{"hero1":{"earlyPower":5,"name":"Cecilion","slug":{"current":"cecilion/best-builds-guide","_type":"slug"},"heroGrade":45.57833333333333,"heroLearningCurve":"medium","banRate":0.06,"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-5fafe01d13f9e4228d9b5b12b329f2acf61bbee9-500x281-jpg","_type":"reference"}},"pickRate":0.36,"midPower":7,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"id":"73504d6b-c05b-4468-a8a6-1464cd7a03da","_updatedAt":"2024-02-16T06:01:07Z","skillCombo":[{"skillCombo":["2","1","1"],"_key":"42ff5ac26bc7","_type":"combo","description":"Attack Mode Skill Combo"}],"heroScaling":"late","winRate":48.56,"latePower":8,"notes":"Cecilion has extremely powerful team fight skills, but he also has skill abilities that have the potential to grow his stack, increasing his damage. Due to the fact that you can acquire hundreds of stacks without being nullified, this support hero is incredibly lethal.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_key":"36f1476b24d40","_type":"span","marks":["strong"],"text":"Burst"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"text":" becomes ","_key":"612e4f110e203","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8"}]}],"youtubeGuides":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/271b31413ede078dd92d7124ed88f0fd.png","name":"Overflowing","description":"Cecilion gains 10 extra Max Mana and recovers 10 Mana each time his skill hits an enemy. Cooldown: 1s.\nCecilion has higher Max Mana and Mana Regen, and his skill damage scales with his Max Mana.","_key":"ocx9AHs9lR2j8Tc8nqBuhb","levels":"null","cd":0},{"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2fd205cb0a0a806ec62c9db4ad279bad.png","name":"Bat Impact","description":"Cecilion orders a giant bat to dive at the target location, gaining 30% extra Movement Speed for 1s while dealing 100( +80% Total Magic Power)( +5% Total Mana) (Magic Damage) to enemies in its path and 200( +160% Total Magic Power)( +10% Total Mana) extra (Magic Damage) to those near the landing point.\nEach subsequent cast within 6s increases this skill's Mana cost by 1.8 times (up to 4 stacks).","_key":"ocx9AHs9lR2j8Tc8nqBuq1","levels":"[[\"Cooldown\",\"1.5\",\"1.5\",\"1.5\",\"1.5\",\"1.5\",\"1.5\"],[\"Base Damage\",\"100\",\"130\",\"160\",\"190\",\"220\",\"250\"],[\"Destination Damage\",\"200\",\"260\",\"320\",\"380\",\"440\",\"500\"]]","cd":1500,"effect_info":["32:AoE:c77955","61:Speed Up:4f9cb8"]},{"name":"Sanguine Claws","description":"Cecilion summons a pair of opposing claws at the target location that will clasp together after a short delay, pulling enemies in their paths to the center while dealing them 200( +45% Total Magic Power)( +1% Total Mana) (Magic Damage) and immobilizing them for 1s.","_key":"ocx9AHs9lR2j8Tc8nqBuyR","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Skill Cost\",\"95\",\"100\",\"105\",\"110\",\"115\",\"120\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":95,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/82e2901e8947af4ea89a620f9ba2cedf.png"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a352aae21a0fadc122c2747247abde8.png","name":"Bats Feast","description":"Cecilion unleashes his Blood Demon power, gaining 60% extra Movement Speed (decays over the duration) and Slow Immunity for 1.5s. Meanwhile, he fires 40 bolts of blood energy at nearby enemies, each dealing 35( +8% Total Magic Power)( +0% Total Mana) (Magic Damage) to the enemy hit and slowing them by 3% (up to 30%) for 1s.\nEach bolt also restores 10 plus 1% of Cecilion's lost HP for him on hit.","_key":"ocx9AHs9lR2j8Tc8nqBv6r","levels":"[[\"Cooldown\",\"44.0\",\"41.0\",\"38.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"35\",\"40\",\"45\"],[\"HP Regen\",\"10\",\"12.5\",\"15\"]]","cd":44000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":150},{"_key":"ocx9AHs9lR2j8Tc8nqBvFH","levels":"null","cd":20000,"effect_info":["52:Shield:59a86f","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7691c73cf336f388aa1d0029d9998968.png","name":"Moonlit Waltz","description":"When Carmilla is nearby, Cecilion can summon her to become a Vermil Shadow around him, granting him a 220-500 shield (scales with Carmilla's level).\nCarmilla can choose to leave Cecilion and charge at the target location, gaining an equal shield while dealing 220-500 (Magic Damage) (scales with level) to nearby enemies and slowing them by 30% for 1s."}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has a very large Burst Damage.","_key":"700ce26c49330"}],"level":1,"_type":"block","style":"normal","_key":"d6329ab907be"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Cecilion is very dominant in late games.","_key":"570eeb56f2b90","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"4d7ff25868ff"},{"markDefs":[],"children":[{"_key":"9be258b5fad70","_type":"span","marks":[],"text":"Have good crowd control skills."