{"hero1":{"image":{"_type":"image","asset":{"_ref":"image-c0b32030749656569a0b49fd94000d1bc7806d48-100x100-webp","_type":"reference"}},"heroScaling":"late","winRate":51.28,"pickRate":2.16,"latePower":7,"id":"1b50f0e9-abed-4ae6-963a-5d2c8d0be4ba","name":"Brody","youtubeGuides":null,"heroRoles":[{"name":"Marksman","image":{"_type":"image","asset":{"_ref":"image-56c1e607b5f7bfa11fe0d1b20ef3bf17de32072d-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/marksman","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Marksman","_key":"337382e694cc0"},{"_type":"span","marks":[],"text":" are ranged heroes whose power is almost entirely based on their basic attacks: by using their reach to land massive continuous damage from a distance, marksmans are capable of taking down even the most difficult opponents when positioned behind the safety of their team, and perform better at securing objectives such as the Lord and turrets. Marksman is a type of role that has a high basic attack, dealing damage in a distance. This type is commonly referred to as carry/ADC [Attack Damage Carry]. This role usually has low durability and mobility, thus playing safe is recommended by keeping your distance from your enemies or by being accompanied by allies. Most marksmen deal damage through basic attacks so, they can take down turrets quickly. They shine during the late game.","_key":"337382e694cc1"}],"_type":"block","style":"normal","_key":"a2554f33e526","markDefs":[]}]}],"earlyPower":6,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal","_key":"2005480ed226"},{"style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]}],"slug":{"current":"brody/best-builds-guide","_type":"slug"},"pros":[{"level":1,"_type":"block","style":"normal","_key":"1882a5c303de","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The attack range is far enough.","_key":"c2bcc40dc13e0"}]},{"style":"normal","_key":"5a7ab782b8ff","listItem":"number","markDefs":[],"children":[{"_key":"5b5ae972fe650","_type":"span","marks":[],"text":"Strong in the early game thanks to the high damage in the early game."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"4cc8e3d46895","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Easy to be mastered by ordinary people at once.","_key":"5a59791a991d0"}],"level":1},{"_type":"block","style":"normal","_key":"cf2a6f45c5b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The movement is very agile because it can attack while walking.","_key":"e8e3097f01cb0"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Superior one-on-one situations.","_key":"5aec220756120"}],"level":1,"_type":"block","style":"normal","_key":"dedfc0fc169e"}],"banRate":1.68,"heroLearningCurve":"medium","patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["2","1","3"],"_key":"36d414d4f256"}],"cons":[{"style":"normal","_key":"d9b759020f79","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Difficult to Do Farming.","_key":"1c6a29553d610"}],"level":1,"_type":"block"},{"_key":"aa15b39db398","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Dependent On Stack.","_key":"1a9c702d8db30"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"903020482103","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Pretty Slow Attack Speed.","_key":"7cfaf2091f820","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak When Late Game.","_key":"0dd1e9dc77ac0"}],"level":1,"_type":"block","style":"normal","_key":"0d9bbdd220a3"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak Against Opponent Crowd Control Attacks.","_key":"336909ac70360"}],"level":1,"_type":"block","style":"normal","_key":"6842859c7ddd","listItem":"number"}],"heroGrade":47.11333333333333,"banner":{"_type":"image","asset":{"_ref":"image-0d8d294294f40a3083fa0d8941e04d240432ddb5-500x281-jpg","_type":"reference"}},"midPower":7,"notes":"Brody is a skilled shooter, but he needs a lot more practice. Brody has made numerous appearances in different MLBB esports settings. His disadvantage is that his basic strikes are slow, but he makes up for it by dealing twice as much damage in a single autoattack as other marksmen do.","_updatedAt":"2024-02-16T06:00:22Z","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a794e5067db56b1dae168f11101da8ae.png","name":"Abyss Corrosion","description":"With his Basic Attacks resonated with the Abyss Power within his body, Brody is able to move while winding up his Basic Attacks (which will be interrupted when casting skills), at the cost of having longer Basic Attack Animation and lower Attack Speed Bonus. Each Basic Attack deals ( +140% Total Physical Attack) ( (+35*Hero Level)) (Physical Damage) (of which the damage scaling with level cannot be critical), increases Movement Speed by 30% (which will decay rapidly in 1.2s), and inflicts 1 stack of (Abyss Mark) on the enemy, capped at 4 stacks.