{"hero1":{"banRate":0.1,"patchNote":null,"_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":null,"heroLearningCurve":"easy","heroScaling":"normal","pickRate":0.14,"latePower":8,"name":"Gatotkaca","slug":{"current":"gatotkaca/best-builds-guide","_type":"slug"},"pros":[{"children":[{"_type":"span","marks":[],"text":"Good initiating crowd control.","_key":"52f6871bb3050"}],"level":1,"_type":"block","style":"normal","_key":"b0c16b1b3efe","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_key":"cb8c1ec273c70","_type":"span","marks":[],"text":"Taunt, slow, large AOE knockup airborne."}],"level":1,"_type":"block","style":"normal","_key":"2532669abf97","listItem":"number"},{"style":"normal","_key":"a9474c98bc37","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Heavy counter to all attack damage heroes.","_key":"1a9ac4906fac0","_type":"span"}],"level":1,"_type":"block"},{"_key":"03bdc305d4db","listItem":"number","markDefs":[],"children":[{"text":"Heavy armor-based due to passive, can focus itemization more on magic resists which makes + Gatotkaca extremely tanky.","_key":"352c85bc6c5e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate cooldown is pretty long, but that’s not an really an issue.","_key":"ed334b72bf000"}],"level":1,"_type":"block","style":"normal","_key":"4b5e07d64579","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unbreakable takes a while to channel.","_key":"b42f1aa642cb0"}],"level":1,"_type":"block","style":"normal","_key":"d65c77e12ba8"},{"_key":"8876982aad59","listItem":"number","markDefs":[],"children":[{"_key":"3a5683883b590","_type":"span","marks":[],"text":"Doesn’t have actual mobility ability, might get caught off-guard easily."}],"level":1,"_type":"block","style":"normal"}],"earlyPower":4,"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9b84a994481f3ce4dd536be620d8e7fc.png","name":"Steel Bones","description":"Gatotkaca gains extra Physical Defense by 2% of his lost HP (up to 200). For every 300 damage he received (calculated before damage reduction), he gains 5 Rage (up to 100).\nUpon reaching over 25 Rage, Gatotkaca's next Basic Attack becomes empowered, consuming all his Rage to deal extra damage and heal him. The extra damage scales with his Rage, Level, and Magic Power.","_key":"tRzYaguU9TSX2YU6Hj7cHW","levels":"null"},{"cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f098a7ec2d68e753bf0d9a230db2958a.png","name":"Blast Iron Fist","description":"Gatotkaca slams the ground, creating a shattered zone in the target direction while dealing 200( +150% Total Magic Power) (Magic Damage) to enemies within. Enemies in the shattered zone will take 100( +20% Total Magic Power) (Magic Damage) per second and be slowed by 30%.","_key":"tRzYaguU9TSX2YU6Hj7cKu","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Continuous Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]"},{"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13335c9f1ffc27fc88bb953c183f5348.png","name":"Unbreakable","description":"Gatotkaca begins channeling, then dashes in the target direction with a battle cry, dealing 200( +100% Total Magic Power) (Magic Damage) to enemies along the way and taunting them for 1.5s. The dash distance scales with the channel time.","_key":"tRzYaguU9TSX2YU6Hj7cOI","levels":"[[\"Cooldown\",\"12.0\",\"11.6\",\"11.2\",\"10.8\",\"10.4\",\"10.0\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000},{"levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Base Damage\",\"500\",\"750\",\"1000\"]]","cd":0,"effect_info":["21:CC:cd5d6d","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/52a864ba953251369e7eb6cac73eac0c.png","name":"Avatar of the Guardian","description":"Gatotkaca jumps to the target location, dealing 500( +300% Total Magic Power) (Magic Damage) to nearby enemies and knocking them airborne for 1s. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center.\nThe camera will move with the skill indicator but won't grant extra sight.","_key":"tRzYaguU9TSX2YU6Hj7cRg"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-1cf507175ec40df9874ad74fe4c8cf4d4bb3c45e-500x281-jpg"}},"midPower":6,"notes":"Gatotkaca is an excellent controller; his Skill - Unbreakable draws damage for his friends; and his Ultimate allows him to launch his adversaries into the air, giving his allies a chance to concentrate their fire.","heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"8ef00ddc9c220","_type":"span","marks":["strong"],"text":"Mixed Damage"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"children":[{"text":"\n","_key":"0002213f1fe80","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}],"winRate":48,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"_key":"a9eccdb8c54c11","_type":"span","marks":[],"text":" could be the strongest hero in the game."