{"hero1":{"id":"4d52a5bc-3cf1-4944-9ff9-9967581c95d3","name":"Esmeralda","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e826ea482d002d1c03bccdb6c4bf0027.png","name":"Starmoon Casket","description":"Esmeralda manipulates Stardust and Frostmoon. Each of her Basic Attack and skills deal damages twice - Stardust deals Physical Damage, and Frostmoon deals Magic Damage and gives the target a shield equal to 135% of Frostmoon's damage dealt. \nThe damage dealt by Esmeralda ignores all shield effects and transforms her Shield into her HP at the same time.","_key":"ocx9AHs9lR2j8Tc8nqCCUX","levels":"null"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9c4b8328201672b30af15a96b002123f.png","name":"Frostmoon Shield","description":"Esmeralda gains 400( +150% Total Magic Power) Shield and 40% Movement Speed which rapidly decays over its duration for 4s. Meanwhile, she gradually transforms the shields of her nearby enemies into her own shield, capped at 50% of her Max HP.","_key":"ocx9AHs9lR2j8Tc8nqCCcx","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Basic Shield\",\"400\",\"490\",\"580\",\"670\",\"760\",\"850\"]]","cd":8500,"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"]},{"levels":"[[\"Cooldown\",\"5.5\",\"5.1\",\"4.7\",\"4.3\",\"3.9\",\"3.5\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"240\",\"280\",\"320\",\"360\",\"400\",\"440\"],[\"Added Damage\",\"240\",\"280\",\"320\",\"360\",\"400\",\"440\"]]","cd":5500,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0c6385df714c1ef7b850ab003a1d9ea6.png","name":"Stardust Dance","description":"Esmeralda waves Stardust and Frostmoon, dealing 240( +60% Total Physical Attack) (Physical Damage) and 240( +90% Total Magic Power) (Magic Damage) to nearby enemies. Each time she deals damage to a hero, the cooldown of (Frostmoon Shield) is reduced by 1.3s (damaging non-hero units grants a 0.5s reduction) and the enemy's Movement Speed is reduced by 10% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqCClN"},{"_key":"ocx9AHs9lR2j8Tc8nqCCtn","levels":"[[\"Cooldown\",\"32.0\",\"28.0\",\"24.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"350\",\"500\",\"650\"],[\"Added Damage\",\"350\",\"500\",\"650\"]]","cd":32000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ac1a1dbee80e83dcfa5a3d4d6916fb17.png","name":"Falling Starmoon","description":"Esmeralda coheres the power of Astrospace into her two weapons - Stardust and Frostmoon. The longer the duration lasts, the greater the power will be. Use again: Esmeralda casts the Stardust to the designated location, dealing 350( +90% Total Physical Attack) (Physical Damage), and then she moves to the designated location to cast Frostmoon, dealing 350( +140% Total Magic Power) (Magic Damage) and immobilizing enemies in the area for 1s."}],"pros":[{"children":[{"_key":"ff9f6beb6ba60","_type":"span","marks":[],"text":"Can sustain herself really well."}],"level":1,"_type":"block","style":"normal","_key":"37e5a8b3915f","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to use (may take a little practice).","_key":"b12b09fa36e70"}],"level":1,"_type":"block","style":"normal","_key":"0fa3574b6cc7"},{"_type":"block","style":"normal","_key":"f32cf86df770","listItem":"number","markDefs":[],"children":[{"text":"Can deal high damage.","_key":"386d9fc050960","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Have unique abilities.","_key":"0040eeebcb170","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"b296601cf3de"},{"style":"normal","_key":"0afc032978fa","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can solo kill buffs, turtles, and lord.","_key":"cd9f280e75330","_type":"span"}],"level":1,"_type":"block"}],"winRate":43.37,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_key":"5371898323975","_type":"span","marks":[],"text":" is an advanced specialty of "},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_key":"ca432316d9730","_type":"span","marks":["strong"],"text":"Regen"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]}],"patchNote":null,"cons":[{"_key":"10fc95d8408d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"She doesn’t have any CC.","_key":"91f7fb2ed9170"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-06ed02344a54073ff72f3a3db29a6ddc9abcbc5b-100x100-webp"}},"heroGrade":49.240833333333335,"_updatedAt":"2024-02-16T06:01:16Z","heroLearningCurve":"hard","heroScaling":"normal","pickRate":0.2,"banRate":0.06,"earlyPower":6,"notes":"She is capable of being a powerful tank, a roaming traveler, or a damage-dealing mage. She is effective against close-quarters fighters, tanks, and heroes who rely on shields, such Johnson, Diggie, and Hanabi. Selena