{"hero1":{"slug":{"current":"floryn/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-07e6b12f3e7b33d2ba49f3d1ccfb2ac4dea9cfbb-100x100-webp","_type":"reference"}},"winRate":53.9,"notes":"Estes and Rafaela, two heroes who specialize in healing, would have a rough time beating Floryn. She has a lot to offer in terms of support numbers for the allies, but she also has the ability to score kills. Her Ultimate is simply amazing, and MLBB players would undoubtedly be thrilled by it.","heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"_key":"257cff73120e","markDefs":[],"children":[{"_key":"be152cef50410","_type":"span","marks":[],"text":"The "},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_key":"be152cef50414","_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed."}],"_type":"block","style":"normal"},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}]}]}],"heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}]},{"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"children":[{"text":"Guard","_key":"3b0383d169320","_type":"span","marks":["strong"]},{"_key":"3b0383d169321","_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies."}],"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[]},{"markDefs":[],"children":[{"_key":"9518aeee33c90","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Regen","slug":{"_type":"slug","current":"/heroes/specialties/regen"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Regen","_key":"ca432316d9730","_type":"span"},{"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_key":"d405e1d327db1","_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team ."}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"id":"02f8e4f6-bd28-426f-ba12-a081b77e128b","earlyPower":5,"latePower":8,"patchNote":null,"name":"Floryn","skillCombo":[{"_type":"combo","description":"Support Mode Skill Combo","skillCombo":["1","2","3","1"],"_key":"80b1afcc7053"}],"cons":[{"_type":"block","style":"normal","_key":"647bc6c4351a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Flimsy CCs.","_key":"e72485fdecb50"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"99d485bc1e88","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Mobility.","_key":"82ed1c9c4a490"}]},{"level":1,"_type":"block","style":"normal","_key":"272369447922","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low Defense.","_key":"e834fd8d81080"}]},{"_type":"block","style":"normal","_key":"3bbdcce91bfa","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"One-Less Item Slot.","_key":"00c2b5f5545a0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to Ganks.","_key":"c4576b05a2740"}],"level":1,"_type":"block","style":"normal","_key":"51b0b229268a","listItem":"bullet"}],"heroGrade":45.83416666666666,"midPower":6,"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"heroSkills":[{"description":"Dew's Lantern can slightly increase Floryn's attributes and will evolve at full energy stacks (1000).\nWhen at the Fountain, Floryn can share the Lantern's power with an allied hero, granting them an extra piece of equipment that doesn't take up equipment slots. Cooldown: 30s. The equipment will also evolve at full energy stacks. Floryn can accelerate the energy accumulation speed by hitting enemies with her skills.\nFloryn will never sell the Lantern.","_key":"tRzYaguU9TSX2YU6Hj6tP1","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3765c38d6d1ca11ddc648cc8951615aa.png","name":"Dew"},{"description":"Floryn tosses an Energy Seed at the target enemy, dealing them 180( +180% Total Magic Power) (Magic Damage). Healing Fruits will then spawn and bounce to nearby allied heroes, healing them by 175( +65% Total Magic Power) plus 5% of their lost HP (60% of the amount when the skill is cast on a non-hero enemy).\n(Evolved Lantern): The attack range is increased to 125%.","_key":"tRzYaguU9TSX2YU6Hj6tSP","levels":"[[\"Cooldown\",\"8.0\",\"7.7\",\"7.4\",\"7.1\",\"6.8\",\"6.5\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"],[\"Base HP Regen\",\"175\",\"190\",\"205\",\"220\",\"235\",\"250\"]]","cd":8000,"effect_info":["33:Damage:c77955","51:HEAL:59a86f"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/76612c31c8987189abf8140b76c90fbd.png","name":"Sow"},{"levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"],[\"Base Damage\",\"175\",\"210\",\"245\",\"280\",\"315\",\"350\"],[\"Extra Damage\",\"105\",\"126\",\"147\",\"168\",\"189\",\"210\"]]","cd":13000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8416aea110d7271cf565d6c3a7286791.png","name":"Sprout","description":"Floryn casts a blob of energy in the target direction, dealing 175( +90% Total Magic Power) (Magic Damage) to the first enemy hit. Upon hitting an enemy or reaching the maximum range, the energy explodes, dealing 105( +54% Total Magic Power) (Magic Damage) to nearby enemies and stunning them for 1s.