{"hero1":{"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","1","1","2"],"_key":"73a3f76ccaab"}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/88b36115e70c003ec5d81a67012aee28.png","name":"Young Again","description":"Upon death, Diggie reverses time and turns back to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.","_key":"8lZbP4uK51zhM4aL2KZhPr","levels":"null"},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/92ee31edbaef8f8163d61fc63fb7d062.png","name":"Auto Alarm Bomb","description":"Diggie flings an owl alarm to the target location that remains stationary for 25s or until it reacts to the first enemy in range, chasing them and exploding upon collision. The explosion deals 500( +100% Total Magic Power) (Magic Damage) to enemies hit and slows them by 30%.\nDiggie gains 2 stacks of (Dangerous Sparks) each time an enemy hero is hit by the explosion (up to 60 stacks), each stack increasing the skill's damage by 1%. He loses half the stacks upon death, but can gain 1 stack of (Dangerous Sparks) each time his skill hits an enemy hero when in egg form.\nUp to 5 owl alarms can exist at the same time.","_key":"8lZbP4uK51zhM4aL2KZhRH","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"500\",\"520\",\"540\",\"560\",\"580\",\"600\"]]","cd":8000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae1901963b97702b73481b6b18486d8d.png","name":"Reverse Time","description":"Diggie marks an enemy hero for 4s and pulls them back to their previous location afterward, dealing them 150( +100% Total Magic Power) (Magic Damage) and briefly slowing them by 80%.\nIf the enemy escapes too far away, the final pull will be triggered early.","_key":"8lZbP4uK51zhM4aL2KZhSh","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Base Damage\",\"150\",\"200\",\"250\",\"300\",\"350\",\"400\"]]","cd":15000},{"effect_info":["42:CC Immune:b19d60","61:Speed Up:4f9cb8"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e316d7911c30282b97332ffa1ad116cd.png","name":"Time Journey","description":"Diggie grants himself and nearby allied heroes a 650( +200% Total Magic Power) shield and Control Immunity for 3s. He also gains 50% extra Movement Speed for 0.5s.","_key":"8lZbP4uK51zhM4aL2KZhU7","levels":"[[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Basic Shield\",\"650\",\"825\",\"1000\"]]","cd":60000}],"image":{"asset":{"_ref":"image-fbc7d2720fa1314a92f62894a1e5577f175cd864-177x250-webp","_type":"reference"},"_type":"image"},"heroGrade":68.60416666666667,"heroLearningCurve":"hard","earlyPower":4,"midPower":5,"latePower":7,"id":"743b2ea2-ee48-4a13-b20a-13c07da46992","_updatedAt":"2024-02-16T06:00:11Z","heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block"},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_key":"2cb1730fcbbc0","_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane."}]}]}],"name":"Diggie","slug":{"current":"diggie/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"8e1102385ed8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High skill cooldown.","_key":"4896ebb2d1e10"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate ( Time Journey) Cooldown is high.","_key":"5dc0925282370"}],"level":1,"_type":"block","style":"normal","_key":"80430773612a","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"No Escape skills.","_key":"5ad17efe18540"}],"level":1,"_type":"block","style":"normal","_key":"57720e78b165"}],"banner":{"_type":"image","asset":{"_ref":"image-0a5b27e80098073e1509e11b5a470b4378de4963-500x281-jpg","_type":"reference"}},"heroScaling":"normal","banRate":111.26,"notes":"Due to its adaptability and devastating abilities as a support or roamer, Diggie continues to establish itself as a well-liked hero even after Diggie Feeder Meta. However, even if you build a full defense item, you need keep in mind that Diggie's HP is lower than that of a pure Tank.","pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"33a0dff42f7b0","_type":"span","marks":[],"text":"Has Decent Crowd Control (Slow, Pull)."}],"level":1,"_type":"block","style":"normal","_key":"1211860eccd8"},{"level":1,"_type":"block","style":"normal","_key":"b79754e1aa2e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has free Purify from his Ultimate, Time Journey.","_key":"c25356ac25170"}]},{"children":[{"marks":[],"text":"His 2nd Skill, Reverse Time is good to countering high mobility Hero like Fanny.","_key":"60a44da971200","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d73889a2b3bb","listItem":"number","markDefs":[]},{"style":"normal","_key":"39a4eb51a372","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"If he being eliminates, he can be transform being Egg and invicible.","_key":"baef3b692b440"}],"level":1,"_type":"block"}],"winRate":56.01,"pickRate":0.48,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"text":"Guard","_key":"3b0383d169320","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal"},{"_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Support","slug":{"_type":"slug","current":"/heroes/specialties/support"},"description":[{"_key":"7914f42690db","markDefs":[],"children":[{"text":"Support","_key":"d405e1d327db0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal"},{"_key":"67913c753fe5","markDefs":[],"children":[{"_key":"719045d0bc8c0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]}],"patchNote":null},"hero2":{"id":"19d346aa-8e0d-4f5f-843a-8d836ba2a041","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["3","1","2","2","2"],"_key":"fce3fbf46257"}],"heroLearningCurve":"hard","winRate":51.11,"notes":"Terizla's damage taken at close range will be decreased by 60%, and each additional attack speed point he gains will result in 2 points of physical damage. It is obvious from the preceding explanation that Terizla's passive skill is quite good, therefore utilize it with caution.