{"hero1":{"id":"ec910900-9e63-40ad-b72f-76b469febbe6","banner":{"_type":"image","asset":{"_ref":"image-a87c6126bcfebfb4b8a8587c68b70e8ce35e4c71-500x281-jpg","_type":"reference"}},"heroGrade":43.089166666666664,"heroLearningCurve":"hard","earlyPower":5,"midPower":7,"youtubeGuides":null,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Burst Damage.","_key":"f3bc962a3e7a0"}],"level":1,"_type":"block","style":"normal","_key":"07131987ff70","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Strong Pushing.","_key":"bbb9bc9d05370"}],"level":1,"_type":"block","style":"normal","_key":"68c6525ee962","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"High Damage advantage to Late Game.","_key":"67e7386068900","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"78c943e2c7ab","listItem":"number"},{"_key":"6aaf408b2a19","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Also Good as Semi Tank.","_key":"4d325c046d4a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"5d99512ac16c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Combo Skills.","_key":"5f9169c7b2110"}],"level":1,"_type":"block","style":"normal"},{"_key":"0ba73d022180","listItem":"number","markDefs":[],"children":[{"_key":"0e3dd72247db0","_type":"span","marks":[],"text":"Has good CC skill (Airborne and Knockback)."}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"76c1713d998e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good Trick of enemy using his ultimate into his Turret.","_key":"f59aa16331f10"}],"level":1}],"image":{"asset":{"_ref":"image-b0b113779d320e4ba05ce0ae0ead147afd6aa102-177x250-webp","_type":"reference"},"_type":"image"},"heroScaling":"normal","winRate":44.7,"slug":{"current":"chou/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo - Use flicker before the 3rd skill 1","skillCombo":["2","1","1","1","3"],"_key":"4cf978b71bb5"}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/df66969c55ede10cb6eb906a0703670c.png","name":"Only Fast","description":"After traveling 8 units, Chou deals 180% damage on his next Basic Attack (cannot critically strike) and briefly slows the target by 80%.","_key":"8lZbP4uK51zhM4aL2KZmPH","levels":"null"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/96411a75fad89ea104580a9c5c6c47e9.png","name":"Jeet Kune Do","description":"Chou strikes in the target direction, dealing 180( +70% Total Physical Attack) (Physical Damage) to enemies hit. This skill can be cast 3 times before it goes on cooldown. On the 3rd cast, Chou also knocks enemies hit airborne.\nHitting an enemy hero with the 3rd cast resets the cooldown of (Shunpo).","_key":"8lZbP4uK51zhM4aL2KZmQh","levels":"[[\"Cooldown\",\"11.0\",\"10.6\",\"10.2\",\"9.8\",\"9.4\",\"9.0\"],[\"Base Damage\",\"180\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":11000,"effect_info":["32:AoE:c77955","81:Blink:a269c6"]},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/70cab7dd36f899b39ebac9661dad6fc7.png","name":"Shunpo","description":"Chou dashes in the target direction, gaining Control Immunity during the dash and 15 Physical Penetration and a 200( +200% Extra Physical Attack) shield for 2s afterward.","_key":"8lZbP4uK51zhM4aL2KZmS7","levels":"[[\"Physical PEN\",\"15\",\"20\",\"25\",\"30\",\"35\",\"40\"],[\"Shield Absorb\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":5000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"]},{"effect_info":["21:CC:cd5d6d","31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/acbf9a87dd77dcd327f0f96e1d045cb2.png","name":"The Way of Dragon","description":"Chou strikes a roundhouse kick at the target enemy hero, dealing them 400( +200% Extra Physical Attack) (Physical Damage) and knocking them back.\n(Use Again): Chou launches a flurry of blows on the enemy in mid-air, dealing at least 400( +200% Extra Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZmTX","levels":"[[\"Cooldown\",\"34.0\",\"34.0\",\"34.0\"],[\"Base Damage\",\"400\",\"450\",\"500\"],[\"Chase Damage\",\"400\",\"450\",\"500\"]]","cd":34000}],"cons":[{"style":"normal","_key":"2b65b4b93e26","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against to early game.","_key":"527eefb6fa1c0"}],"level":1,"_type":"block"},{"style":"normal","_key":"a46ffa8d95b5","listItem":"number","markDefs":[],"children":[{"_key":"b42b079f9c840","_type":"span","marks":[],"text":"Can’t Ultimate in bush."