{"hero1":{"midPower":8,"patchNote":null,"name":"Clint","_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Full Skill Combo","skillCombo":["3","2","3","1","3"],"_key":"d3aa5ab3ab1b"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"2aaa7c323865","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"9379c0e8a4600"}]},{"_key":"bb1a8617a34e","listItem":"number","markDefs":[],"children":[{"text":"Weak without Endless Battle or Thunder Belt.","_key":"d970cfbae92d0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a88122e6463f","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"2nd Skill can be blokced blink by Minsitthar’s ultimate.","_key":"a776d7877cf40","_type":"span"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mana usage without Endless Battle, Thunder Belt or Demon Shoes.","_key":"4777c4e8190c0"}],"level":1,"_type":"block","style":"normal","_key":"89ee2530d8ba","listItem":"number"}],"heroGrade":49.44416666666666,"pickRate":1.14,"id":"ae0b6085-4848-408a-b732-ec01bd56e4f7","heroLearningCurve":"medium","heroScaling":"late","earlyPower":6,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"_key":"a2554f33e526","markDefs":[],"children":[{"marks":["strong"],"text":"Marksman","_key":"337382e694cc0","_type":"span"},{"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span","marks":[]},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]}],"slug":{"current":"clint/best-builds-guide","_type":"slug"},"notes":"Clint is a marksman hero who deals great damage from a distance due to his long range and high burst damage. He can hit many targets with a shot that can penetrate the adversary. Clint is the best marksman burst in Mobile Legends for a variety of reasons.","winRate":49.8,"banRate":0.17,"youtubeGuides":{"gallery":[{"uploadDate":"Aug 1, 2022","banner":{"_type":"image","asset":{"_ref":"image-dbe62baecaac0e6fc5e2c40a1c298dc189c3fddf-1280x720-png","_type":"reference"}},"description":"This guide is for mobile legends beginners. \n\nIn this video, I'm going to share Clint skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n","_key":"04d865130223","title":"CLINT SKILL MECHANICS & BUILD GUIDE - MOBILE LEGENDS FOR BEGINNERS - MLBB HERO Season 24","url":"https://www.youtube.com/watch?v=mzgEirqNVHA&ab_channel=Meruem","tags":["Guide","Tutorial"]}],"_type":"youtubeGuide"},"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4575f0941419f5c73d23f3f4882b34da.png","name":"Double Shot","description":"After each skill cast, Clint's next Basic Attack within 4s penetrates a line of enemies, dealing 50( +120% Total Physical Attack) (Physical Damage). This damage can trigger attack effects, and the part affected by Physical Attack can critically strike.","_key":"MOq3S9KGKCGwKvUCoAQ6WS","levels":"null","cd":0,"effect_info":["31:Burst:c77955"]},{"name":"Quick Draw","description":"Clint fires 5 bullets in quick succession in the target direction, each dealing 250( +85% Total Physical Attack) (Physical Damage) to the enemy hit.\nThe bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets will take less damage after the first bullet.","_key":"MOq3S9KGKCGwKvUCoAQ6Y4","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Base DAmage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Decay Ratio\",\"11%\",\"13%\",\"15%\",\"17%\",\"19%\",\"21%\"]]","cd":8000,"effect_info":["32:AOE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b48916dbe6f81a756ac7d6114121aa18.png"},{"levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"65\",\"75\",\"85\",\"95\",\"105\",\"115\"],[\"Base Damage\",\"140\",\"160\",\"180\",\"200\",\"220\",\"240\"]]","cd":10000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/8a1207bc4e6972f5a858d4211c061244.png","name":"Trapping Recoil","description":"Clint shoots a trap net in the target direction, slightly jumping back while dealing 140( +30% Total Physical Attack)( +150% Total Magic Power) (Physical Damage) to the first enemy hit and immobilizing them for 1.2s.\nSuccessfully hitting an enemy reduces the cooldown of this skill by 40%.","_key":"MOq3S9KGKCGwKvUCoAQ6Zg"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f0bfa067be31afe98c94573929cc4f00.png","name":"Grenade Bombardment","description":"Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280( +100% Total Physical Attack) (Physical Damage) and slowing them by 25% for 1.2s.