and Fanny-type heroes with great burst damage and mobility are weak against her.","heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_key":"a9eccdb8c54c9","_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a "},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10","_type":"span"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}]},{"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"slug":{"_type":"slug","current":"esmeralda/best-builds-guide"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"6b8ac52ab8a0"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-c428eea34fd4cf96e1359d3a832407b20c7a2fbe-500x281-jpg"}},"midPower":8,"latePower":9},"hero2":{"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","1","1","2"],"_key":"73a3f76ccaab","_type":"combo"}],"banner":{"_type":"image","asset":{"_ref":"image-0a5b27e80098073e1509e11b5a470b4378de4963-500x281-jpg","_type":"reference"}},"earlyPower":4,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/88b36115e70c003ec5d81a67012aee28.png","name":"Young Again","description":"Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.","_key":"8lZbP4uK51zhM4aL2KZhPr","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"500\",\"520\",\"540\",\"560\",\"580\",\"600\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/92ee31edbaef8f8163d61fc63fb7d062.png","name":"Auto Alarm Bomb","description":"Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%.\nDiggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form.\nUp to 5 owl alarms can exist at the same time.","_key":"8lZbP4uK51zhM4aL2KZhRH"},{"levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Base Damage\",\"150\",\"200\",\"250\",\"300\",\"350\",\"400\"]]","cd":15000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae1901963b97702b73481b6b18486d8d.png","name":"Reverse Time","description":"Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%.\nIf the enemy escapes too far away, the final pull will be triggered early.","_key":"8lZbP4uK51zhM4aL2KZhSh"},{"name":"Time Journey","description":"Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.","_key":"8lZbP4uK51zhM4aL2KZhU7","levels":"[[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Basic Shield\",\"650\",\"825\",\"1000\"]]","cd":60000,"effect_info":["42:CC Immune:b19d60","61:Speed Up:4f9cb8"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e316d7911c30282b97332ffa1ad116cd.png"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-fbc7d2720fa1314a92f62894a1e5577f175cd864-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","heroScaling":"normal","midPower":5,"id":"743b2ea2-ee48-4a13-b20a-13c07da46992","name":"Diggie","_updatedAt":"2024-02-16T06:00:11Z","cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High skill cooldown.","_key":"4896ebb2d1e10","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"8e1102385ed8"},{"_type":"block","style":"normal","_key":"80430773612a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate ( Time Journey) Cooldown is high.","_key":"5dc0925282370"}],"level":1},{"_type":"block","style":"normal","_key":"57720e78b165","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Escape skills.","_key":"5ad17efe18540"}],"level":1}],"winRate":56.01,"pickRate":0.48,"banRate":111.26,"notes":"Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.","heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block","style":"normal"},{"_key":"94017999a1e3","markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"patchNote":null,"slug":{"current":"diggie/best-builds-guide","_type":"slug"},"youtubeGuides":null,"pros":[{"_type":"block","style":"normal","_key":"1211860eccd8","listItem":"number","markDefs":[],"children":[{"_key":"33a0dff42f7b0","_type":"span","marks":[],"text":"Has Decent Crowd Control (Slow, Pull)."}],"level":1},{"_key":"b79754e1aa2e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free Purify from his Ultimate, Time Journey.","_key":"c25356ac25170"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"d73889a2b3bb","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.","_key":"60a44da971200"}],"level":1},{"_type":"block","style":"normal","_key":"39a4eb51a372","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"If he being eliminates, he can be transform being Egg and invicible.","_key":"baef3b692b440","_type":"span"}],"level":1}],"heroGrade":68.60416666666667,"latePower":7,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/support"},"description":[{"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"markDefs":[],"children":[{"_key":"2cb1730fcbbc0","_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane."}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}]}}