{"hero1":{"pros":[{"children":[{"_key":"19020e8e40f80","_type":"span","marks":[],"text":"High Burts Damage."}],"level":1,"_type":"block","style":"normal","_key":"ccd24339f697","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"717c0705a83c","listItem":"number","markDefs":[],"children":[{"_key":"57093376d4170","_type":"span","marks":[],"text":"Effective Skill Escape Mechanisms."}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Fast Offensive Gameplay.","_key":"2f617a265f630"}],"level":1,"_type":"block","style":"normal","_key":"a92627158d3d","listItem":"number","markDefs":[]},{"children":[{"text":"Excellent Immune Ability.","_key":"e2b86cf0a3c40","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a50871885c61","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3c501786644b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hero Given Free.","_key":"f05324195b9b0"}]}],"pickRate":1.11,"banRate":0.71,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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Regardless of the size of the enemy team, ","_key":"f487884badad4","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20"}],"level":1,"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet"},{"style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}]}]}],"youtubeGuides":null,"skillCombo":[{"skillCombo":["3","2","1"],"_key":"68ce2d96c19d","_type":"combo","description":"Attack Mode Skill Combo"},{"_type":"combo","description":"Attack Mode Skill Combo Variation","skillCombo":["1","3","2"],"_key":"41fcabc7a514"}],"midPower":8,"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"ADJUSTED","description":null}]},"heroSkills":[{"_key":"ocx9AHs9lR2j8Tc8nqBlwY","levels":"null","cd":0,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02eec3b5b55a9c0ed88b6bc433344029.png","name":"Elapsed Daytime","description":"When holding down the (Basic Attack) button, Benedetta enters the Swordout state and keeps gathering the Sword Intent. 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After a short delay, her shadow slashes forward in a fan-shaped area, dealing 200( +60% Total Physical Attack) (Physical Damage) and slowing the enemies by 60% for 0.5s.\nMeanwhile, Benedetta dashes forward to slash, dealing 50( +70% Total Physical Attack) (Physical Damage). (If the target is hit by her shadow, damage caused by Benedetta herself will increase to 200%.)","_key":"ocx9AHs9lR2j8Tc8nqBm4y","levels":"[[\"Cooldown\",\"9.0\",\"8.6\",\"8.2\",\"7.8\",\"7.4\",\"7.0\"],[\"Skill Cost\",\"55\",\"61\",\"67\",\"73\",\"79\",\"85\"],[\"Shadow Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"],[\"Slash Damage\",\"50\",\"70\",\"90\",\"110\",\"130\",\"150\"]]","cd":9000,"effect_info":["32:AoE:c77955","81:Blink:a269c6"],"mana":55},{"description":"Benedetta raises her weapon to defend, gaining control immunity and blocking damage from any source for 0.8s. After this, she stabs in the designated direction, dealing 300( +80% Total Physical Attack) (Physical Damage).\nIf Benedetta successfully fends off any damage while defending, she will gain full (Sword Intent). If she fends off any control effects, her subsequent stab stuns the target for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqBmDO","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":15000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9caeb1bd346c16d7160014a3586036a9.png","name":"An Eye for An Eye"},{"cd":45000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":110,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0e17f68cc75f36faa398066fefa14ac8.png","name":"Alecto: Final Blow","description":"Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path by 70% for 1s.\nAfter dashing, Benedetta detonates the Sword Intent on the path, strangling the enemy with the Sword Intent for 2.5s, dealing 120( +85% Extra Physical Attack) (Physical Damage) and slowing the enemy by 20% every 0.2s.","_key":"ocx9AHs9lR2j8Tc8nqBmLo","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"110\",\"135\",\"160\"],[\"Base Damage\",\"120\",\"140\",\"160\"]]"}],"heroGrade":48.614999999999995,"winRate":52.64,"latePower":7,"notes":"Although Benedetta is a very skilled assassin, she must use her passive to inflict the most damage since all of her talents are Blink.","name":"Benedetta","heroScaling":"normal","slug":{"current":"benedetta/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Unfriendly For Beginners.","_key":"a939ce9eef420","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2623e4a803b1"},{"_key":"60c1602a79a8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complex Skill Set.","_key":"425e2b3c853a0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"290cbaf87f7e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Covered Area Uniforms.","_key":"80483c2982560"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Suitable For Teamfight.","_key":"8c42ea4934450"}],"level":1,"_type":"block","style":"normal","_key":"637c3a03ea37","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks Crowd Control.","_key":"ea51cf1271af0"}],"level":1,"_type":"block","style":"normal","_key":"ec7dfff44cca"}],"banner":{"_type":"image","asset":{"_ref":"image-ecc28a6d3ea2af61eb7fc05ddfbb4cd1b879a7dd-1920x1080-png","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-7b2b9fd509d7c075895c1f0ac3cef4e7ad1d715f-100x100-webp","_type":"reference"}},"heroLearningCurve":"hard","id":"15102d66-766b-474f-867f-df7e6c3422f6","_updatedAt":"2024-02-16T06:00:21Z","earlyPower":6,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"f50e0000ac620","_type":"span"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]}]},"hero2":{"pros":[{"children":[{"text":"Great Crowd Control Abilities.","_key":"44941abf7fd70","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"08a508022301","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"b630df09f321","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great Pusher.","_key":"9236777056500"}],"level":1},{"_key":"42fa6ee9ff24","listItem":"number","markDefs":[],"children":[{"_key":"208f10bc595a0","_type":"span","marks":[],"text":"High Attack Speed with Burst Damage."