\nEach stack of (Abyss Mark) increases Brody's damage against the target by 5% and his Movement Speed by 5%.","_key":"ocx9AHs9lR2j8Tc8nqBgzF","levels":"null"},{"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3862f5df9d52762e3bded2c5ea85b001.png","name":"Abyss Impact","description":"Brody launches a shock wave in the designated direction, dealing 150( +170% Total Physical Attack) (Physical Damage), slowing the enemies by 30% for 1.2s, and applying 1 stack of (Abyss Mark).\nAs the shock wave travels, for each enemy it hits, it deals an extra 10% damage, inflicts extra 5% slow effect, and applies an additional stack of (Abyss Mark), capped at 130% damage, 45% slow effect, and 4 stacks. This skill deals only 80% damage to minions.","_key":"ocx9AHs9lR2j8Tc8nqBh7f","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"40\",\"50\",\"60\",\"70\",\"80\",\"90\"],[\"Base Damage\",\"150\",\"230\",\"310\",\"390\",\"470\",\"550\"],[\"Minion Damage Ratio\",\"80%\",\"80%\",\"90%\",\"90%\",\"100%\",\"100%\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"description":"Brody dashes to an enemy, dealing 200( +70% Total Physical Attack) (Phyisical Damage) to the target, stunning the target for 0.8s, and inflicting 1 stack of (Abyss Mark) on the target.\nUpon hitting the target, he is able to move one more time in the movement direction, gaining 45% Movement Speed that will decay rapidly in 1.2s.","_key":"ocx9AHs9lR2j8Tc8nqBhG5","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":8000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a6d45df1563baa2435d77cb5831c330e.png","name":"Corrosive Strike"},{"_key":"ocx9AHs9lR2j8Tc8nqBhOV","levels":"[[\"Cooldown\",\"24.0\",\"21.0\",\"18.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"],[\"First Damage\",\"340\",\"460\",\"580\"],[\"Damage per Stack\",\"136\",\"184\",\"232\"],[\"Multiplier Lost\",\"4%\",\"5%\",\"6%\"]]","cd":24000,"effect_info":["31:Burst:c77955","32:AoE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e19c7246e7754cb850b746021a34ea77.png","name":"Torn-Apart Memory","description":"Brody locks on all the targets within 8 yard(s), dealing 340( +180% Extra Physical Attack) (Physical Damage) to them. If the target has an (Abyss Mark), all (Abyss Marks) will be reset, dealing (Physical Damage) equal to 136( +72% Extra Physical Attack) plus 4% of the target's lost HP for each stack the target has."}],"heroSkillsEnhanced":[]},"hero2":{"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","_updatedAt":"2024-02-16T06:00:58Z","pickRate":0.79,"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","heroGrade":42.7675,"banRate":0.18,"earlyPower":5,"latePower":7,"pros":[{"_key":"70aaca484820","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cd7273895c2a"},{"style":"normal","_key":"304df3e42547","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great burst Damage.","_key":"99bf5ef34dff0","_type":"span"}],"level":1,"_type":"block"},{"style":"normal","_key":"d236fa37cb3e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80"}],"level":1,"_type":"block"}],"cons":[{"style":"normal","_key":"6a9cb999fcf4","listItem":"number","markDefs":[],"children":[{"_key":"d753be3c93f80","_type":"span","marks":[],"text":"Not Durable."}],"level":1,"_type":"block"},{"_key":"67815e83d2af","listItem":"number","markDefs":[],"children":[{"_key":"3d00eb673bc30","_type":"span","marks":[],"text":"Skills can be easily countered."}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-da5a74e4c5d1d9df453230c10502d1db7d6accf1-177x250-webp","_type":"reference"}},"winRate":50.1,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]}],"patchNote":null,"slug":{"_type":"slug","current":"alpha/best-builds-guide"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Flicker SS Combo","skillCombo":["3","1","2"],"_key":"4d42a5eb11a5"},{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"cbd99f5f8b7b"}],"heroLearningCurve":"medium","midPower":6,"name":"Alpha\t","heroSkills":[{"description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!"},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":4000},{"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png","name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZq6","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]","cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"]},{"_key":"ocx9AHs9lR2j8Tc8nqDZyW","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png","name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage)."}],"heroSkillsEnhanced":[],"heroScaling":"normal"}}