b590","_type":"span","marks":[],"text":"Doesn’t have actual mobility ability, might get caught off-guard easily."}],"level":1,"_type":"block"}],"heroLearningCurve":"easy","heroScaling":"normal","banRate":0.1},"hero2":{"heroGrade":45.401666666666664,"midPower":6,"latePower":8,"name":"Odette","youtubeGuides":null,"cons":[{"_key":"dc85099c109b","listItem":"number","markDefs":[],"children":[{"text":"Easy counter","_key":"cef4aaff26170","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"0a873375ed36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Flicker is her only source of mobility.","_key":"9d46fc1ddaef0"}],"level":1},{"_key":"db5355f5deb4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relies on her Ultimate as her main source of damage.","_key":"697a7ab69e0f0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"9a48a5636bee","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A difficult match-up against enemies with tons of crowd control.","_key":"8afbbc472d290"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-b038135072eb07c50866a5b400f87143ce222911-500x281-jpg","_type":"reference"}},"winRate":53.97,"earlyPower":5,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"_updatedAt":"2024-02-16T06:00:11Z","heroSkillsEnhanced":[],"pros":[{"_type":"block","style":"normal","_key":"162e2fabd7c0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great poke.","_key":"54828f7a01220"}],"level":1},{"style":"normal","_key":"f51c00d5e1cc","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good at team fights.","_key":"156c36ef773d0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"ee109adff6ce","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a 2-second Immobilize skill.","_key":"4e05925b75240"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Amazing AoE ultimate.","_key":"eb7a6ee425f40"}],"level":1,"_type":"block","style":"normal","_key":"dde495e5e3fe"},{"level":1,"_type":"block","style":"normal","_key":"56de2b3d81d0","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Amazing wave clear.","_key":"2e64ac4e7f2a0","_type":"span"}]},{"_type":"block","style":"normal","_key":"b25720702fb2","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good burst.","_key":"2b5d91ffa56b0","_type":"span"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate with Flicker is very hard to escape.","_key":"6b0b943181dc0"}],"level":1,"_type":"block","style":"normal","_key":"14a66cbd871a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very easy to master.","_key":"e007389b84860"}],"level":1,"_type":"block","style":"normal","_key":"7b23688add84","listItem":"number"}],"notes":"It's vital to play Odette's save before obtaining Concentrated Energy because she is a particularly vulnerable hero. Since her bouncing passive hurt foes quite a bit even in the early game, she may quickly clear waves with her initial skill and then assist allies to the jungle or steal buffs.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"text":" becomes ","_key":"612e4f110e203","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]}],"skillCombo":[{"_key":"ee0538387cd4","_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3"]}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1bb62f220128b20f10d3bff20ca613d1.png","name":"Lakeshore Ambience","description":"After each skill cast, Odette's next attack will cast a sound wave that bounces between her and nearby enemies, each bounce dealing 144~200( +50% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7Zgd","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e868c3af42f189bafc659a143aadd91b.png","name":"Avian Authority","description":"Odette releases a magic swan in the target direction, dealing 300( +150% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 30% for 2s.","_key":"tRzYaguU9TSX2YU6Hj7Zk1","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]"},{"description":"Odette releases a set of magic energy balls in the target direction, dealing 250( +50% Total Magic Power) (Magic Damage) to the first enemy hit and immobilizing them for 1.5s. After hitting an enemy, another energy ball will split off and attack a nearby enemy (prioritizes enemy heroes), dealing them 250( +50% Total Magic Power) (Magic Damage) and immobilizing them for 1.5s.","_key":"tRzYaguU9TSX2YU6Hj7ZnP","levels":"[[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Diffusion Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5972cf5de7243abd7eeb6633c4579983.png","name":"Blue Nova"},{"cd":50000,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":200,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae0b4f91b53838dd4a8bba4d3011d52b.png","name":"Swan Song","description":"Odette leaps in the target direction and begins channeling magic, gaining a 1400( +150% Total Magic Power) shield while dealing 240( +90% Total Magic Power) (Magic Damage) to enemies in a large area around her every 0.5s for 5s.\nEnemies hit by the initial attack will be slowed by 90% (decays over 2s). The bounce speed and frequency of (Lakeshore Ambience)'s sound wave in the area are also enhanced when the skill is active.\nThe channeling will be interrupted if Odette is controlled or performs other actions.","_key":"tRzYaguU9TSX2YU6Hj7Zqn","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"200\",\"240\",\"280\"],[\"Base Shield\",\"1400\",\"1600\",\"1800\"],[\"Base Damage\",\"240\",\"280\",\"320\"]]"}],"heroLearningCurve":"easy","heroScaling":"early","pickRate":0.74,"banRate":0.23,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"id":"4988015e-bb89-45ee-bbe2-5628c7df0b16","slug":{"current":"odette/best-builds-guide","_type":"slug"},"image":{"_type":"image","asset":{"_ref":"image-afd47d2779504da7a164ecdebb4da54c78529c1a-177x250-webp","_type":"reference"}}}}