\nClint gains a grenade charge every 12s (up to 5).","_key":"MOq3S9KGKCGwKvUCoAQ6bI","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\"],[\"Base Damage\",\"280\",\"340\",\"400\"],[\"Energy Charging Time\",\"12\",\"11\",\"10\"]]","cd":2000,"effect_info":["32:AOE:c77955","22:Slowed:cd5d6d"],"mana":50}],"heroSkillsEnhanced":[],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can clear minions quickly.","_key":"0d6c8ba77caa0"}],"level":1,"_type":"block","style":"normal","_key":"3418b180f053"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can immobilizing enemies using his 2nd Skill.","_key":"f37bd01bf2420"}],"level":1,"_type":"block","style":"normal","_key":"30c823964980"},{"_type":"block","style":"normal","_key":"5ff6888cbc87","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to Use.","_key":"ff3adffda2c30"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has high burst damage from his 1st skill and passive.","_key":"dd47f482c52b0"}],"level":1,"_type":"block","style":"normal","_key":"bef90ac09abc","listItem":"number"},{"children":[{"marks":[],"text":"Can attacking turret outside the turret range using Passive.","_key":"fa79366a679b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"697256e4444a","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-94efa3660fbd7c0a1ce1c7b75085defafe01c5ab-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-0cd91cae82d2c68eae6339826b8a50d0bf2e91ba-107x151-webp","_type":"reference"}},"latePower":8},"hero2":{"image":{"_type":"image","asset":{"_ref":"image-cc17f06374eada2cf3ee384d643787c6237a9808-177x250-webp","_type":"reference"}},"winRate":48.17,"skillCombo":null,"heroSkillsEnhanced":[],"cons":[{"style":"normal","_key":"d1812f6d7415","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not very Durable.","_key":"b8f1f91bd6260"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"979748217dad0"}],"level":1,"_type":"block","style":"normal","_key":"234291eb5fba"}],"banner":{"asset":{"_type":"reference","_ref":"image-2c3fb61d6191b872e3f0cdebbdad2b7bd5da3f00-500x281-jpg"},"_type":"image"},"earlyPower":7,"midPower":8,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"marks":[],"text":" specialty instead.","_key":"612e4f110e205","_type":"span"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]}],"slug":{"current":"martis/best-builds-guide","_type":"slug"},"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/93c450240a63159eecd1574db4596dba.png","name":"Ashura's Wrath","description":"Each time Martis uses a skill, his Attack Speed will be increased by 30%, 120% maximum. Lasts 4s.","_key":"tRzYaguU9TSX2YU6Hj7UTA","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Base Damage\",\"350\",\"410\",\"470\",\"530\",\"590\",\"650\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f38933862091a12618d272f917e7ed.png","name":"Ashura Aura","description":"Martis draws enemies to a fan-shaped area in front of him and deals 350( +130% Extra Physical Attack) (Physical Damage), slowing them by 40% for 2s. ","_key":"tRzYaguU9TSX2YU6Hj7UWY"},{"cd":8000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e3e7108c1dfa631e2618bab55368aa88.png","name":"Mortal Coil","description":"Martis strikes the enemies within the rectangle-shaped area in front of him, dealing 200( +75% Extra Physical Attack) (Physical damage) to them and knocking them back. (The direction can be changed once during the casting and the enemies will be knocked back again)\n(Use Again): Martis charges forward, knocking enemies airborne and dealing 300( +150% Extra Physical Attack) (Physical damage) to them.\nWhile casting this skill, Martis is immune to control effects and the damage taken will be reduced by 60%. This skill deals only 100% damage to minions.","_key":"tRzYaguU9TSX2YU6Hj7UZw","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"200\",\"210\",\"220\",\"230\",\"240\",\"250\"],[\"Extra Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]"},{"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/55c70c0c06730d5b000d2064f949e7ba.png","name":"Decimation","description":"Martis lunges at a designated enemy hero, dealing 800( +100% Total Physical Attack) (Physical Damage) (deals True Damage if the enemy's HP is below 50%).\nIf the enemy is killed by this skill, Martis can cast the skill again within 10s and gains 100% extra Movement Speed that gradually decays over 5s. Each successive cast also increases the skill's damage by 15% (up to 30%).","_key":"tRzYaguU9TSX2YU6Hj7UdK","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Base Damage\",\"800\",\"900\",\"1000\"]]","cd":36000}],"heroGrade":51.96333333333334,"banRate":4.38,"latePower":8,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal"},{"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"patchNote":null,"id":"0f28b9c0-51be-400c-9695-0bd5f078ba1f","youtubeGuides":null,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Burst and DPS Damage.","_key":"6c5a85ef59620"}],"level":1,"_type":"block","style":"normal","_key":"e2cbac04e173","listItem":"number"},{"_key":"c5137ef7767b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Jungle Extremely Fast.","_key":"99f251590c090"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"d315efdf0453","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Crowd Control Abilities.","_key":"a6a4b10f08dc0"}]}],"heroLearningCurve":"hard","notes":"Martis has proven to be a proficient offlaner. As Mobile Legend introduced a distinct Gold lane and Experience lane, Martis also became more effective. His superb crowd management skills and Anti-CC Mortal Coil make him the ultimate offlanner.","name":"Martis","_updatedAt":"2024-02-16T06:01:07Z","heroScaling":"normal","pickRate":1.97}}