{"hero1":{"name":"Cyclops","slug":{"current":"cyclops/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"description":"Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.","_key":"tRzYaguU9TSX2YU6Hj7jFN","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/13076c8be3526d0c7876239d53b02071.png","name":"Starlit Hourglass"},{"levels":"[[\"Base Damage\",\"275\",\"300\",\"325\",\"350\",\"375\",\"400\"]]","cd":9000,"effect_info":["32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/51ebe41678a7682f30e705aba6de8494.png","name":"Stardust Shock","description":"Cyclops casts two Stardust Disks in the target direction, each dealing 275( +60% Total Magic Power) (Magic Damage) to enemies in its path.","_key":"tRzYaguU9TSX2YU6Hj7jIl"},{"cd":14000,"effect_info":["31:Burst:c77955"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3a369bb6cbeb0e4490ee71a33701076e.png","name":"Planets Attack","description":"Cyclops conjures Starlit Spheres around himself while gaining 30% extra Movement Speed for 2s. The Spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200( +50% Total Magic Power) (Magic Damage) to the enemy. Enemies hit by multiple Spheres take reduced damage after the first hit.","_key":"tRzYaguU9TSX2YU6Hj7jM9","levels":"[[\"Cooldown\",\"14.0\",\"13.2\",\"12.4\",\"11.6\",\"10.8\",\"10.0\"],[\"Skill Cost\",\"75\",\"85\",\"95\",\"105\",\"115\",\"125\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]"},{"name":"Star Power Lockdown","description":"Cyclops creates a Planetary Sphere and sends it after the target enemy hero or creep, dealing them 500( +220% Total Magic Power) (Magic Damage) and immobilizing them for 1-2s (scales with flying distance).","_key":"tRzYaguU9TSX2YU6Hj7jPX","levels":"[[\"Cooldown\",\"43.0\",\"43.0\",\"43.0\"],[\"Skill Cost\",\"160\",\"180\",\"200\"],[\"Base Damage\",\"500\",\"650\",\"800\"]]","cd":43000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":160,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/da71071a0ad29b1bba9a975b274d909e.png"}],"heroLearningCurve":"medium","heroScaling":"normal","winRate":53.01,"pickRate":0.39,"earlyPower":5,"latePower":8,"notes":"One of the most adaptable heroes you may play in Mobile Legends is Cyclops. He may play as a support, offlane, core, or midlaner. If you want to put it that way, he is a jack-of-all-trades.","cons":[{"children":[{"_type":"span","marks":[],"text":"Very squishy to bursts damage.","_key":"724ed25960c10"}],"level":1,"_type":"block","style":"normal","_key":"7ec3c88a3433","listItem":"number","markDefs":[]},{"style":"normal","_key":"b292dae9f3a0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Likely to be targeted first.","_key":"2ac3ddb91e330"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"text":"Reliant on good positioning to deal damage.","_key":"eb4b629ae3b10","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"ba962fd611e0"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable to crowd controls.","_key":"941a050d21000"}],"level":1,"_type":"block","style":"normal","_key":"1a6b874cf17c"},{"level":1,"_type":"block","style":"normal","_key":"e8ea34c3e89f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana usage.","_key":"f4ffb52188240"}]},{"_type":"block","style":"normal","_key":"da6c1abb2884","listItem":"number","markDefs":[],"children":[{"_key":"60ed5add39740","_type":"span","marks":[],"text":"No escape skills and relies on Flicker to escape or blink."}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-166f42b2ff060b08f5df15a23842bcc06e694fc1-500x281-jpg","_type":"reference"}},"_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"description":"Burst Mode Skill Combo","skillCombo":["2","3","1","2"],"_key":"a66cf36fc1e5","_type":"combo"}],"heroSkillsEnhanced":[],"heroGrade":46.70583333333333,"midPower":7,"heroSpecialties":[{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"text":"Poke","_key":"9eb578226ef80","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}]},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]}],"id":"57451967-b7ac-4195-8a85-894ba937bc63","pros":[{"children":[{"text":"Good attack speed.","_key":"7ecaf2a2b34b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"7ba97fbb6db8","listItem":"number","markDefs":[]},{"style":"normal","_key":"3840ded6e7f4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very cost effective.","_key":"a1e5ac3d9feb0"}],"level":1,"_type":"block"},{"style":"normal","_key":"d149ec9f3607","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good mobility with his 2nd Skill.","_key":"507f058e94de0","_type":"span"}],"level":1,"_type":"block"},{"children":[{"marks":[],"text":"Is not mana hungry.","_key":"54b0fe643ef60","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"aa5f392dd172","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"text":"All skills “on demand”.","_key":"3351f445f9430","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2af9d6f2f8a7"},{"_type":"block","style":"normal","_key":"3e13756a10ca","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Spammable Skills.","_key":"180847be035d0"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-478a38ace0adb893687b8d7117358fd8564133f8-177x250-webp","_type":"reference"}},"banRate":0.09,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"_type":"slug","current":"/patch/patch-notes-1794"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]}},"hero2":{"_updatedAt":"2024-01-30T00:15:08Z","heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast","description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH"},{"effect_info":["32:AoE:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/96411a75fad89ea104580a9c5c6c47e9.png","name":"Jeet Kune Do","description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. On the 3rd cast, Chou also knocks enemies hit airborne.