}],"level":1,"_type":"block"},{"_key":"277f94496cb7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Many Fast Hands.","_key":"1abdbcc473490"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"7c5fd8638039","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"2nd skill cannot immune Suppression effect.","_key":"ad9033762c120"}],"level":1,"_type":"block"},{"style":"normal","_key":"def010d3d859","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Also very Difficult of many various control.","_key":"f6bbd269b3070"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"His Ultimate 2nd phase is can interrupted by CC skills.","_key":"8cb4211518280"}],"level":1,"_type":"block","style":"normal","_key":"9c83e03c583e","listItem":"number","markDefs":[]}],"banRate":0.16,"latePower":7,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]}],"patchNote":null,"name":"Chou","_updatedAt":"2024-01-30T00:15:08Z","heroSkillsEnhanced":[],"pickRate":0.83,"notes":"Chou is one of the best fighter assassins, and he has excellent CC abilities. He found it quite challenging to face multiple opponents at once, though. To ensure that you are not in danger when your escape options run out, you must be in a favorable position to use the talent.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}]},"hero2":{"heroGrade":50.553333333333335,"heroScaling":"late","pickRate":0.49,"banRate":0.07,"id":"9c808a8f-f540-4bbd-aeec-6ca332ab6950","_updatedAt":"2024-02-16T06:01:07Z","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"uploadDate":"Jul 30, 2022","banner":{"asset":{"_ref":"image-cf891880eb9d7aa7c5a7a8747a0fdc4edfda8416-1280x720-png","_type":"reference"},"_type":"image"},"description":"In this raw, unedited gameplay video, I'm going to share Position 4 Hero Kagura Rotation, Gameplay, and Skills Combo for the latest patch (1.6.94). \nMLBB Tutorials, Guides, and Tips. Be Updated. Be Legendary.","_key":"9d66164d535e","title":"[RAW] Kagura Rotation and Gameplay - MLBB HERO Season 24","url":"https://www.youtube.com/watch?v=XH9bEo3FEMk&feature=youtu.be"}]},"image":{"_type":"image","asset":{"_ref":"image-668a1876f0793f2f28eb518ed000f3da47e4e0ab-177x250-webp","_type":"reference"}},"notes":"High-level mage Kagura has a strong collection of Blink, Burst, and Debuff skills. She is a difficult-to-play type hero and an S-tier selection based on her skill casting prowess. Kagura is a comprehensive package and possesses the majority of a hero's skills.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_key":"5371898323974","_type":"span","marks":["strong"],"text":"Reap"},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_key":"5371898323976","_type":"span","marks":["strong"],"text":"Poke"},{"_key":"5371898323977","_type":"span","marks":[],"text":"."}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"name":"Kagura","heroSkills":[{"levels":"null","cd":0,"effect_info":["52:Shield:59a86f","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c34caaac9f46d07fce46bc868e740b75.png","name":"Yin Yang Gathering ","description":"Upon retrieving the (Seimei Umbrella), Kagura gains a 280( +50% Total Magic Power) shield, stuns nearby enemies for 0.5s, and slows them by 60% for 1s. Cooldown: 4.5s.","_key":"tRzYaguU9TSX2YU6Hj7mZz"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1a0c14f832be12bbd7c4fbc8d772efcc.png","name":"Seimei Umbrella Open ","description":"Kagura sends the (Seimei Umbrella) to the target location, dealing 315( +105% Total Magic Power) (Magic Damage) to enemies in its path and slowing them by 60% for 0.5s. The Umbrella will automatically return to Kagura when she's too far away.","_key":"tRzYaguU9TSX2YU6Hj7mdN","levels":"[[\"Cooldown\",\"5.0\",\"4.7\",\"4.4\",\"4.1\",\"3.8\",\"3.5\"],[\"Base