\n(Evolved Lantern): The explosion radius is increased to 125%.","_key":"tRzYaguU9TSX2YU6Hj6tVn"},{"effect_info":["51:HEAL:59a86f","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20722a047974f9133f8bac94b25bdf0c.png","name":"Bloom","description":"Floryn resonates with Dew's power, restoring 400( +70% Total Magic Power) HP for all allied heroes 2 times regardless of distance. Enemies around the allied heroes are dealt 150( +60% Total Magic Power) (Magic Damage) and slowed by 30% for 0.8s each time the healing takes effect.\n(Evolved Lantern): The healing removes Healing Reduction effects on allied heroes and makes them immune to the effects for 3s.","_key":"tRzYaguU9TSX2YU6Hj6tZB","levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"175\",\"200\"],[\"Base HP Restoration\",\"400\",\"525\",\"650\"],[\"Base Damage\",\"150\",\"200\",\"250\"]]","cd":60000}],"pros":[{"_key":"94cc74d29d6a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a Useful, Unique Passive.","_key":"4f1a327468570"}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Thrives in Any Situation.","_key":"06a4ea227ff90"}],"level":1,"_type":"block","style":"normal","_key":"84d05291b0cc","listItem":"bullet","markDefs":[]},{"_key":"eb6011e1b890","listItem":"bullet","markDefs":[],"children":[{"text":"Easy to Grasp.","_key":"c1f5c73f0d870","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Currently the Best Healer in Mobile Legends.","_key":"b3a3d5b239b60"}],"level":1,"_type":"block","style":"normal","_key":"32e3edc4f09c","listItem":"bullet"},{"_key":"a8afa883cdea","listItem":"bullet","markDefs":[],"children":[{"text":"Excellent Poking Abilities.","_key":"62f95921d63c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-1bf376c7e37a710051f34ffe2cd4c22f4a504b0a-1920x1080-png"}},"heroLearningCurve":"easy","heroScaling":"normal","pickRate":0.52,"banRate":2.25},"hero2":{"heroSpecialties":[{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"children":[{"marks":[],"text":"\n","_key":"719045d0bc8c0","_type":"span"}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]}],"id":"e400ebb4-4a2f-4745-9c7b-a6f978f444ab","skillCombo":[{"_type":"combo","description":"Target Lock Driving Skill Combo ","skillCombo":["3","1","2"],"_key":"d49632ceb76d"}],"heroGrade":45.19833333333333,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}]},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1,"_type":"block","style":"normal"},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}]},{"_key":"38a585007b46","markDefs":[],"children":[{"marks":[],"text":"","_key":"acc0dbe7f8510","_type":"span"}],"_type":"block","style":"h3"}]}],"youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"No required Mana.","_key":"4d2c4cbfc04b0"}],"level":1,"_type":"block","style":"normal","_key":"9d17ab35fed1","listItem":"number"},{"style":"normal","_key":"161b623c5eff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High physical armor stats.","_key":"60f6a5d04c950"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"adc07d3665e9","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Significant amount of damage from second skill and ultimate.","_key":"a337049bcee60"}]},{"listItem":"number","markDefs":[],"children":[{"text":"Various and Powerful CC effect.","_key":"64df1803c1ce0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a072305baa32"},{"_type":"block","style":"normal","_key":"5d4afad48782","listItem":"number","markDefs":[],"children":[{"text":"Superior nuking ability despite being a tank.","_key":"d524ca908d4e0","_type":"span","marks":[]}],"level":1},{"_type":"block","style":"normal","_key":"12ab78730881","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Best for countering MM heroes along with Gatotkaca.","_key":"36f309bf5fc10","_type":"span"}],"level":1},{"_type":"block","style":"normal","_key":"b4db2883af36","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to initiate, join team fights, chase enemies, and