}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"id":"b7aebd83-39ae-4162-84d5-d63923064dbe","skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"bd5dd732ee4a"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-1965356f67ca2cbabc0ac0455ec8c247f5def231-177x250-webp","_type":"reference"}},"heroGrade":42.06},"hero2":{"midPower":7,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"ADJUSTED","description":null}]},"id":"bf38cddd-f9ab-4846-8c1f-89176a914766","name":"Alucard","_updatedAt":"2024-02-16T06:00:22Z","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","3"],"_key":"fb581a8158b3"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-ae71d2b72589f123624ce51cc0ea09e0bd44285d-500x281-jpg"}},"pickRate":0.25,"heroSkillsEnhanced":[],"winRate":50.8,"latePower":7,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"marks":["strong"],"text":"assassins","_key":"f487884badad3","_type":"span"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_key":"f487884badad5","_type":"span","marks":["strong"],"text":"assassins"},{"_key":"f487884badad6","_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. "},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86"},{"style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_key":"ee5c14389e430","_type":"span","marks":[],"text":"The typical assets that they may have include:"}],"_type":"block"},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block"},{"children":[{"_key":"5b4e5f41224c0","_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[]},{"_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_key":"8f7062d7803a0","_type":"span","marks":[],"text":"Agile and quick"}],"level":1,"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"marks":["strong"],"text":"Chase","_key":"03e39922010a0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"slug":{"current":"alucard/best-builds-guide","_type":"slug"},"heroSkills":[{"levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/11d10d14839598a623a41952c1d02b7f.png","name":"Pursuit","description":"Alucard's skills deal 1.5 times damage when only one enemy is hit. After each skill cast, his next Basic Attack deals 1.2 times damage and allows him to dash to the target's location.","_key":"9J69fmuQAuTX78L7bTURbj"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3c3a8c9a40e2483389c3c114ebd2c614.png","name":"Groundsplitter","description":"Alucard rolls to the target location and slams his blade on the ground, dealing 270( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 40% for 2s.","_key":"9J69fmuQAuTX78L7bTURgP","levels":"[[\"Cooldown\",\"9.5\",\"9.1\",\"8.7\",\"8.3\",\"7.9\",\"7.5\"],[\"Base Damage\",\"270\",\"290\",\"310\",\"330\",\"350\",\"370\"]]","cd":9500,"effect_info":["81:Blink:a269c6","32:AOE:c77955"],"mana":0},{"effect_info":["32:AOE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8f60fc320fa8858169aabaaf7920c75b.png","name":"Whirling Smash","description":"Alucard launches a whirling slash, dealing 320( +120% Extra Physical Attack) (Physical Damage) to nearby enemies.","_key":"9J69fmuQAuTX78L7bTURl5","levels":"[[\"Base Damage\",\"320\",\"340\",\"360\",\"380\",\"400\",\"420\"]]","cd":5000},{"effect_info":["62:Buff:4f9cb8","31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bf090bbc46ff3bde1eb77957e13381f0.png","name":"Fission Wave","description":"Alucard absorbs the energy of enemies in the target direction, gaining 28% Hybrid Lifesteal and reducing the cooldown of his other skills to 50%. Targets are slowed by 40% for 4s and marked for 6s, during which Alucard's attacks against them will trigger (Pursuit).\n(Use Again): Alucard releases a shockwave in the target direction, dealing 400( +200% Extra Physical Attack) (Physical Damage) to enemies hit.","_key":"9J69fmuQAuTX78L7bTURpl","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Hybrid Lifesteal\",\"28%\",\"34%\",\"40%\"],[\"Base Damage\",\"400\",\"550\",\"700\"]]","cd":40000}],"image":{"_type":"image","asset":{"_ref":"image-6e90d2f247e9a0f84e87d804f7c85c6ac08630d9-177x250-webp","_type":"reference"}},"heroGrade":44.461666666666666,"banRate":0.13,"earlyPower":5,"youtubeGuides":null,"pros":[{"children":[{"_key":"19f28e0dce8d0","_type":"span","marks":[],"text":"Has Great Lifesteal Ability + Has large damage + Can Do Farming Quickly + Strong against Many Opponent Heroes + Suitable for Solo or Team Fight"}],"_type":"block","style":"normal","_key":"7fa58a265abc","markDefs":[]}],"cons":[{"_key":"3e1031c84ce3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak Against Hero Crowd Control + Weak against Hero Burst Damage + Very Dependent on Skill","_key":"94bc50a0d1590"}],"_type":"block","style":"normal"}],"heroLearningCurve":"easy","heroScaling":"normal","notes":"One of Mobile Legends' most powerful early-game characters is Alucard. Alucard is unquestionably a good choice for the current meta and is a fantastic choice for rank games."}}