Damage\",\"315\",\"370\",\"425\",\"480\",\"535\",\"590\"]]","cd":5000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"mana":55,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5df5273dd1d62f300e9c74f80f1e2345.png","name":"Rasho Umbrella Flee","description":"Kagura removes all control effects on her and dashes in the target direction, while leaving (Seimei Umbrella) behind.","_key":"tRzYaguU9TSX2YU6Hj7mgl","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"55\",\"60\",\"65\",\"70\",\"75\",\"80\"]]","cd":12000,"effect_info":["64:Remove CC:4f9cb8","81:Blink:a269c6"]},{"name":"Yin Yang Overturn","description":"Kagura invokes the power of the (Seimei Umbrella), dealing 330( +105% Total Magic Power) (Magic Damage) to nearby enemies, knocking them back, and slowing them by 60% for 0.5s.","_key":"tRzYaguU9TSX2YU6Hj7mk9","levels":"[[\"Cooldown\",\"43.0\",\"38.0\",\"33.0\"],[\"Base Damage\",\"330\",\"400\",\"470\"]]","cd":43000,"effect_info":["21:CC:cd5d6d","31:Burst:c77955"],"mana":85,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/00a3cf28b2aa631d8ec275510f4e9fc1.png"}],"pros":[{"_key":"3e6b6f3aae2f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Burst Damage.","_key":"c990386837770"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"5ac65373d8d4","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High Crowd Control.","_key":"a2c21a576fa00","_type":"span"}],"level":1},{"markDefs":[],"children":[{"text":"Flexible in roles.","_key":"651e9479f7d70","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"07dda786f41b","listItem":"number"},{"_type":"block","style":"normal","_key":"624cabd71039","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mobility.","_key":"e42f0ddce3750"}],"level":1},{"style":"normal","_key":"4f34deee1b66","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent Wave clear.","_key":"dd5664b8e5b10"}],"level":1,"_type":"block"}],"latePower":9,"patchNote":null,"skillCombo":[{"_type":"combo","description":"Complete Hero Burst Combo","skillCombo":["1","3","2","5","4"],"_key":"591de2d8ed45"}],"cons":[{"style":"normal","_key":"9a5c39d429ba","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very hard to use.","_key":"111249f708de0"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"a57b2b89acb6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy","_key":"91fbf478b0c2"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-ae9923d60262b3ef58def0213673b290fe69a188-500x281-jpg","_type":"reference"}},"midPower":8,"earlyPower":6,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block"}]}],"slug":{"current":"kagura/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[{"cd":12000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":55,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9e713eb4c31d19fc8b59e43269a2df36.png","name":"Rasho Umbrella Flee","description":"Kagura teleports to the (Seimei Umbrella)'s location and retrieves it, dealing 300( +90% Total Magic Power) (Magic Damage) to the nearby enemies.","_key":"tRzYaguU9TSX2YU6Hj7mTD","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"55\",\"60\",\"65\",\"70\",\"75\",\"80\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]"},{"levels":"[[\"Cooldown\",\"43.0\",\"38.0\",\"33.0\"],[\"Skill Cost\",\"85\",\"100\",\"115\"],[\"Base Damage\",\"290\",\"340\",\"390\"],[\"Extra Damage\",\"400\",\"500\",\"600\"]]","cd":43000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":85,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/911b3b4792e182cd7c097d347b6b5863.png","name":"Yin Yang Overturn","description":"Kagura invokes the power of the (Seimei Umbrella), resetting the cooldown of (Seimei Umbrella Open), dealing 290( +70% Total Magic Power) (Magic Damage) to enemies around the Umbrella, and slowing them by 60%. After 1.5s, enemy heroes around the Umbrella will be pulled toward it and dealt 400( +145% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7mWb"}],"heroLearningCurve":"insane","winRate":48.32}}