roam.","_key":"1da331d9f03b0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"One of the strongest tank in late game.","_key":"6623e42a42520"}],"level":1,"_type":"block","style":"normal","_key":"6b82a07b6f88","listItem":"number"}],"cons":[{"children":[{"marks":[],"text":"Weak to Magic and true damage compared to other tanks.","_key":"391ae9c8ac300","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"ff2771ea103b","listItem":"number","markDefs":[]},{"style":"normal","_key":"6d6a4556b491","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to control the car freely, need a lot of effort and experience.","_key":"f848315e93a80"}],"level":1,"_type":"block"},{"style":"normal","_key":"d5a7f8c22911","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Long skill cooldown, especially passive.","_key":"fcf3e6432c4c0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"d9dbe543bd8d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No directional blink skills to run away.","_key":"d10f1797b8a60"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Too easy to counter or evade the ultimate.","_key":"e5f4fe0092e60","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"42278b74aff8","listItem":"number"}],"heroScaling":"normal","midPower":7,"notes":"Among the MLBB heroes or Tank heroes, Johnson ML has an appearance that is extremely unforgettable. His special ultimate skill allows him to transform into a fast automobile that can swiftly take out his opponents.","patchNote":null,"slug":{"current":"johnson/best-builds-guide","_type":"slug"},"_updatedAt":"2024-02-16T06:01:16Z","heroSkills":[{"cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d5efd721825bdfaf1f1299cd7be2f61f.png","name":"Electro-airbag","description":"When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. Cooldown: 100s.","_key":"tRzYaguU9TSX2YU6Hj7k0n","levels":"null"},{"_key":"tRzYaguU9TSX2YU6Hj7k4B","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"120\",\"140\",\"160\",\"180\",\"200\",\"220\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8c9bfe859e927799f3bdf13104685619.png","name":"Deadly Pincers","description":"Johnson throws his spanner toward the target location, dealing 120( +250% Total Physical Defense) (Magic Damage) to enemies in its path. Enemies around the landing point are stunned for 0.8s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6038b6b112bc3b71c7557cb8570f5b3f.png","name":"Electromag Rays","description":"Johnson raises his shield, continuously dealing 80( +60% Total Magic Power) (Magic Damage) to enemies in a cone in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 50% against creeps.\nJohnson can cast Basic Attacks and skills for the duration.","_key":"tRzYaguU9TSX2YU6Hj7k7Z","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"]]","cd":10000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0},{"levels":"[[\"Cooldown\",\"45.0\",\"42.5\",\"40.0\"],[\"Physical Defense Bonus\",\"10%\",\"20%\",\"30%\"],[\"Minimum Damage\",\"300\",\"400\",\"500\"],[\"Maximum Damage\",\"450\",\"600\",\"750\"],[\"Continuous Dmg\",\"60\",\"80\",\"100\"]]","cd":45000,"effect_info":["72:Morph:617fc6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/595fb960f43aa952ca7d86089a3779cb.png","name":"Rapid Touchdown","description":"Johnson transforms into a car, accelerating over time. An allied hero can board the car during the acceleration phase. The car will explode upon hitting an enemy hero or obstacle, dealing 300( +160% Total Magic Power)-450( +280% Total Magic Power) (Magic Damage) to nearby enemies, stunning them for 0.5-1s (scales with the car's speed), and creating an electrified zone at the location. Enemies in the zone are continuously dealt 60( +20% Total Magic Power) (Magic Damage) and slowed. Johnson can cast (Throttle) to skip the acceleration phase, (Brake) to stop immediately, and hold (Nitrous) to continuously increase his speed for up to 5s. Johnson's location is revealed for 3s upon casting this skill.\n(Passive): Johnson's Physical Defense is increased by 10%.","_key":"tRzYaguU9TSX2YU6Hj7kAx"}],"banner":{"_type":"image","asset":{"_ref":"image-d961472b93a800be40308e048815c13bc76a70e2-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-4fa4250d3fcc47f8ade8df649848895eb44f864c-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","winRate":46.67,"pickRate":0.32,"name":"Johnson","earlyPower":5,"latePower":8,"banRate":0.47}}