{"hero1":{"pros":[{"style":"normal","_key":"9966e39571cd","listItem":"number","markDefs":[],"children":[{"text":"Faramis, with allies, are good together.","_key":"8730c8add8ca0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Faramis can easily bring enemies to his allies making for an easy kill.","_key":"8fc8f2ad75630","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6460b6e8ad69","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"f86ceb7ee2d3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Faramis has high mobility and have CC skill ability.","_key":"a2a657907dda0"}],"level":1}],"earlyPower":7,"latePower":9,"id":"4fc1cf47-29d2-4695-8bed-85493d6de0f3","_updatedAt":"2024-02-16T06:00:11Z","heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/32d984e9893282edec7f5092a8499522.png","name":"Vicious Retrieval","description":"Every 4s, Faramis's next skill against enemy heroes and summoned objects generates a soul fragment on the spot. 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Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing them 250( +60% Total Magic Power) (Magic Damage).\n(Use Again): Faramis leaves the Shadow state early and pulls marked enemies toward him.","_key":"8lZbP4uK51zhM4aL2KZZSd","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Extra Defense\",\"50\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Extra Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"]]","cd":15000,"effect_info":["62:BUFF:4f9cb8","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/427ada708262342e8d771778eed349e2.png"},{"description":"Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330( +144% Total Magic Power) (Magic Damage) to enemies within. 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When the extra HP is depleted, the hero will enter a brief Resurrection state, becoming unable to move or attack but immune to damage for 1.3s."}],"heroLearningCurve":"hard","heroScaling":"normal","winRate":56.27,"banRate":8.96,"notes":"As a support hero, Faramis should ideally team up with a fighter and a marksman to increase kill potential. 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","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"children":[{"marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block"}]}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"7d8af262eb52","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Faramis needs to the right timing to use the ultimate.","_key":"b33ac4732b190"}]},{"markDefs":[],"children":[{"_key":"aea06edf8c8f0","_type":"span","marks":[],"text":"Faramis is prone to high damaging heroes whenever he is alone."}],"level":1,"_type":"block","style":"normal","_key":"a266b8d973cc","listItem":"number"}],"image":{"_type":"image","asset":{"_ref":"image-b688e9526af3ce2241301d4f12b85eae4ef63776-100x100-webp","_type":"reference"}},"heroSpecialties":[{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"52f6369aaa730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"children":[{"_key":"d405e1d327db0","_type":"span","marks":["strong"],"text":"Support"},{"marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span"}],"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[]},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}]}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"_type":"slug","current":"/patch/patch-notes-1794"},"heroAdjustments":[{"adjustment":"ADJUSTED","description":null}]},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"3829dd034f4d"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-cc7ac7d0c6f9e54443929bc9bf04a32102fc9c11-500x300-jpg","_type":"reference"}},"pickRate":0.93,"midPower":9},"hero2":{"banner":{"asset":{"_ref":"image-ae9923d60262b3ef58def0213673b290fe69a188-500x281-jpg","_type":"reference"},"_type":"image"},"heroLearningCurve":"insane","winRate":48.32,"banRate":0.07,"skillCombo":[{"_type":"combo","description":"Complete Hero Burst Combo","skillCombo":["1","3","2","5","4"],"_key":"591de2d8ed45"}],"cons":[{"children":[{"marks":[],"text":"Very hard to use.","_key":"111249f708de0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"9a5c39d429ba","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"a57b2b89acb6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy","_key":"91fbf478b0c2"}],"level":1}],"heroScaling":"late","heroSpecialties":[{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"text":"Poke","_key":"5371898323976","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"id":"9c808a8f-f540-4bbd-aeec-6ca332ab6950","_updatedAt":"2024-02-16T06:01:07Z","slug":{"current":"kagura/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[{"description":"Kagura teleports to the (Seimei Umbrella)'s location and retrieves it, dealing 300( +90% Total Magic Power) (Magic Damage) to the nearby enemies.","_key":"tRzYaguU9TSX2YU6Hj7mTD","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"55\",\"60\",\"65\",\"70\",\"75\",\"80\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":12000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":55,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9e713eb4c31d19fc8b59e43269a2df36.png","name":"Rasho Umbrella Flee"},{"name":"Yin Yang Overturn","description":"Kagura invokes the power of the (Seimei Umbrella), resetting the cooldown of (Seimei Umbrella Open), dealing 290( +70% Total Magic Power) (Magic Damage) to enemies around the Umbrella, and slowing them by 60%. After 1.5s, enemy heroes around the Umbrella will be pulled toward it and dealt 400( +145% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7mWb","levels":"[[\"Cooldown\",\"43.0\",\"38.0\",\"33.0\"],[\"Skill Cost\",\"85\",\"100\",\"115\"],[\"Base Damage\",\"290\",\"340\",\"390\"],[\"Extra Damage\",\"400\",\"500\",\"600\"]]","cd":43000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":85,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/911b3b4792e182cd7c097d347b6b5863.png"}],"image":{"_type":"image","asset":{"_ref":"image-668a1876f0793f2f28eb518ed000f3da47e4e0ab-177x250-webp","_type":"reference"}},"midPower":8,"notes":"High-level mage Kagura has a strong collection of Blink, Burst, and Debuff skills. She is a difficult-to-play type hero and an S-tier selection based on her skill casting prowess. Kagura is a comprehensive package and possesses the majority of a hero's skills.","latePower":9,"name":"Kagura","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"url":"https://www.youtube.com/watch?v=XH9bEo3FEMk&feature=youtu.be","uploadDate":"Jul 30, 2022","banner":{"asset":{"_ref":"image-cf891880eb9d7aa7c5a7a8747a0fdc4edfda8416-1280x720-png","_type":"reference"},"_type":"image"},"description":"In this raw, unedited gameplay video, I'm going to share Position 4 Hero Kagura Rotation, Gameplay, and Skills Combo for the latest patch (1.6.94). \nMLBB Tutorials, Guides, and Tips. Be Updated. 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Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block","style":"normal"}]}],"patchNote":null}}