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"patchNote":null,"name":"Terizla","slug":{"current":"terizla/best-builds-guide","_type":"slug"},"heroGrade":47.9925,"heroScaling":"normal","pickRate":0.69,"banRate":0.17,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}],"_type":"block"}]}],"latePower":8,"_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70a497e6152639bceab1c9b484c48160.png","name":"Body of Smith","description":"Terizla gains 1% extra Damage Reduction (up to 35%) for every 2% HP lost.\nHe cannot gain extra Attack Speed and will convert every 1% extra Attack Speed he's supposed to receive into 1 extra Physical Attack.","_key":"8lZbP4uK51zhM4aL2KZXPb","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f03803be0126d0fc2c8ba7c09c3f1c2b.png","name":"Revenge Strike","description":"Terizla cracks the ground with his hammer and the fissure will spread out, dealing 300( +80% Extra Physical Attack) (Physical Damage). After the fissure hits the first target, it will drill into the target and slow them by 30%. At the same time, Terizla's Movement Speed will be increased by 25% for 3s. The fissure on target will then explode, dealing 300( +80% Extra Physical Attack) plus 20% of the enemy's lost HP (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZXR1","levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Fissure Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Movement Speed Bonus\",\"25%\",\"28%\",\"31%\",\"34%\",\"37%\",\"40%\"],[\"Explosive Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":7000,"effect_info":["32:AoE:c77955","61:Speed Up:4f9cb8"]},{"cd":5000,"effect_info":["31:Burst:c77955","22:Slow:cd5d6d"],"mana":25,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c39b3f23425ee746c82a61a83bc6be6c.png","name":"Execution Strike","description":"Terizla waves his hammer in a fan-shaped area ahead. This skill can be cast up to 3 times. The first two attacks deal 180( +150% Total Physical Attack) (Physical Damage) each, while the third deals 225( +300% Total Physical Attack) (Physical Damage). Enemies hit will also be slowed by 20% for 1.5s (the slow effect can stack).\nDeals only 60% damage to minions.","_key":"8lZbP4uK51zhM4aL2KZXSR","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"1st/2nd Wave Damage\",\"180\",\"210\",\"240\",\"270\",\"300\",\"330\"],[\"3rd Wave Damage\",\"225\",\"270\",\"315\",\"360\",\"405\",\"450\"]]"},{"levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Smash Damage\",\"300\",\"450\",\"600\"],[\"Slow\",\"45%\",\"55%\",\"65%\"],[\"Pulling Damage\",\"150\",\"200\",\"250\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8ee37279588072e4771aca04d9ae6e3.png","name":"Penalty Zone","description":"Terizla jumps to the designated area to smash down, causing 300( +100% Total Physical Attack) (Physical Damage) and slowing enemies by 45%. Meanwhile, he summons Scaffold, which will reach out a hook to the enemies and pull the target for several times, causing 150( +30% Total Physical Attack) (Physical Damage) each time.","_key":"8lZbP4uK51zhM4aL2KZXTr"}],"cons":[{"_key":"6c9967616352","listItem":"number","markDefs":[],"children":[{"_key":"a33b8f8746ad0","_type":"span","marks":[],"text":"Not good in chasing down enemies."}],"level":1,"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"Attack speed being slow makes all of Terizla’s attacks easy for opponents to guess.","_key":"e8828dc964db0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"190534c807d5","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"c8e7808fd08d","listItem":"number","markDefs":[],"children":[{"_key":"3bcb848c86770","_type":"span","marks":[],"text":"Movement speed Terizla is slow and just relies on skill."}]},{"children":[{"marks":[],"text":"Not fit to do roaming from one lane to lane.","_key":"2f002779dad70","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"1f616cf3fa61","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-cd61f1a2eda339e895f86e6e62b26c4b25387980-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-7cb741753cd98f26151594f60a5accf621209547-100x100-webp","_type":"reference"}},"earlyPower":6,"midPower":7,"youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"_key":"6e6272830179","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Terizla has HIGH amounts of damage, especially in early-game.","_key":"a31c2fef8bec0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"443bd75bd4a1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"He can prevent enemies from escaping him.","_key":"221c37ddc4d70"}],"level":1},{"_type":"block","style":"normal","_key":"be092179dfe7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Terizla has multiple CC skills giving him a chance to get multiple kills.","_key":"41fd43e9186d0"}],"level":1}]}}