}],"level":1,"_type":"block","style":"normal","_key":"65ba613cad06","listItem":"number"},{"_type":"block","style":"normal","_key":"4a34821a5d5a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good for teamfight.","_key":"be70f31245360"}],"level":1},{"_type":"block","style":"normal","_key":"e68c572307c3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can spam skill 1 with high damage.","_key":"ade41c8108f90"}],"level":1},{"_key":"a3436d87aff3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive skills are very useful.","_key":"8a7762c57f440"}],"level":1,"_type":"block","style":"normal"}],"cons":[{"_key":"44dc640987bf","listItem":"number","markDefs":[],"children":[{"_key":"4ae0b74e825e0","_type":"span","marks":[],"text":"Weak if attacked at close range."}],"level":1,"_type":"block","style":"normal"},{"_key":"e6f6374e68b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skills have long range attacks and are quite difficult to aim.","_key":"64bb292425d70"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"17861d84e0f8","listItem":"number","markDefs":[],"children":[{"_key":"0d994bd122620","_type":"span","marks":[],"text":"Low durability for a mage."}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-069c54c810a86b9c69aaa1072a3a9488ece6dd2d-100x100-webp","_type":"reference"}},"patchNote":null},"hero2":{"slug":{"current":"yin/best-builds-guide","_type":"slug"},"heroGrade":57.950833333333335,"heroLearningCurve":"hard","pickRate":1.73,"earlyPower":7,"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Fighters","_key":"37148e386c820","_type":"span"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo","skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4"}],"heroSkillsEnhanced":[{"cd":22000,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early.","_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]"},{"_key":"8lZbP4uK51zhM4aL2KZOER","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast","description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Lieh, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1.25s."}],"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Long skill Booster cooldown.","_key":"024986febde20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"a46c71d143a9","listItem":"number"},{"style":"normal","_key":"7cb28556cb7a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have HP that is not to much.","_key":"fa617d77bafe0"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-4cff13fd4048e491d68972f3b4887263cdac77d7-100x100-webp","_type":"reference"}},"heroScaling":"early","winRate":51.43,"midPower":8,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}],"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391","_type":"span"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}]}]},{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_key":"5371898323974","_type":"span","marks":["strong"],"text":"Reap"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"a90f6ec950730","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal"},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]}],"id":"da69a6f9-05df-4c09-9dbb-bcab11733885","_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards.","_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png","name":"Leave It to Me"},{"name":"Charged Punch","description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%.","_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]","cd":11000,"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png"},{"cd":13000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png","name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. He gains 25% extra Damage Reduction for 4s if an enemy hero is hit.\nAfter 1s, the (Golden Ring) will catch up with Yin, dealing 150( +70% Extra Physical Attack) (Physical Damage) to enemies it passes through and stunning them for 1s.","_key":"8lZbP4uK51zhM4aL2KZOAB","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Base Damage\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"],[\"Extra Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]"},{"description":"After a short delay, Yin pulls an enemy hero ((excluding pets and clones)) into his domain for up to 8s and turns into (Lieh). When in the domain, the two cannot be affected by other heroes' skills.\n(Lieh) has stronger skills and 20 extra (Physical & Magic Defense) that lasts 8s.\nThe domain will end early if either of the two is killed. If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png","name":"My Turn"}],"banner":{"_type":"image","asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"}},"banRate":25.31,"latePower":8,"name":"Yin","youtubeGuides":null,"pros":[{"_key":"4452ae7d6c9b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage fighter","_key":"f7c841ab636b0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a9cb72d0e851","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have 2 stages of strong skill.","_key":"528330afa3370"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Best on Disrupting Enemy taking Objectives","_key":"ff7eb8a8dd26"}],"level":1,"_type":"block","style":"normal","_key":"df4590a365dd","listItem":"number","markDefs":[]}]}}