{"hero1":{"heroGrade":43.089166666666664,"heroLearningCurve":"hard","pickRate":0.83,"midPower":7,"id":"ec910900-9e63-40ad-b72f-76b469febbe6","_updatedAt":"2024-01-30T00:15:08Z","slug":{"current":"chou/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1","skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5"}],"banRate":0.16,"earlyPower":5,"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. 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If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"children":[{"_key":"827d501315370","_type":"span","marks":["strong"],"text":"Crowd Control"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal"}]}],"heroScaling":"normal","latePower":7,"patchNote":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast","description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"effect_info":["32:AoE:c77955","81:Blink:a269c6"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/96411a75fad89ea104580a9c5c6c47e9.png","name":"Jeet Kune Do","description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. 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","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1},{"style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block"},{"_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3"}]}],"_updatedAt":"2024-02-16T06:00:11Z","image":{"_type":"image","asset":{"_ref":"image-9a46462be316e0c5051f484e580a576ac9910055-177x250-webp","_type":"reference"}},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"ae97ce99c11b"},{"description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"532739cd290c","_type":"combo"}],"heroSkillsEnhanced":[],"heroLearningCurve":"hard","heroScaling":"normal","pickRate":2.1,"name":"Ruby","slug":{"current":"ruby/best-builds-guide","_type":"slug"},"earlyPower":5,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"BUFF","description":null}]},"latePower":8,"cons":[{"_type":"block","style":"normal","_key":"5bcdefd4f83b","listItem":"number","markDefs":[],"children":[{"text":"Weaker in the early-mid game","_key":"53ccfed3a4280","_type":"span","marks":[]}],"level":1},{"_type":"block","style":"normal","_key":"717312bd6388","listItem":"number","markDefs":[],"children":[{"_key":"2a7748a20d3d0","_type":"span","marks":[],"text":"Medium Usage of Mana."}],"level":1},{"children":[{"_type":"span","marks":[],"text":"CD reduction reliant.","_key":"7c7742b752b20"}],"level":1,"_type":"block","style":"normal","_key":"bfc93f237c34","listItem":"number","markDefs":[]},{"_key":"a6059026e545","listItem":"number","markDefs":[],"children":[{"text":"Weak against True damage dealing heroes.","_key":"47300ce8256f0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"heroGrade":55.23583333333333,"pros":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can distrupt enemy front-lines.","_key":"2ad69a61cf680","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"8918d076c0ff"},{"_key":"9d4ecaee597f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has multiple CC.","_key":"f74073ddeb780"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"All skills are AoE (Area-of-Effect).","_key":"80945324f5c30"}],"level":1,"_type":"block","style":"normal","_key":"01dc8c748be8"},{"level":1,"_type":"block","style":"normal","_key":"6782893c9ff4","listItem":"number","markDefs":[],"children":[{"text":"Stronger on the mid-late game.","_key":"c8a83e8b09c50","_type":"span","marks":[]}]}],"banner":{"asset":{"_ref":"image-cef76e0f0aee08cafe3d2804ae1083f71222c08a-500x281-jpg","_type":"reference"},"_type":"image"},"winRate":56.74,"banRate":28.77,"notes":"One of Mobile Legends' top heroes for tempo management is without a doubt Ruby. 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If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]}],"id":"7d99c525-ed04-4ffa-bf5a-0ae47bdd6390","heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqDYLU","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/978854a9ee93bee5eda7a28b0bcf8e7c.png","name":"Let's dance!","description":"Ruby has 10% initial Physical Lifesteal. Her skills benefit from 115% of her Physical Lifesteal, while her Basic Attacks cannot trigger Lifesteal.\nAfter each skill cast, Ruby can dash to another location, gaining 9 (+1.8*Hero Level) Physical & Magic Defense (scales with level, up to 3 stacks) for 4s."},{"name":"Be good!","description":"Ruby swings her scythe, dealing 80( +65% Total Physical Attack) (Physical Damage) to enemies in an arc. She then releases a shockwave in the same direction that deals 80( +65% Total Physical Attack) (Physical Damage) to enemies hit and slows them by 40% for 2s.","_key":"ocx9AHs9lR2j8Tc8nqDYTu","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Damage Each Time\",\"80\",\"100\",\"120\",\"140\",\"160\",\"180\"],[\"Bonus Each Time\",\"65%\",\"70%\",\"75%\",\"80%\",\"85%\",\"90%\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":25,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/44138edc5343173c9f413b312f5b3107.png"},{"levels":"[[\"Cooldown\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"60\",\"85\",\"110\",\"135\",\"160\",\"185\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f3f8fd4c894b5ab8365010ec3a594679.png","name":"Don't run, Wolf King!","description":"Ruby swings her scythe around herself twice, each swing dealing 60( +55% Total Physical Attack) (Physical Damage) to nearby enemies, stunning them for 0.5s, and slowly pulling them toward her.","_key":"ocx9AHs9lR2j8Tc8nqDYcK"},{"_key":"ocx9AHs9lR2j8Tc8nqDYkk","levels":"[[\"Cooldown\",\"26.0\",\"23.0\",\"20.0\"],[\"Skill Cost\",\"80\",\"100\",\"120\"],[\"Base Damage\",\"200\",\"340\",\"480\"]]","cd":26000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a77d86a4be152d62309a3ce49c8fb2aa.png","name":"I'm offended!","description":"Ruby sweeps her scythe in the target direction, dealing 200( +200% Total Physical Attack) (Physical Damage) to enemies in a cone, pulling them toward her, and stunning them for 0.5s."}]}}