\nHitting an enemy hero with the 3rd cast resets the cooldown of (Shunpo).","_key":"8lZbP4uK51zhM4aL2KZmQh","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Base Damage\",\"180\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":11000},{"levels":"[[\"Physical PEN\",\"15\",\"20\",\"25\",\"30\",\"35\",\"40\"],[\"Shield Absorb\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":5000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70cab7dd36f899b39ebac9661dad6fc7.png","name":"Shunpo","description":"Chou dashes in the target direction, gaining Control Immunity during the dash and 15 Physical Penetration and a 200( +200% Extra Physical Attack) shield for 2s afterward.","_key":"8lZbP4uK51zhM4aL2KZmS7"},{"levels":"[[\"Cooldown\",\"34.0\",\"34.0\",\"34.0\"],[\"Base Damage\",\"400\",\"450\",\"500\"],[\"Chase Damage\",\"400\",\"450\",\"500\"]]","cd":34000,"effect_info":["21:CC:cd5d6d","31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/acbf9a87dd77dcd327f0f96e1d045cb2.png","name":"The Way of Dragon","description":"Chou strikes a roundhouse kick at the target enemy hero, dealing them 400( +200% Extra Physical Attack) (Physical Damage) and knocking them back.\n(Use Again): Chou launches a flurry of blows on the enemy in mid-air, dealing at least 400( +200% Extra Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZmTX"}],"image":{"_type":"image","asset":{"_ref":"image-b0b113779d320e4ba05ce0ae0ead147afd6aa102-177x250-webp","_type":"reference"}},"heroGrade":43.089166666666664,"heroLearningCurve":"hard","heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"marks":["strong"],"text":"Control","_key":"612e4f110e202","_type":"span"},{"marks":[],"text":" becomes ","_key":"612e4f110e203","_type":"span"},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span","marks":[]}]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]}],"name":"Chou","heroSkillsEnhanced":[],"midPower":7,"latePower":7,"slug":{"_type":"slug","current":"chou/best-builds-guide"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1","skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5"}],"cons":[{"children":[{"_type":"span","marks":[],"text":"Weak against to early game.","_key":"527eefb6fa1c0"}],"level":1,"_type":"block","style":"normal","_key":"2b65b4b93e26","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"a46ffa8d95b5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can’t Ultimate in bush.","_key":"b42b079f9c840"}]},{"children":[{"marks":[],"text":"Many Fast Hands.","_key":"1abdbcc473490","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"277f94496cb7","listItem":"number","markDefs":[]},{"_key":"7c5fd8638039","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"2nd skill cannot immune Suppression effect.","_key":"ad9033762c120"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"def010d3d859","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Also very Difficult of many various control.","_key":"f6bbd269b3070","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"9c83e03c583e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate 2nd phase is can interrupted by CC skills.","_key":"8cb4211518280"}]}],"winRate":44.7,"banRate":0.16,"earlyPower":5,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}],"_type":"block"}]}],"id":"ec910900-9e63-40ad-b72f-76b469febbe6","banner":{"_type":"image","asset":{"_ref":"image-a87c6126bcfebfb4b8a8587c68b70e8ce35e4c71-500x281-jpg","_type":"reference"}},"heroScaling":"normal","pickRate":0.83,"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.","patchNote":null,"pros":[{"_key":"07131987ff70","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Burst Damage.","_key":"f3bc962a3e7a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"68c6525ee962","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong Pushing.","_key":"bbb9bc9d05370"}],"level":1,"_type":"block","style":"normal"},{"_key":"78c943e2c7ab","listItem":"number","markDefs":[],"children":[{"_key":"67e7386068900","_type":"span","marks":[],"text":"High Damage advantage to Late Game."}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Also Good as Semi Tank.","_key":"4d325c046d4a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6aaf408b2a19"},{"markDefs":[],"children":[{"marks":[],"text":"Great Combo Skills.","_key":"5f9169c7b2110","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"5d99512ac16c","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Has good CC skill (Airborne and Knockback).","_key":"0e3dd72247db0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0ba73d022180"},{"_type":"block","style":"normal","_key":"76c1713d998e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good Trick of enemy using his ultimate into his Turret.","_key":"f59aa16331f10"}],"level":1}]}}