}],"level":1,"_type":"block","style":"normal"}],"banner":{"_type":"image","asset":{"_ref":"image-6b769aec513a7e6ac8874ce226874f8b3eb8e822-500x281-jpg","_type":"reference"}},"banRate":0.1,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}],"id":"e02f16e3-2162-48ac-a57c-9606e3970ba9","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4d8bb448c77c166063747683c624767d.png","name":"Decimation","description":"Upon death, Zhask summons a frenzied (Nightmaric Spawn) on the spot, which gradually loses HP over time until death.","_key":"ocx9AHs9lR2j8Tc8nqD2hm","levels":"null","cd":0,"effect_info":["32:AoE:c77955"],"mana":0},{"levels":"[[\"Cooldown\",\"16.0\",\"15.0\",\"14.0\",\"13.0\"],[\"Skill Cost\",\"100\",\"140\",\"180\",\"220\"],[\"Doppelganger Attributes\",\"70%\",\"80%\",\"90%\",\"100%\"]]","cd":16000,"effect_info":["71:Summon:617fc6"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6a9b078f8fe0ed98f705635263a72cc4.png","name":"Nightmaric Spawn","description":"Zhask summons (Nightmaric Spawn) in the designated location. (Nightmaric Spawn) cannot move but will automatically attack nearby enemies. Every 2 Basic Attacks launch (Death Ray) at a target, slowing those who are hit continuously for a short time. \n(Nightmaric Spawn) will enjoy 70% of Zhask's Attributes. If Zhask is too far away from (Nightmaric Spawn), it will disappear.","_key":"ocx9AHs9lR2j8Tc8nqD2qC"},{"description":"Zhask fires penetrating mental missile in the designated direction, dealing 300( +100% Total Magic Power) (Magic Damage) to enemies along the way, after which (Nightmaric Spawn) will cast (Mind Eater) once. If an enemy is hit by both, it will be stunned for 0.5s.\n(Fusion Enhanced): The damage of Zhask and (Nightmaric Spawn) is fused together, dealing 540( +180% Total Magic Power) (Magic Damage).","_key":"ocx9AHs9lR2j8Tc8nqD2yc","levels":"[[\"Skill Cost\",\"50\",\"75\",\"100\",\"125\"],[\"Base Damage\",\"300\",\"380\",\"460\",\"540\"],[\"Complete Damage\",\"540\",\"685\",\"830\",\"975\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/478b1f93b38f1194635baa0ac73e0610.png","name":"Mind Eater"},{"effect_info":["22:Slow:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cace6edc3b2f06f297b76ddbcc8e2361.png","name":"Hive Clones","description":"Zhask releases a swarm of (Nightmeric Clones) in the targeted direction. The clones will explode and deal 110( +50% Total Magic Power) (Magic Damage) to enemies on contact, reducing their Movement Speed by 80% for 1s. \nIf (Nightmeric Clones) find no target, they will burrow into the ground and ambush enemies passing by.\n(Fusion Enhanced): Zhask releases several swarms of (Nightmeric Clones).","_key":"ocx9AHs9lR2j8Tc8nqD372","levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Skill Cost\",\"60\",\"80\",\"100\",\"120\"],[\"Base Damage\",\"110\",\"140\",\"170\",\"200\"]]","cd":10000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/67f4241bb15bd7eb9feba0392c15db6a.png","name":"Dominator's Descent","description":"Zhask combines himself with the (Nightmaric Spawn), greatly increasing its attributes while enhancing his skills. The (Nightmaric Spawn) also recovers HP based on the damage dealt by its Basic Attacks.\n(Use Again): Zhask leaves the (Nightmaric Spawn) and loses the skill enhancement effect.","_key":"ocx9AHs9lR2j8Tc8nqD3FS","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"200\",\"300\",\"400\"]]","cd":60000,"effect_info":["72:Morph:617fc6","62:BUFF:4f9cb8"],"mana":200}],"heroLearningCurve":"hard","heroScaling":"normal","winRate":50.17,"midPower":6,"latePower":8,"patchNote":null,"youtubeGuides":null,"slug":{"current":"zhask/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Summon - SS Full Skill Combo","skillCombo":["1","4","2","3"],"_key":"195aa6673796"}],"heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"7bbcd3be1a17","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Squishy Hero.","_key":"32cd2c981aa80"}],"level":1},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak against Burst – Type of Heroes.","_key":"9a5a868022ac0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"2db5bc171300"}],"image":{"_type":"image","asset":{"_ref":"image-41741ed2a6e23b419fd850ed4fd6015347c5683b-177x250-webp","_type":"reference"}},"heroGrade":42.625,"pickRate":0.23,"name":"Zhask","notes":"Zhask is still a Mage, therefore even if he can inflict a good amount of damage, he is particularly vulnerable to burst damage. He lacks his Ultimate and is terribly vulnerable. Use your ultimate wisely because it can protect you from numerous threats. Also, after exiting your ultimate, stay close to it to be safe.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span","marks":[]}],"_type":"block"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"earlyPower":4,"_updatedAt":"2024-02-16T06:00:58Z"}}